summaryrefslogtreecommitdiffstats
path: root/src/engine/channels/engineaux.h
blob: cf01a5aad335abfe0c189e06e176c7609bd90333 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
// engineaux.h
// created 4/8/2011 by Bill Good (bkgood@gmail.com)
// unapologetically copied from enginemicrophone.h from RJ

#ifndef ENGINEAUX_H
#define ENGINEAUX_H

#include <QScopedPointer>

#include "control/controlproxy.h"
#include "control/controlpushbutton.h"
#include "engine/channels/enginechannel.h"
#include "util/circularbuffer.h"
#include "soundio/soundmanagerutil.h"

class ControlAudioTaperPot;

// EngineAux is an EngineChannel that implements a mixing source whose
// samples are fed directly from the SoundManager
class EngineAux : public EngineChannel, public AudioDestination {
    Q_OBJECT
  public:
    EngineAux(const ChannelHandleAndGroup& handle_group, EffectsManager* pEffectsManager);
    virtual ~EngineAux();

    bool isActive();

    // Called by EngineMaster whenever is requesting a new buffer of audio.
    virtual void process(CSAMPLE* pOutput, const int iBufferSize);
    virtual void collectFeatures(GroupFeatureState* pGroupFeatures) const;
    virtual void postProcess(const int iBufferSize) { Q_UNUSED(iBufferSize) }

    // This is called by SoundManager whenever there are new samples from the
    // configured input to be processed. This is run in the callback thread of
    // the soundcard this AudioDestination was registered for! Beware, in the
    // case of multiple soundcards, this method is not re-entrant but it may be
    // concurrent with EngineMaster processing.
    virtual void receiveBuffer(AudioInput input, const CSAMPLE* pBuffer,
                               unsigned int nFrames);

    // Called by SoundManager whenever the aux input is connected to a
    // soundcard input.
    virtual void onInputConfigured(AudioInput input);

    // Called by SoundManager whenever the aux input is disconnected from
    // a soundcard input.
    virtual void onInputUnconfigured(AudioInput input);

  private:
    QScopedPointer<ControlObject> m_pInputConfigured;
    ControlAudioTaperPot* m_pPregain;
    bool m_wasActive;
};

#endif // ENGINEAUX_H