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#include "effects/chains/quickeffectchain.h"
#include "effects/effectslot.h"
#include "effects/presets/effectchainpresetmanager.h"
#include "moc_quickeffectchain.cpp"
QuickEffectChain::QuickEffectChain(
const ChannelHandleAndGroup& handleAndGroup,
EffectsManager* pEffectsManager,
EffectsMessengerPointer pEffectsMessenger)
: PerGroupEffectChain(
handleAndGroup,
formatEffectChainGroup(handleAndGroup.name()),
SignalProcessingStage::Postfader,
pEffectsManager,
pEffectsMessenger) {
for (int i = 0; i < kNumEffectsPerUnit; ++i) {
addEffectSlot(formatEffectSlotGroup(handleAndGroup.name(), i));
m_effectSlots.at(i)->setEnabled(true);
}
enableForInputChannel(handleAndGroup);
// The base EffectChain class constructor connects to the signal for the list of StandardEffectChain presets,
// but QuickEffectChain has a separate list, so disconnect the signal which is inappropriate for this subclass.
disconnect(m_pChainPresetManager.data(),
&EffectChainPresetManager::effectChainPresetListUpdated,
this,
&QuickEffectChain::slotPresetListUpdated);
m_pControlNumChainPresets->forceSet(m_pChainPresetManager->numQuickEffectPresets());
connect(m_pChainPresetManager.data(),
&EffectChainPresetManager::quickEffectChainPresetListUpdated,
this,
&QuickEffectChain::slotPresetListUpdated);
}
QString QuickEffectChain::formatEffectChainGroup(const QString& group) {
return QString("[QuickEffectRack1_%1]").arg(group);
}
QString QuickEffectChain::formatEffectSlotGroup(
const QString& group, const int iEffectSlotNumber) {
return QString("[QuickEffectRack1_%1_Effect%2]")
.arg(group,
QString::number(iEffectSlotNumber + 1));
}
int QuickEffectChain::presetIndex() const {
return m_pChainPresetManager->quickEffectPresetIndex(m_presetName);
}
EffectChainPresetPointer QuickEffectChain::presetAtIndex(int index) const {
return m_pChainPresetManager->quickEffectPresetAtIndex(index);
}
void QuickEffectChain::loadChainPreset(EffectChainPresetPointer pPreset) {
EffectChain::loadChainPreset(pPreset);
if (pPreset) {
setSuperParameter(pPreset->superKnob(), true);
}
}
int QuickEffectChain::numPresets() const {
VERIFY_OR_DEBUG_ASSERT(m_pChainPresetManager) {
return 0;
}
return m_pChainPresetManager->numQuickEffectPresets();
}
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