#pragma once #include #include "widget/wlabel.h" #include "widget/weffectparameterbase.h" #include "skin/skincontext.h" class EffectsManager; class WEffectButtonParameter : public WEffectParameterBase { Q_OBJECT public: WEffectButtonParameter(QWidget* pParent, EffectsManager* pEffectsManager); void setup(const QDomNode& node, const SkinContext& context) override; };