#include "waveform/sharedglcontext.h" #include #include #include #include QGLWidget* SharedGLContext::s_pSharedGLWidget = nullptr; // static void SharedGLContext::setWidget(QGLWidget* pWidget) { s_pSharedGLWidget = pWidget; qDebug() << "Set root GL Context widget valid:" << pWidget << (pWidget && pWidget->isValid()); if (pWidget) { const QGLContext* pContext = pWidget->context(); qDebug() << "Created root GL Context valid:" << pContext << (pContext && pContext->isValid()); QGLFormat format = pWidget->format(); qDebug() << "Root GL Context format:"; qDebug() << "Double Buffering:" << format.doubleBuffer(); qDebug() << "Swap interval:" << format.swapInterval(); qDebug() << "Depth buffer:" << format.depth(); qDebug() << "Direct rendering:" << format.directRendering(); qDebug() << "Has overlay:" << format.hasOverlay(); qDebug() << "RGBA:" << format.rgba(); qDebug() << "Sample buffers:" << format.sampleBuffers(); qDebug() << "Samples:" << format.samples(); qDebug() << "Stencil buffers:" << format.stencil(); qDebug() << "Stereo:" << format.stereo(); } } // static QGLWidget* SharedGLContext::getWidget() { return s_pSharedGLWidget; }