#ifndef WAVEFORMSIGNALCOLORS_H #define WAVEFORMSIGNALCOLORS_H #include #include #include "skin/skincontext.h" class WaveformSignalColors { public: WaveformSignalColors(); virtual ~WaveformSignalColors() {} bool setup(const QDomNode &node, const SkinContext& context); inline const QColor& getSignalColor() const { return m_signalColor; } inline const QColor& getLowColor() const { return m_lowColor; } inline const QColor& getMidColor() const { return m_midColor; } inline const QColor& getHighColor() const { return m_highColor; } inline const QColor& getRgbLowColor() const { return m_rgbLowColor; } inline const QColor& getRgbMidColor() const { return m_rgbMidColor; } inline const QColor& getRgbHighColor() const { return m_rgbHighColor; } inline const QColor& getAxesColor() const { return m_axesColor; } inline const QColor& getPlayPosColor() const { return m_playPosColor; } inline const QColor& getPlayedOverlayColor() const { return m_playedOverlayColor; } inline const QColor& getPassthroughOverlayColor() const { return m_passthroughOverlayColor; } inline const QColor& getBgColor() const { return m_bgColor; } protected: void fallBackFromSignalColor(); void fallBackDefaultColor(); float stableHue(float hue) const; private: QColor m_signalColor; QColor m_lowColor; QColor m_midColor; QColor m_highColor; QColor m_rgbLowColor; QColor m_rgbMidColor; QColor m_rgbHighColor; QColor m_axesColor; QColor m_playPosColor; QColor m_playedOverlayColor; QColor m_passthroughOverlayColor; QColor m_bgColor; }; #endif // WAVEFORMSIGNALCOLORS_H