#pragma once #include #include "vinylcontrol.h" class SteadyPitch { public: SteadyPitch(double threshold, bool assumeSteady); void reset(double pitch, double time); double check(double pitch, double time); double steadyValue(void) const; bool directionChanged(double pitch); bool resyncDetected(double new_time); private: const bool m_bAssumeSteady; double m_dSteadyPitch; double m_dOldSteadyPitch; double m_dSteadyPitchTime; double m_dLastSteadyDur; double m_dLastTime; double m_dPitchThreshold; int m_iPlayDirection; };