#include "test/signalpathtest.h" const char* BaseSignalPathTest::m_sMasterGroup = "[Master]"; const char* BaseSignalPathTest::m_sInternalClockGroup = "[InternalClock]"; // these names need to match PlayerManager::groupForDeck and friends const char* BaseSignalPathTest::m_sGroup1 = "[Channel1]"; const char* BaseSignalPathTest::m_sGroup2 = "[Channel2]"; const char* BaseSignalPathTest::m_sGroup3 = "[Channel3]"; const char* BaseSignalPathTest::m_sPreviewGroup = "[PreviewDeck1]"; const char* BaseSignalPathTest::m_sSamplerGroup = "[Sampler1]"; const double BaseSignalPathTest::kDefaultRateRange = 4.0; const double BaseSignalPathTest::kDefaultRateDir = 1.0; const double BaseSignalPathTest::kRateRangeDivisor = kDefaultRateDir * kDefaultRateRange; const int BaseSignalPathTest::kProcessBufferSize = 1024;