#pragma once #include #include "util/types.h" #include "engine/effects/groupfeaturestate.h" class EngineObject : public QObject { Q_OBJECT public: EngineObject(); virtual ~EngineObject(); virtual void process(CSAMPLE* pInOut, const int iBufferSize) = 0; // Sub-classes re-implement and populate GroupFeatureState with the features // they extract. virtual void collectFeatures(GroupFeatureState* pGroupFeatures) const { Q_UNUSED(pGroupFeatures); } }; class EngineObjectConstIn : public QObject { Q_OBJECT public: EngineObjectConstIn(); virtual ~EngineObjectConstIn(); virtual void process(const CSAMPLE* pIn, CSAMPLE* pOut, const int iBufferSize) = 0; };