#pragma once #include "effects/effectchain.h" /// PerGroupEffectChain is a base class hardwired for one input channel. /// The routing switches are not presented to the user. class PerGroupEffectChain : public EffectChain { Q_OBJECT public: PerGroupEffectChain( const ChannelHandleAndGroup& handleGroup, const QString& chainSlotGroup, SignalProcessingStage stage, EffectsManager* pEffectsManager, EffectsMessengerPointer pEffectsMessenger); };