/** * Hercules DJ Control Steel controller script v1.8.1 * Copyright (C) 2010 Anders Gunnarsson for DJ Console RMX * Copyright (C) 2010 Stephane List for DJ Control Steel adaptation * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **/ /** Changelog v0.2 10/16/2010 invert led light for cueSelect v0.1 10/09/2010 First public release **/ //TODO: Cleanup, create objects from init. //Remove led timers when alsa midi is working properly. HerculesSteel = new function() { this.group = "[Master]"; this.shiftMode = false; this.scratchMode = false; this.jogPlaylistScrollMode = false; this.Controls = []; this.Buttons = []; }; HerculesSteel.addButton = function(buttonName, button, eventHandler) { if(eventHandler) { var executionEnvironment = this; function handler(value) { button.state = value; executionEnvironment[eventHandler](value); } button.handler = handler; } this.Buttons[buttonName] = button; }; HerculesSteel.setControlValue = function(control, value) { this.Controls[control].setValue(this.group, value); }; HerculesSteel.ButtonState = {"released":0x00, "pressed":0x7F}; HerculesSteel.LedState = {"off": 0x00, "on": 0x7F, "blink": 0xFF}; HerculesSteel.Button = function (controlId, blinkId) { this.controlId = controlId; this.blinkId = blinkId; this.state = HerculesSteel.ButtonState.released; }; HerculesSteel.Button.prototype.setLed = function(lightState) { if(lightState == HerculesSteel.LedState.on) { engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId) + ", " + HerculesSteel.LedState.on + ")", true); } else if(lightState == HerculesSteel.LedState.blink) { engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + HerculesSteel.LedState.on + ")", true); } else { engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId) + ", " + HerculesSteel.LedState.off + ")", true); engine.beginTimer(40, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + HerculesSteel.LedState.off + ")", true); } }; HerculesSteel.Button.prototype.handleEvent = function(value) { this.handler(value); }; HerculesSteel.Control = function(mappedFunction, softMode) { this.minInput = 0; this.midInput = 0x3F; this.maxInput = 0x7F; this.minOutput = -1.0; this.midOutput = 0.0; this.maxOutput = 1.0; this.mappedFunction = mappedFunction; this.softMode = softMode; this.maxJump = 10; }; HerculesSteel.Control.prototype.setValue = function(group, inputValue){ var outputValue = 0; if(inputValue <= this.midInput){ outputValue = this.minOutput + ((inputValue - this.minInput) / (this.midInput - this.minInput)) * (this.midOutput - this.minOutput); } else { outputValue = this.midOutput + ((inputValue - this.midInput) / (this.maxInput - this.midInput)) * (this.maxOutput - this.midOutput); } if(this.softMode){ var currentValue = engine.getValue(group, this.mappedFunction); var currentRelative = 0.0; if(currentValue <= this.midOutput){ currentRelative = this.minInput + ((currentValue - this.minOutput) / (this.midOutput - this.minOutput)) * (this.midInput - this.minInput); } else { currentRelative = this.midInput + ((currentValue - this.midOutput) / (this.maxOutput - this.midOutput)) * (this.maxInput - this.midInput); } if(inputValue > currentRelative - this.maxJump && inputValue < currentRelative + this.maxJump) { engine.setValue(group, this.mappedFunction, outputValue); } } else { engine.setValue(group, this.mappedFunction, outputValue); } }; HerculesSteel.shiftHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { print("shiftMode = true"); this.shiftMode = true; if(HerculesSteel.scratchMode) { HerculesSteel.scratchMode = false; HerculesSteel.Buttons.Scratch.setLed(HerculesSteel.LedState.off); } else { HerculesSteel.scratchMode = true; HerculesSteel.Buttons.Scratch.setLed(HerculesSteel.LedState.on); } } else { print("shiftMode = false"); this.shiftMode = false; } }; HerculesSteel.upHandler = function(value) { this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0; if(value == HerculesSteel.ButtonState.pressed) { engine.setValue("[Playlist]", "SelectPrevTrack", 1); } }; HerculesSteel.downHandler = function(value) { this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0; if(value == HerculesSteel.ButtonState.pressed) { engine.setValue("[Playlist]", "SelectNextTrack", 1); } }; HerculesSteel.leftHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue("[Playlist]", "SelectPrevPlaylist", 1); } }; HerculesSteel.rightHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue("[Playlist]", "SelectNextPlaylist", 1); } }; HerculesSteel.addButton("Scratch", new HerculesSteel.Button(0x29), "shiftHandler"); HerculesSteel.addButton("Up", new HerculesSteel.Button(0x2A), "upHandler"); HerculesSteel.addButton("Down", new HerculesSteel.Button(0x2B), "downHandler"); HerculesSteel.addButton("Left", new HerculesSteel.Button(0x2C), "leftHandler"); HerculesSteel.addButton("Right", new HerculesSteel.Button(0x2D), "rightHandler"); HerculesSteel.Controls = { "Balance" : new HerculesSteel.Control("balance", false), "Volume" : new HerculesSteel.Control("volume", false), "CrossFader" : new HerculesSteel.Control("crossfader", false), "HeadPhoneMix" : new HerculesSteel.Control("headMix", false), "FlangerDepth" : new HerculesSteel.Control("lfoDepth", false), "FlangerDelay" : new HerculesSteel.Control("lfoDelay", false), "FlangerPeriod" : new HerculesSteel.Control("lfoPeriod", false) }; HerculesSteel.Controls.Volume.minOutput = 0.0; HerculesSteel.Controls.Volume.midOutput = 1.0; HerculesSteel.Controls.Volume.maxOutput = 5.0; HerculesSteel.Controls.FlangerDepth.minOutput = 0.0; HerculesSteel.Controls.FlangerDepth.midOutput = 0.5; HerculesSteel.Controls.FlangerDepth.maxOutput = 1.0; HerculesSteel.Controls.FlangerDelay.minOutput = 50; HerculesSteel.Controls.FlangerDelay.midOutput = 5000; HerculesSteel.Controls.FlangerDelay.maxOutput = 10000; HerculesSteel.Controls.FlangerPeriod.minOutput = 50000; HerculesSteel.Controls.FlangerPeriod.midOutput = 1000000; HerculesSteel.Controls.FlangerPeriod.maxOutput = 2000000; HerculesSteel.balanceHandler = function(value) { this.Controls.Balance.setValue(this.group, value); }; HerculesSteel.volumeHandler = function(value) { this.Controls.Volume.setValue(this.group, value); }; HerculesSteel.crossFaderHandler = function(value) { this.Controls.CrossFader.setValue(this.group, value); }; HerculesSteel.headPhoneMixHandler = function(value) { this.Controls.HeadPhoneMix.setValue(this.group, value); }; /** * Deck * @param deckNumber * @param group */ HerculesSteel.Deck = function (deckNumber, group) { this.deckNumber = deckNumber; this.group = group; this.shiftMode = false; this.scratching = false; this.scratchTimer = -1; this.cuePlaying = false; this.playing = false; this.Buttons = []; }; HerculesSteel.Deck.prototype.jogMove = function(jogValue) { if(HerculesSteel.jogPlaylistScrollMode) { if (jogValue > 0) { engine.setValue("[Playlist]","SelectNextTrack", 1); } else if (jogValue < 0) { engine.setValue("[Playlist]","SelectPrevTrack", 1); } } else if(HerculesSteel.scratchMode) { if(!this.scratching) { this.scratching = true; engine.scratchEnable(this.deckNumber, 128, 45, 1.0/8, (1.0/8)/32); } else { engine.stopTimer(this.scratchTimer); } engine.scratchTick(this.deckNumber, jogValue); this.scratchTimer = engine.beginTimer(20, "HerculesSteel.GetDeck('" + this.group + "').stopScratching()", true); } else { engine.setValue(this.group,"jog", jogValue); } }; HerculesSteel.Deck.prototype.stopScratching = function() { this.scratching = false; engine.scratchDisable(this.deckNumber); this.scratchTimer = -1; }; HerculesSteel.Deck.prototype.setControlValue = HerculesSteel.setControlValue; HerculesSteel.Deck.prototype.pitchResetHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue(this.group,"rate",0); this.Buttons.PitchReset.setLed(HerculesSteel.LedState.on); } else { // Button is called Pitch Bend-, so when button is released, turn off the LED this.Buttons.PitchReset.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.syncHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue(this.group,"beatsync",0); this.Buttons.Sync.setLed(HerculesSteel.LedState.on); } else { this.Buttons.Sync.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.keypad1Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { if(engine.getValue(this.group,"flanger") == 0) { engine.setValue(this.group,"flanger",1); this.Buttons.Keypad1.setLed(HerculesSteel.LedState.on); } else { engine.setValue(this.group,"flanger",0); this.Buttons.Keypad1.setLed(HerculesSteel.LedState.off); } } }; HerculesSteel.Deck.prototype.keypad2Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad2.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"hotcue_1_set", 1); } else { this.Buttons.Keypad2.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.keypad3Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { { this.Buttons.Keypad3.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"hotcue_2_set", 1); } } else { this.Buttons.Keypad3.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.keypad4Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad4.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"reverse",1); } else { this.Buttons.Keypad4.setLed(HerculesSteel.LedState.off); engine.setValue(this.group,"reverse",0); } }; HerculesSteel.Deck.prototype.keypad5Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad5.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"hotcue_1_goto", 1); } else { this.Buttons.Keypad5.setLed(HerculesSteel.LedState.off); } }; /* HerculesSteel.Deck.prototype.keypad6Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { if(this.shiftMode) { var loopIn = engine.getValue(this.group, "loop_start_position"); var loopOut = engine.getValue(this.group, "loop_end_position"); var loopLength = loopOut - loopIn; if (loopIn != -1 && loopOut != -1 && loopLength >= 2) { engine.setValue(this.group,"loop_end_position",loopIn + loopLength / 2); } } else { engine.setValue(this.group,"reloop_exit",1); } } }; engine.setValue(this.group,"loop_in",1); engine.setValue(this.group,"loop_out",1); */ HerculesSteel.Deck.prototype.keypad6Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad6.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"hotcue_2_goto",1); } else { this.Buttons.Keypad6.setLed(HerculesSteel.LedState.off); } }; // Loop in HerculesSteel.Deck.prototype.keypad7Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad7.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"loop_in",1); } else { this.Buttons.Keypad7.setLed(HerculesSteel.LedState.off); } }; // Loop exit HerculesSteel.Deck.prototype.keypad8Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad8.setLed(HerculesSteel.LedState.on); print("reloop_exit"); engine.setValue(this.group,"reloop_exit",1); } else { this.Buttons.Keypad8.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.keypad9Handler = function(value) {}; // Loop out HerculesSteel.Deck.prototype.keypad10Handler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.Buttons.Keypad10.setLed(HerculesSteel.LedState.on); engine.setValue(this.group,"loop_out",1); this.Buttons.Keypad8.setLed(HerculesSteel.LedState.on); } else { this.Buttons.Keypad10.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.keypad11Handler = function(value) {}; HerculesSteel.Deck.prototype.keypad12Handler = function(value) {}; HerculesSteel.Deck.prototype.previousHandler = function(value) { if(this.Buttons.Keypad1.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 1 backwards var hotcue = engine.getValue(this.group, "hotcue_1_position"); var newPosition = hotcue - 400; if(newPosition > 0) { engine.setValue(this.group, "hotcue_1_position", newPosition); } } else if(this.Buttons.Keypad2.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 2 backwards var hotcue = engine.getValue(this.group, "hotcue_2_position"); var newPosition = hotcue - 400; if(newPosition > 0) { engine.setValue(this.group, "hotcue_2_position", newPosition); } } else if(this.Buttons.Keypad3.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 3 backwards var hotcue = engine.getValue(this.group, "hotcue_3_position"); var newPosition = hotcue - 400; if(newPosition > 0) { engine.setValue(this.group, "hotcue_3_position", newPosition); } } else if(this.Buttons.Keypad4.state == HerculesSteel.ButtonState.pressed) { //Move loop-in backwards var loopIn = engine.getValue(this.group, "loop_start_position"); var newPosition = loopIn - 400; if(newPosition > 0) { engine.setValue(this.group, "loop_start_position", newPosition); } } else if(this.Buttons.Keypad5.state == HerculesSteel.ButtonState.pressed) { //Move loop-out backwards var loopIn = engine.getValue(this.group, "loop_start_position"); var loopOut = engine.getValue(this.group, "loop_end_position"); var newPosition = loopOut - 400; if(newPosition > loopIn) { engine.setValue(this.group, "loop_end_position", newPosition); } } else { engine.setValue(this.group,"back",value); } }; HerculesSteel.Deck.prototype.nextHandler = function(value) { //TODO: Fix movement of hotcues & loops out of track bounds if(this.Buttons.Keypad1.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 1 forwards var hotcue = engine.getValue(this.group, "hotcue_1_position"); var newPosition = hotcue + 400; if(hotcue != -1) { engine.setValue(this.group, "hotcue_1_position", newPosition); } } else if(this.Buttons.Keypad2.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 2 forwards var hotcue = engine.getValue(this.group, "hotcue_2_position"); var newPosition = hotcue + 400; if(hotcue != -1) { engine.setValue(this.group, "hotcue_2_position", newPosition); } } else if(this.Buttons.Keypad3.state == HerculesSteel.ButtonState.pressed) { //Move hotcue 3 forwards var hotcue = engine.getValue(this.group, "hotcue_3_position"); var newPosition = hotcue + 400; if(hotcue != -1 > 0) { engine.setValue(this.group, "hotcue_3_position", newPosition); } } else if(this.Buttons.Keypad4.state == HerculesSteel.ButtonState.pressed) { //Move loop-in forwards var loopIn = engine.getValue(this.group, "loop_start_position"); var loopOut = engine.getValue(this.group, "loop_end_position"); var newPosition = loopIn + 400; if(newPosition < loopOut) { engine.setValue(this.group, "loop_start_position", newPosition); } } else if(this.Buttons.Keypad5.state == HerculesSteel.ButtonState.pressed) { //Move loop-out forwards var loopOut = engine.getValue(this.group, "loop_end_position"); var newPosition = loopOut + 400; engine.setValue(this.group, "loop_end_position", newPosition); } else { engine.setValue(this.group,"fwd",value); } }; HerculesSteel.Deck.prototype.playPauseHandler = function(value) { }; HerculesSteel.Deck.prototype.cueHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { //var position = engine.getValue(this.group,"playposition") * engine.getValue(this.group, "duration") * engine.getValue(this.group, "duration"); //var atCuePoint = engine.getValue(this.group,"cue_point") == position; //print("at cue: " + atCuePoint + ", playposition: " + position); engine.setValue(this.group,"cue_default",1); this.playing = false; this.Buttons.PlayPause.setLed(HerculesSteel.LedState.off); //if(atCuePoint) { this.cuePlaying = true; this.Buttons.Cue.setLed(HerculesSteel.LedState.on); //} } else { engine.setValue(this.group,"cue_default",0); if(this.cuePlaying) { this.cuePlaying = false; } this.Buttons.Cue.setLed(HerculesSteel.LedState.off); } }; HerculesSteel.Deck.prototype.killHighHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { var filterStatus = engine.getValue(this.group, "filterHighKill"); if(filterStatus) { engine.setValue(this.group, "filterHighKill", 0); this.Buttons.KillHigh.setLed(HerculesSteel.LedState.off); } else { engine.setValue(this.group, "filterHighKill", 1); this.Buttons.KillHigh.setLed(HerculesSteel.LedState.on); } } }; HerculesSteel.Deck.prototype.killMidHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { var filterStatus = engine.getValue(this.group, "filterMidKill"); if(filterStatus) { engine.setValue(this.group, "filterMidKill", 0); this.Buttons.KillMid.setLed(HerculesSteel.LedState.off); } else { engine.setValue(this.group, "filterMidKill", 1); this.Buttons.KillMid.setLed(HerculesSteel.LedState.on); } } }; HerculesSteel.Deck.prototype.killLowHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { var filterStatus = engine.getValue(this.group, "filterLowKill"); if(filterStatus) { engine.setValue(this.group, "filterLowKill", 0); this.Buttons.KillLow.setLed(HerculesSteel.LedState.off); } else { engine.setValue(this.group, "filterLowKill", 1); this.Buttons.KillLow.setLed(HerculesSteel.LedState.on); } } }; HerculesSteel.Deck.prototype.loadHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue(this.group, "LoadSelectedTrack", 1); } }; HerculesSteel.Deck.prototype.cueSelectHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { var filterStatus = engine.getValue(this.group, "pfl"); if(filterStatus) { engine.setValue(this.group, "pfl", 0); this.Buttons.CueSelect.setLed(HerculesSteel.LedState.off); } else { engine.setValue(this.group, "pfl", 1); this.Buttons.CueSelect.setLed(HerculesSteel.LedState.on); } } }; HerculesSteel.Deck.prototype.gainHandler = function(value) { this.Controls.Gain.setValue(this.group, value); }; HerculesSteel.Deck.prototype.trebleHandler = function(value) { if(HerculesSteel.shiftMode) { //Flanger HerculesSteel.Controls.FlangerDepth.setValue("[Flanger]", value); } else if(this.shiftMode) { //Soft set this.Controls.Treble.softMode = true; this.Controls.Treble.setValue(this.group, value); this.Controls.Treble.softMode = false; } else { this.Controls.Treble.setValue(this.group, value); } }; HerculesSteel.Deck.prototype.mediumHandler = function(value) { if(HerculesSteel.shiftMode) { //Flanger HerculesSteel.Controls.FlangerDelay.setValue("[Flanger]", value); } else if(this.shiftMode) { //Soft set this.Controls.Medium.softMode = true; this.Controls.Medium.setValue(this.group, value); this.Controls.Medium.softMode = false; } else { this.Controls.Medium.setValue(this.group, value); } }; HerculesSteel.Deck.prototype.bassHandler = function(value) { if(HerculesSteel.shiftMode) { //Flanger HerculesSteel.Controls.FlangerPeriod.setValue("[Flanger]", value); } else if(this.shiftMode) { //Soft set this.Controls.Bass.softMode = true; this.Controls.Bass.setValue(this.group, value); this.Controls.Bass.softMode = false; } else { this.Controls.Bass.setValue(this.group, value); } }; HerculesSteel.Deck.prototype.volHandler = function(value) { this.Controls.Vol.setValue(this.group, value); }; HerculesSteel.Deck.prototype.pitchHandler = function(value) { this.Controls.Pitch.setValue(this.group, value); }; HerculesSteel.Deck.prototype.shiftHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { this.shiftMode = true; } else { this.shiftMode = false; } }; HerculesSteel.Deck.prototype.stopHandler = function(value) { if(value == HerculesSteel.ButtonState.pressed) { engine.setValue(this.group, "cue_default", 0); engine.setValue(this.group, "play", 0); engine.setValue(this.group, "start", 0); } }; HerculesSteel.Deck.prototype.addButton = HerculesSteel.addButton; HerculesSteel.Decks = {"Left":new HerculesSteel.Deck(1,"[Channel1]"), "Right":new HerculesSteel.Deck(2,"[Channel2]")}; HerculesSteel.GroupToDeck = {"[Channel1]":"Left", "[Channel2]":"Right"}; HerculesSteel.GetDeck = function(group) { try { return HerculesSteel.Decks[HerculesSteel.GroupToDeck[group]]; } catch(ex) { return null; } }; HerculesSteel.Decks.Left.addButton("Keypad1", new HerculesSteel.Button(0x01), "keypad1Handler"); HerculesSteel.Decks.Left.addButton("Keypad2", new HerculesSteel.Button(0x02), "keypad2Handler"); HerculesSteel.Decks.Left.addButton("Keypad3", new HerculesSteel.Button(0x03), "keypad3Handler"); HerculesSteel.Decks.Left.addButton("Keypad4", new HerculesSteel.Button(0x04), "keypad4Handler"); HerculesSteel.Decks.Left.addButton("Keypad5", new HerculesSteel.Button(0x05), "keypad5Handler"); HerculesSteel.Decks.Left.addButton("Keypad6", new HerculesSteel.Button(0x06), "keypad6Handler"); HerculesSteel.Decks.Left.addButton("Keypad7", new HerculesSteel.Button(0x64), "keypad7Handler"); HerculesSteel.Decks.Left.addButton("Keypad8", new HerculesSteel.Button(0x65), "keypad8Handler"); HerculesSteel.Decks.Left.addButton("Keypad9", new HerculesSteel.Button(0x66), "keypad9Handler"); HerculesSteel.Decks.Left.addButton("Keypad10", new HerculesSteel.Button(0x67), "keypad10Handler"); HerculesSteel.Decks.Left.addButton("Keypad11", new HerculesSteel.Button(0x68), "keypad11Handler"); HerculesSteel.Decks.Left.addButton("Keypad12", new HerculesSteel.Button(0x69), "keypad12Handler"); HerculesSteel.Decks.Left.addButton("Sync", new HerculesSteel.Button(0x07, 0x37), "syncHandler"); HerculesSteel.Decks.Left.addButton("BeatLock", new HerculesSteel.Button(0x08, 0x38), null); HerculesSteel.Decks.Left.addButton("Previous", new HerculesSteel.Button(0x09), "previousHandler"); HerculesSteel.Decks.Left.addButton("Next", new HerculesSteel.Button(0x0A), "nextHandler"); HerculesSteel.Decks.Left.addButton("PlayPause", new HerculesSteel.Button(0x0B, 0x3B), "playPauseHandler"); HerculesSteel.Decks.Left.addButton("Cue", new HerculesSteel.Button(0x0C, 0x3C), "cueHandler"); HerculesSteel.Decks.Left.addButton("Shift", new HerculesSteel.Button(0x0D), "shiftHandler"); HerculesSteel.Decks.Left.addButton("KillHigh", new HerculesSteel.Button(0x0E), "killHighHandler"); HerculesSteel.Decks.Left.addButton("KillMid", new HerculesSteel.Button(0x0F), "killMidHandler"); HerculesSteel.Decks.Left.addButton("KillLow", new HerculesSteel.Button(0x10), "killLowHandler"); HerculesSteel.Decks.Left.addButton("PitchReset", new HerculesSteel.Button(0x11, 0x41), "pitchResetHandler"); HerculesSteel.Decks.Left.addButton("Load", new HerculesSteel.Button(0x12), "loadHandler"); HerculesSteel.Decks.Left.addButton("Source", new HerculesSteel.Button(0x13, 0x43), null); HerculesSteel.Decks.Left.addButton("CueSelect", new HerculesSteel.Button(0x14, 0x44), "cueSelectHandler"); HerculesSteel.Decks.Left.addButton("Stop", new HerculesSteel.Button(0x0D), "stopHandler"); HerculesSteel.Decks.Left.Controls = { "Gain" : new HerculesSteel.Control("pregain", false), "Treble" : new HerculesSteel.Control("filterHigh", false), "Medium" : new HerculesSteel.Control("filterMid", false), "Bass" : new HerculesSteel.Control("filterLow", false), "Vol" : new HerculesSteel.Control("volume", false), "Pitch" : new HerculesSteel.Control("rate", false) }; HerculesSteel.Decks.Left.Controls.Gain.minOutput = 0.0; HerculesSteel.Decks.Left.Controls.Gain.midOutput = 1.0; HerculesSteel.Decks.Left.Controls.Gain.maxOutput = 4.0; HerculesSteel.Decks.Left.Controls.Treble.minOutput = 0.0; HerculesSteel.Decks.Left.Controls.Treble.midOutput = 1.0; HerculesSteel.Decks.Left.Controls.Treble.maxOutput = 4.0; HerculesSteel.Decks.Left.Controls.Medium.minOutput = 0.0; HerculesSteel.Decks.Left.Controls.Medium.midOutput = 1.0; HerculesSteel.Decks.Left.Controls.Medium.maxOutput = 4.0; HerculesSteel.Decks.Left.Controls.Bass.minOutput = 0.0; HerculesSteel.Decks.Left.Controls.Bass.midOutput = 1.0; HerculesSteel.Decks.Left.Controls.Bass.maxOutput = 4.0; HerculesSteel.Decks.Left.Controls.Vol.minOutput = 0.0; HerculesSteel.Decks.Left.Controls.Vol.midOutput = 0.4; HerculesSteel.Decks.Left.Controls.Vol.maxOutput = 1.0; HerculesSteel.Decks.Left.Controls.Pitch.midInput = 0x3F; HerculesSteel.Decks.Right.addButton("Keypad1", new HerculesSteel.Button(0x19), "keypad1Handler"); HerculesSteel.Decks.Right.addButton("Keypad2", new HerculesSteel.Button(0x1A), "keypad2Handler"); HerculesSteel.Decks.Right.addButton("Keypad3", new HerculesSteel.Button(0x1B), "keypad3Handler"); HerculesSteel.Decks.Right.addButton("Keypad4", new HerculesSteel.Button(0x1C), "keypad4Handler"); HerculesSteel.Decks.Right.addButton("Keypad5", new HerculesSteel.Button(0x1D), "keypad5Handler"); HerculesSteel.Decks.Right.addButton("Keypad6", new HerculesSteel.Button(0x1E), "keypad6Handler"); HerculesSteel.Decks.Right.addButton("Keypad7", new HerculesSteel.Button(0x6A), "keypad7Handler"); HerculesSteel.Decks.Right.addButton("Keypad8", new HerculesSteel.Button(0x6B), "keypad8Handler"); HerculesSteel.Decks.Right.addButton("Keypad9", new HerculesSteel.Button(0x6C), "keypad9Handler"); HerculesSteel.Decks.Right.addButton("Keypad10", new HerculesSteel.Button(0x6D), "keypad10Handler"); HerculesSteel.Decks.Right.addButton("Keypad11", new HerculesSteel.Button(0x6E), "keypad11Handler"); HerculesSteel.Decks.Right.addButton("Keypad12", new HerculesSteel.Button(0x6F), "keypad12Handler"); HerculesSteel.Decks.Right.addButton("Sync", new HerculesSteel.Button(0x1F, 0x5F), "syncHandler"); HerculesSteel.Decks.Right.addButton("BeatLock", new HerculesSteel.Button(0x15, 0x60), null); HerculesSteel.Decks.Right.addButton("Previous", new HerculesSteel.Button(0x21), "previousHandler"); HerculesSteel.Decks.Right.addButton("Next", new HerculesSteel.Button(0x22), "nextHandler"); HerculesSteel.Decks.Right.addButton("PlayPause", new HerculesSteel.Button(0x23, 0x53), "playPauseHandler"); HerculesSteel.Decks.Right.addButton("Cue", new HerculesSteel.Button(0x24, 0x54), "cueHandler"); HerculesSteel.Decks.Right.addButton("Shift", new HerculesSteel.Button(0x25), "shiftHandler"); HerculesSteel.Decks.Right.addButton("KillHigh", new HerculesSteel.Button(0x26), "killHighHandler"); HerculesSteel.Decks.Right.addButton("KillMid", new HerculesSteel.Button(0x27), "killMidHandler"); HerculesSteel.Decks.Right.addButton("KillLow", new HerculesSteel.Button(0x28), "killLowHandler"); HerculesSteel.Decks.Right.addButton("PitchReset", new HerculesSteel.Button(0x20, 0x55), "pitchResetHandler"); HerculesSteel.Decks.Right.addButton("Load", new HerculesSteel.Button(0x16), "loadHandler"); HerculesSteel.Decks.Right.addButton("Source", new HerculesSteel.Button(0x17, 0x57), null); HerculesSteel.Decks.Right.addButton("CueSelect", new HerculesSteel.Button(0x18, 0x58), "cueSelectHandler"); HerculesSteel.Decks.Right.addButton("Stop", new HerculesSteel.Button(0x25), "stopHandler"); HerculesSteel.Decks.Right.Controls = { "Gain" : new HerculesSteel.Control("pregain", false), "Treble" : new HerculesSteel.Control("filterHigh", false), "Medium" : new HerculesSteel.Control("filterMid", false), "Bass" : new HerculesSteel.Control("filterLow", false), "Vol" : new HerculesSteel.Control("volume", false), "Pitch" : new HerculesSteel.Control("rate", false) }; HerculesSteel.Decks.Right.Controls.Gain.minOutput = 0.0; HerculesSteel.Decks.Right.Controls.Gain.midOutput = 1.0; HerculesSteel.Decks.Right.Controls.Gain.maxOutput = 4.0; HerculesSteel.Decks.Right.Controls.Treble.minOutput = 0.0; HerculesSteel.Decks.Right.Controls.Treble.midOutput = 1.0; HerculesSteel.Decks.Right.Controls.Treble.maxOutput = 4.0; HerculesSteel.Decks.Right.Controls.Medium.minOutput = 0.0; HerculesSteel.Decks.Right.Controls.Medium.midOutput = 1.0; HerculesSteel.Decks.Right.Controls.Medium.maxOutput = 4.0; HerculesSteel.Decks.Right.Controls.Bass.minOutput = 0.0; HerculesSteel.Decks.Right.Controls.Bass.midOutput = 1.0; HerculesSteel.Decks.Right.Controls.Bass.maxOutput = 4.0; HerculesSteel.Decks.Right.Controls.Vol.minOutput = 0.0; HerculesSteel.Decks.Right.Controls.Vol.midOutput = 0.4; HerculesSteel.Decks.Right.Controls.Vol.maxOutput = 1.0; HerculesSteel.Decks.Right.Controls.Pitch.midInput = 0x3F; //Mapping functions HerculesSteel.volume = function(channel, control, value, status, group) { HerculesSteel.volumeHandler(value); }; HerculesSteel.balance = function(channel, control, value, status, group) { HerculesSteel.balanceHandler(value); }; HerculesSteel.crossFader = function(channel, control, value, status, group) { HerculesSteel.crossFaderHandler(value); }; HerculesSteel.headPhoneMix = function(channel, control, value, status, group) { HerculesSteel.headPhoneMixHandler(value); }; HerculesSteel.up = function (channel, control, value, status, group) { HerculesSteel.Buttons.Up.handleEvent(value); }; HerculesSteel.down = function (channel, control, value, status, group) { HerculesSteel.Buttons.Down.handleEvent(value); }; HerculesSteel.left = function (channel, control, value, status, group) { HerculesSteel.Buttons.Left.handleEvent(value); }; HerculesSteel.right = function (channel, control, value, status, group) { HerculesSteel.Buttons.Right.handleEvent(value); }; HerculesSteel.scratch = function (channel, control, value, status, group) { HerculesSteel.Buttons.Scratch.handleEvent(value); }; HerculesSteel.gain = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.gainHandler(value); }; HerculesSteel.rate = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.pitchHandler(value); }; HerculesSteel.treble = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.trebleHandler(value); }; HerculesSteel.medium = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.mediumHandler(value); }; HerculesSteel.bass = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.bassHandler(value); }; HerculesSteel.deckVolume = function(channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.volHandler(value); }; HerculesSteel.jog_wheel = function (channel, control, value, status, group) { // 7F > 40: CCW Slow > Fast - 127 > 64 // 01 > 3F: CW Slow > Fast - 0 > 63 var jogValue = value >=0x40 ? value - 0x80 : value; // -64 to +63, - = CCW, + = CW HerculesSteel.GetDeck(group).jogMove(jogValue); }; HerculesSteel.cue = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Cue.handleEvent(value); }; HerculesSteel.beatSync = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Sync.handleEvent(value); }; HerculesSteel.rateReset = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.PitchReset.handleEvent(value); }; HerculesSteel.play = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.PlayPause.handleEvent(value); }; HerculesSteel.stop = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Stop.handleEvent(value); }; HerculesSteel.shift = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Shift.handleEvent(value); }; HerculesSteel.keypad1 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad1.handleEvent(value); }; HerculesSteel.keypad2 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad2.handleEvent(value); }; HerculesSteel.keypad3 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad3.handleEvent(value); }; HerculesSteel.keypad4 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad4.handleEvent(value); }; HerculesSteel.keypad5 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad5.handleEvent(value); }; HerculesSteel.keypad6 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad6.handleEvent(value); }; HerculesSteel.keypad7 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad7.handleEvent(value); }; HerculesSteel.keypad8 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad8.handleEvent(value); }; HerculesSteel.keypad9 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad9.handleEvent(value); }; HerculesSteel.keypad10 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad10.handleEvent(value); }; HerculesSteel.keypad11 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad11.handleEvent(value); }; HerculesSteel.keypad12 = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Keypad12.handleEvent(value); }; HerculesSteel.next = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Next.handleEvent(value); }; HerculesSteel.previous = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Previous.handleEvent(value); }; HerculesSteel.load = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.Load.handleEvent(value); }; HerculesSteel.cueSelect = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.CueSelect.handleEvent(value); }; HerculesSteel.killLow = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.KillLow.handleEvent(value); }; HerculesSteel.killMid = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.KillMid.handleEvent(value); }; HerculesSteel.killHigh = function (channel, control, value, status, group) { var deck = HerculesSteel.GetDeck(group); deck.Buttons.KillHigh.handleEvent(value); }; HerculesSteel.init = function (id) { // called when the MIDI device is opened & set up HerculesSteel.LedsOFF(); engine.connectControl("[Channel1]","rate","HerculesSteel.rateChange"); engine.connectControl("[Channel2]","rate","HerculesSteel.rateChange"); print ("HerculesSteel id: \""+id+"\" initialized."); }; HerculesSteel.shutdown = function() { HerculesSteel.LedsOFF(); print ("HerculesSteel shutdown."); }; HerculesSteel.LedsON = function() { var time = 20; print ("HerculesSteel LEDS ON (1/2)."); for (i=0;i<0x29;i++) { //TODO: remove timers when alsa midi work properly. //midi.sendShortMsg(0xB0, i, 0x7F); engine.beginTimer(time, "midi.sendShortMsg(0xB0, '" + i + "', 0x7F);", true); time = time + 5; } // Properly, it would be like this : HerculesSteel.Buttons.Scratch.setLed(HerculesSteel.LedState.on); print ("HerculesSteel LEDS ON (2/2)."); for (i=0x64;i<0x6f+1;i++) { //TODO: remove timers when alsa midi work properly. //midi.sendShortMsg(0xB0, i, 0x7F); engine.beginTimer(time, "midi.sendShortMsg(0xB0, '" + i + "', 0x7F);", true); time = time + 5; } // Some buttons stays OFF : rewind A/B, forward A/B, Load Deck A, Load Deck B, Up, Down, Apply Ctrl. on } HerculesSteel.LedsOFF = function() { HerculesSteel.Buttons.Scratch.setLed(HerculesSteel.LedState.off); //TODO: remove timers when alsa midi work properly. var button; var time = 20; print("switch off Left deck LEDs"); for (var key in HerculesSteel.Decks.Left.Buttons) { engine.beginTimer(time, "HerculesSteel.Decks.Left.Buttons['" + key + "'].setLed(HerculesSteel.LedState.off)", true); time = time + 5; } print("switch off Right deck LEDs"); for (var key in HerculesSteel.Decks.Right.Buttons) { engine.beginTimer(time, "HerculesSteel.Decks.Right.Buttons['" + key + "'].setLed(HerculesSteel.LedState.off)", true); time = time + 5; } } //Rate change event handler to reset sync and reset leds //TODO: Need some way to check sync state here. HerculesSteel.rateChange = function (value, group) { if (HerculesSteel.Decks.Left.Buttons.Sync.state != HerculesSteel.ButtonState.pressed) { HerculesSteel.Decks.Left.Buttons.Sync.setLed(HerculesSteel.LedState.off); } if (HerculesSteel.Decks.Right.Buttons.Sync.state != HerculesSteel.ButtonState.pressed) { engine.beginTimer(25, "HerculesSteel.Decks.Right.Buttons.Sync.setLed(HerculesSteel.LedState.off)", true); } if (value != 0.0) { var deck = HerculesSteel.GetDeck(group); engine.beginTimer(30, "HerculesSteel.GetDeck('" + group + "').Buttons.PitchReset.setLed(HerculesSteel.LedState.off)", true); } };