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-rw-r--r--src/engine/enginesidechaincompressor.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/engine/enginesidechaincompressor.cpp b/src/engine/enginesidechaincompressor.cpp
index bd21e53914..e2bf54f2d6 100644
--- a/src/engine/enginesidechaincompressor.cpp
+++ b/src/engine/enginesidechaincompressor.cpp
@@ -3,10 +3,10 @@
#include "engine/enginesidechaincompressor.h"
EngineSideChainCompressor::EngineSideChainCompressor(const char* group)
- : m_compressRatio(0.0),
+ : m_compressRatio(1.0),
m_bAboveThreshold(false),
m_threshold(1.0),
- m_strength(0.0),
+ m_strength(1.0),
m_attackTime(0),
m_decayTime(0),
m_attackPerFrame(0.0),
@@ -55,28 +55,27 @@ void EngineSideChainCompressor::processKey(const CSAMPLE* pIn, const int iBuffer
double EngineSideChainCompressor::calculateCompressedGain(int frames) {
if (m_bAboveThreshold) {
- if (m_compressRatio < m_strength) {
- m_compressRatio += m_attackPerFrame * frames;
- if (m_compressRatio > m_strength) {
+ if (m_compressRatio > m_strength) {
+ m_compressRatio -= m_attackPerFrame * frames;
+ if (m_compressRatio < m_strength) {
// If we overshot, clamp.
m_compressRatio = m_strength;
}
- } else if (m_compressRatio > m_strength) {
+ } else if (m_compressRatio < m_strength) {
// If the strength param was changed, we might be compressing too much.
- m_compressRatio -= m_decayPerFrame * frames;
+ m_compressRatio += m_decayPerFrame * frames;
}
} else {
- if (m_compressRatio > 0) {
- m_compressRatio -= m_decayPerFrame * frames;
- if (m_compressRatio < 0) {
+ VERIFY_OR_DEBUG_ASSERT(m_compressRatio >= 0) {
+ qWarning() << "Programming error, below-zero compression detected.";
+ }
+ if (m_compressRatio < 1) {
+ m_compressRatio += m_decayPerFrame * frames;
+ if (m_compressRatio > 1) {
// If we overshot, clamp.
- m_compressRatio = 0;
+ m_compressRatio = 1;
}
- } else if (m_compressRatio < 0) {
- // Complain loudly.
- qWarning() << "Programming error, below-zero compression detected.";
- m_compressRatio += m_attackPerFrame * frames;
}
}
- return (1. - m_compressRatio);
+ return m_compressRatio;
}