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-rw-r--r--src/engine/enginebuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/enginebuffer.cpp b/src/engine/enginebuffer.cpp
index ff207b4c00..7c90e3c11e 100644
--- a/src/engine/enginebuffer.cpp
+++ b/src/engine/enginebuffer.cpp
@@ -374,8 +374,8 @@ void EngineBuffer::setEngineMaster(EngineMaster* pEngineMaster) {
void EngineBuffer::queueNewPlaypos(double newpos, enum SeekRequest seekType) {
// All seeks need to be done in the Engine thread so queue it up.
- // Write the position before the seek type, to reduce a possible race
- // condition effect
+ // Write the position before the seek type, to reduce a possible race
+ // condition effect
m_queuedPosition.setValue(newpos);
m_iSeekQueued.fetchAndStoreRelease(seekType);
}
@@ -969,7 +969,7 @@ void EngineBuffer::processSlip(int iBufferSize) {
void EngineBuffer::processSeek() {
// We need to read position just after reading seekType, to ensure that we read
// the matching poition to seek_typ or a position from a new seek just queued from an other thread
- // the later case is ok, because we will pocess the new seek in the next call anyway.
+ // the later case is ok, because we will pocess the new seek in the next call anyway.
SeekRequest seekType =
static_cast<SeekRequest>(m_iSeekQueued.fetchAndStoreRelease(NO_SEEK));
double position = m_queuedPosition.getValue();