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-rw-r--r--res/skins/LateNight/style_classic.qss60
1 files changed, 41 insertions, 19 deletions
diff --git a/res/skins/LateNight/style_classic.qss b/res/skins/LateNight/style_classic.qss
index 3d7749c3c0..67ba17fd82 100644
--- a/res/skins/LateNight/style_classic.qss
+++ b/res/skins/LateNight/style_classic.qss
@@ -1299,17 +1299,23 @@ QPushButton#pushButtonRecording:checked {
border-image: url(skin:/classic/buttons/btn_embedded_library_active.svg) 2 2 2 2;
}
-#BeatgridControls WPushButton, #BeatgridControlsToggle,
+#BeatgridControls WPushButton, WPushButton#BeatgridControlsToggle,
#DeckRow_5_LoopCuesTransport WPushButton,
-#PlayDeck, #PlayIndicator, #PlayBg,
-#CueDeck, #PlayCueMini WPushButton,
-#LoopActivate,
-#RateControls WPushButton, #SyncDeck,
+WPushButton#PlayDeck,
+WPushButton#PreviewIndicator,
+WPushButton#PlayIndicator,
+WPushButton#CueDeck,
+#PlayCueMini WPushButton,
+WPushButton#LoopActivate,
+#RateControls WPushButton,
+WPushButton#SyncDeck,
+WPushButton#SyncSampler,
#MixerContainer WPushButton,
#FxUnitContainer WPushButton,
#Sampler WPushButton,
+#SamplerMini WPushButton,
#MicAuxRack WPushButton,
-#PlayPreview {
+WPushButton#PlayPreview {
/* Limit background-color area to button area designed in SVG backpath. */
margin: 1px;
/* just to be sure the colored background doesn't overlap the rounded SVG border */
@@ -1325,7 +1331,7 @@ WPushButton#SamplerExpand,
#SamplerSettingsMini WPushButton,
WPushButton#CrossfaderButton,
WPushButton#FxExpandOverlay,
-#LibExpand,
+WPushButton#LibExpand,
#ToolBar WPushButton {
margin: 0px;
border-radius: 0px;
@@ -1334,17 +1340,22 @@ WPushButton#FxExpandOverlay,
/************** button background colors **************************************/
+
+/* top-level buttons in transport, fx, micaux and others */
#BeatgridControls WPushButton[displayValue="0"],
#DeckRow_5_LoopCuesTransport WPushButton[displayValue="0"],
-#PlayBg, #PlayCueMini WPushButton[displayValue="0"],
-#CueDeck[displayValue="0"], #LoopActivate[displayValue="0"],
+#PlayCueMini WPushButton[displayValue="0"],
+WPushButton#CueDeck[displayValue="0"],
+WPushButton#PlayIndicator[value="0"],
+WPushButton#LoopActivate[displayValue="0"],
#FxAssignButtons WPushButton[displayValue="0"],
#VinylControls WPushButton[displayValue="0"],
#KeyControls WPushButton[displayValue="0"],
- WPushButton#VinylModeButton[displayValue="1"],
- WPushButton#VinylModeButton[displayValue="2"],
+WPushButton#VinylModeButton[displayValue="1"],
+WPushButton#VinylModeButton[displayValue="2"],
WPushButton#MixModeButton[displayValue="1"],
-#RateControls WPushButton[displayValue="0"], #SyncDeck[value="0"],
+#RateControls WPushButton[displayValue="0"],
+WPushButton#SyncDeck[value="0"],
#MixerContainer WPushButton[displayValue="0"],
#FxUnitContainer WPushButton[displayValue="0"],
#Sampler WPushButton[displayValue="0"],
@@ -1356,23 +1367,27 @@ QPushButton#pushButtonAutoDJ:enabled:!checked,
#DlgAutoDJ > QPushButton:enabled,
#DlgRecording > QPushButton:enabled,
#DlgAnalysis > QPushButton:enabled,
-#GuiToggleButton[displayValue="0"], #RecFeedback[displayValue="0"],
-#BroadcastButton[displayValue="0"], #SkinSettingsToggle[displayValue="0"] {
+WPushButton#GuiToggleButton[displayValue="0"],
+#RecFeedback[displayValue="0"],
+WPushButton#BroadcastButton[displayValue="0"],
+WPushButton#SkinSettingsToggle[displayValue="0"] {
background-color: #262626;
}
-/* Red */
+/* Red for 'active' status */
#BeatgridControls WPushButton[value="1"],
#RateControls WPushButton[value="1"],
#SyncDeck[value="1"], #SyncSampler[displayValue="1"],
WPushButton#PlayDeck[displayValue="1"],
WPushButton#PlayDeckMini[displayValue="1"],
-#PlaySampler[displayValue="1"], #PlayPreview[displayValue="1"],
+WPushButton#PlaySampler[displayValue="1"],
+WPushButton#PlayPreview[displayValue="1"],
WPushButton#PlayIndicator[displayValue="1"],
#LibraryPreviewButton:checked,
#CueDeck[displayValue="1"],
WPushButton#Reverse[pressed="true"],
-#LoopControls WPushButton[value="1"], #LoopActivate[displayValue="1"],
+#LoopControls WPushButton[value="1"],
+#LoopActivate[displayValue="1"],
#BeatjumpControls WPushButton[value="1"],
#EQKillButtonBox WPushButton[displayValue="1"],
#PflButton[value="1"],
@@ -1381,7 +1396,14 @@ WPushButton#Reverse[pressed="true"],
#RecFeedback[displayValue="2"],
QPushButton#pushButtonRecording:checked {
background-color: #db0000;
-}
+ }
+ /* Red border for Play buttons when previewing from
+ Cue or Hotcue */
+ WPushButton#PreviewIndicator[value="1"] {
+ border: 3px solid #db0000;
+ /* work around round borders being painted outside the actual border area */
+ border-radius: 0px;
+ }
/* Green for Fx buttons: QuickEffect + Fx 1/2 */
#FxUnit1 #FxToggleButton[displayValue="1"],
@@ -1514,7 +1536,7 @@ QPushButton#pushButtonAutoDJ:checked,
/* Special flat buttons */
WPushButton#PlayDeck[displayValue="0"],
WPushButton#PlayDeckMini[displayValue="0"],
-WPushButton#PlayIndicator[value="0"],
+WPushButton#PlaySampler[displayValue="0"],
WPushButton#BpmTap[displayValue="0"],
WPushButton#FxFocusButton[displayValue="0"],
#SamplerSettings WPushButton[displayValue="0"],