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author | JoergAtGithub <JoergAtGithub@worldwartweb.com> | 2021-03-02 20:10:22 +0100 |
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committer | JoergAtGithub <JoergAtGithub@worldwartweb.com> | 2021-03-02 20:10:22 +0100 |
commit | fd644116d3cb2151e4b5e5a391c0c84344f00e2e (patch) | |
tree | 20533be754c9dbce763b21530ab502a37350dea7 /src/engine/enginebuffer.cpp | |
parent | 93feabe67c2e3452941446ae17edb345bbcc78b4 (diff) |
Added ToDo comment about moving the updateIndicators to waveform update loop.
Diffstat (limited to 'src/engine/enginebuffer.cpp')
-rw-r--r-- | src/engine/enginebuffer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/engine/enginebuffer.cpp b/src/engine/enginebuffer.cpp index cae33bd1b3..9593905856 100644 --- a/src/engine/enginebuffer.cpp +++ b/src/engine/enginebuffer.cpp @@ -1351,6 +1351,10 @@ void EngineBuffer::updateIndicators(double speed, int iBufferSize) { fractionalPlayposFromAbsolute(m_dSlipPosition), tempoTrackSeconds); + // TODO: Especially with long audio buffers, jitter is visible. This can be fixed by moving the + // ClockControl::updateIndicators into the waveform update loop which is synced with the display refresh rate. + // Via the visual play position it's possible to access to the sample that is currently played, + // and not the one that have been processed as in the current solution. m_pClockControl->updateIndicators(speed * m_baserate_old, m_filepos_play, m_pSampleRate->get()); } |