diff options
author | Be <be@mixxx.org> | 2020-05-01 19:47:37 -0500 |
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committer | Be <be@mixxx.org> | 2020-05-01 19:47:37 -0500 |
commit | 42e6f287302597be75b1671f36c7c2e50b56ddce (patch) | |
tree | 7b87a99cd145aa1c1815262f11d364b24219511f /src/effects/effectchainslot.cpp | |
parent | ee3220d849a90ceff1c005f2484464019e6f658b (diff) |
do not pass EffectProcessor around for effect loading process
Now that EffectsBackendManager can create EffectProcessors
independently of EffectsManager, pass EffectsBackendManager
to EngineEffect constructor so it can create the EffectProcessor
at the place it is needed.
Diffstat (limited to 'src/effects/effectchainslot.cpp')
-rw-r--r-- | src/effects/effectchainslot.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/effects/effectchainslot.cpp b/src/effects/effectchainslot.cpp index befca4e749..a4e61d54c6 100644 --- a/src/effects/effectchainslot.cpp +++ b/src/effects/effectchainslot.cpp @@ -198,12 +198,10 @@ void EffectChainSlot::setPresetName(const QString& name) { void EffectChainSlot::loadEffect(const unsigned int iEffectSlotNumber, const EffectManifestPointer pManifest, - std::unique_ptr<EffectProcessor> pProcessor, EffectPresetPointer pPreset, bool adoptMetaknobFromPreset) { m_effectSlots[iEffectSlotNumber]->loadEffect( pManifest, - std::move(pProcessor), pPreset, m_enabledInputChannels, adoptMetaknobFromPreset); @@ -215,18 +213,18 @@ void EffectChainSlot::loadChainPreset(EffectChainPresetPointer pPreset) { } slotControlClear(1); - int effectSlot = 0; + int effectSlotIndex = 0; for (const auto& pEffectPreset : pPreset->effectPresets()) { + EffectSlotPointer pEffectSlot = m_effectSlots.at(effectSlotIndex); if (pEffectPreset->isEmpty()) { - loadEffect(effectSlot, nullptr, nullptr, nullptr, true); - effectSlot++; + loadEffect(effectSlotIndex, nullptr, nullptr, true); + effectSlotIndex++; continue; } EffectManifestPointer pManifest = m_pBackendManager->getManifest( pEffectPreset->id(), pEffectPreset->backendType()); - std::unique_ptr<EffectProcessor> pProcessor = m_pBackendManager->createProcessor(pManifest); - loadEffect(effectSlot, pManifest, std::move(pProcessor), pEffectPreset, true); - effectSlot++; + loadEffect(effectSlotIndex, pManifest, pEffectPreset, true); + effectSlotIndex++; } setMixMode(pPreset->mixMode()); |