summaryrefslogtreecommitdiffstats
path: root/src/bin.rs
blob: e94f6901cdd1b437bf88cedaa731a62652ae4a84 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/*
 * meli - bin.rs
 *
 * Copyright 2017-2018 Manos Pitsidianakis
 *
 * This file is part of meli.
 *
 * meli is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * meli is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with meli. If not, see <http://www.gnu.org/licenses/>.
 */

/*! This crate contains the frontend stuff of the application. The application entry way on `src/bin.rs` creates an event loop and passes input to the `ui` module.

The mail handling stuff is done in the `melib` crate which includes all backend needs. The split is done to theoretically be able to create different frontends with the same innards.
 */

use std::alloc::System;

#[global_allocator]
static GLOBAL: System = System;

use ui;

pub use melib::*;
pub use ui::*;

#[macro_use]
extern crate chan;
use chan_signal;

use chan_signal::Signal;

use nix;

fn main() {
    /* Lock all stdio outs */
    //let _stdout = stdout();
    //let mut _stdout = _stdout.lock();
    /*
    let _stderr = stderr();
    let mut _stderr = _stderr.lock();
    */

    /* Catch SIGWINCH to handle terminal resizing */
    let signal = chan_signal::notify(&[Signal::WINCH]);

    /* Create the application State. This is the 'System' part of an ECS architecture */
    let mut state = State::new();

    let receiver = state.receiver();

    let worker_receiver = state.worker_receiver();

    /* Register some reasonably useful interfaces */
    let window = Box::new(Tabbed::new(vec![
        Box::new(listing::Listing::new(&state.context.accounts)),
        Box::new(AccountsPanel::new(&state.context)),
        Box::new(ContactList::default()),
    ]));

    let status_bar = Box::new(StatusBar::new(window));
    state.register_component(status_bar);

    let xdg_notifications = Box::new(ui::components::notifications::XDGNotifications {});
    state.register_component(xdg_notifications);
    state.register_component(Box::new(
        ui::components::notifications::NotificationFilter {},
    ));

    /* Keep track of the input mode. See ui::UIMode for details */
    'main: loop {
        state.render();

        'inner: loop {
            /* Check if any components have sent reply events to State. */
            let events: Vec<UIEvent> = state.context.replies();
            for e in events {
                state.rcv_event(e);
            }
            state.redraw();

            /* Poll on all channels. Currently we have the input channel for stdin, watching events and the signal watcher. */
            chan_select! {
                receiver.recv() -> r => {
                    match debug!(r.unwrap()) {
                        ThreadEvent::Input(Key::Ctrl('z')) => {
                            state.switch_to_main_screen();
                            //_thread_handler.join().expect("Couldn't join on the associated thread");
                            let self_pid = nix::unistd::Pid::this();
                            nix::sys::signal::kill(self_pid, nix::sys::signal::Signal::SIGSTOP).unwrap();
                            state.switch_to_alternate_screen();
                            state.restore_input();
                            // BUG: thread sends input event after one received key
                            state.update_size();
                            state.render();
                            state.redraw();
                        },
                        ThreadEvent::Input(k) => {
                            match state.mode {
                                UIMode::Normal => {
                                    match k {
                                        Key::Char('q') | Key::Char('Q') => {
                                            drop(state);
                                            break 'main;
                                        },
                                        Key::Char(' ') => {
                                            state.mode = UIMode::Execute;
                                            state.rcv_event(UIEvent::ChangeMode(UIMode::Execute));
                                            state.redraw();
                                        }
                                        key  => {
                                            state.rcv_event(UIEvent::Input(key));
                                            state.redraw();
                                        },
                                    }
                                },
                                UIMode::Insert => {
                                    match k {
                                        Key::Char('\n') | Key::Esc => {
                                            state.mode = UIMode::Normal;
                                            state.rcv_event(UIEvent::ChangeMode(UIMode::Normal));
                                            state.redraw();
                                        },
                                        k => {
                                            state.rcv_event(UIEvent::InsertInput(k));
                                            state.redraw();
                                        },
                                    }
                                }
                                UIMode::Execute => {
                                    match k {
                                        Key::Char('\n') | Key::Esc => {
                                            state.mode = UIMode::Normal;
                                            state.rcv_event(UIEvent::ChangeMode(UIMode::Normal));
                                            state.redraw();
                                        },
                                        k => {
                                            state.rcv_event(UIEvent::ExInput(k));
                                            state.redraw();
                                        },
                                    }
                                },
                                UIMode::Fork => {
                                    break 'inner; // `goto` 'reap loop, and wait on child.
                                },
                            }
                        },
                        ThreadEvent::RefreshMailbox(event) => {
                            state.refresh_event(*event);
                            state.redraw();
                        },
                        ThreadEvent::UIEvent(UIEvent::ChangeMode(f)) => {
                            state.mode = f;
                            if f == UIMode::Fork {
                                break 'inner; // `goto` 'reap loop, and wait on child.
                            }
                        }
                        ThreadEvent::UIEvent(e) => {
                            state.rcv_event(e);
                            state.render();
                        },
                        ThreadEvent::ThreadJoin(id) => {
                            state.join(id);
                        },
                    }
                },
                signal.recv() -> signal => {
                    if state.mode != UIMode::Fork  {
                        if let Some(Signal::WINCH) = signal {
                            state.update_size();
                            state.render();
                            state.redraw();
                        }
                    }
                },
                worker_receiver.recv() -> _ => {
                    /* Some worker thread finished their job, acknowledge
                     * it and move on*/
                },
            }
        } // end of 'inner

        'reap: loop {
            match state.try_wait_on_child() {
                Some(true) => {
                    state.restore_input();
                    state.switch_to_alternate_screen();
                }
                Some(false) => {
                    use std::{thread, time};
                    let ten_millis = time::Duration::from_millis(1500);
                    thread::sleep(ten_millis);

                    continue 'reap;
                }
                None => {
                    state.mode = UIMode::Normal;
                    state.render();
                    break 'reap;
                }
            }
        }
    }
}