From 23ba4fd0a42a46551041e379712e808ad496ba45 Mon Sep 17 00:00:00 2001 From: Ben Widawsky Date: Thu, 24 May 2012 15:03:10 -0700 Subject: drm/i915: wait render timeout ioctl This helps implement GL_ARB_sync but stops short of allowing full blown sync objects. Finally we can use the new timed seqno waiting function to allow userspace to wait on a buffer object with a timeout. This implements that interface. The IOCTL will take as input a buffer object handle, and a timeout in nanoseconds (flags is currently optional but will likely be used for permutations of flush operations). Users may specify 0 nanoseconds to instantly check. The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any non-zero timeout parameter the wait ioctl will wait for the given number of nanoseconds on an object becoming unbusy. Since the wait itself does so holding struct_mutex the object may become re-busied before this completes. A similar but shorter race condition exists in the busy ioctl. v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris) Flush the object from the gpu write domain (Chris + Daniel) Fix leaked refcount in good case (Chris) Naturally align ioctl struct (Chris) v3: Drop lock after getting seqno to avoid ugly dance (Chris) v4: check for 0 timeout after olr check to allow polling (Chris) v5: Updated the comment. (Chris) v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel) Fix the commit message comment to be less ugly (Ben) Add a warning to check the return timespec (Ben) v7: Use DRM_AUTH for the ioctl. (Eugeni) Signed-off-by: Ben Widawsky Signed-off-by: Daniel Vetter --- include/drm/i915_drm.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'include/drm') diff --git a/include/drm/i915_drm.h b/include/drm/i915_drm.h index f3f82242bf1d..bab174334da5 100644 --- a/include/drm/i915_drm.h +++ b/include/drm/i915_drm.h @@ -200,6 +200,7 @@ typedef struct _drm_i915_sarea { #define DRM_I915_GEM_EXECBUFFER2 0x29 #define DRM_I915_GET_SPRITE_COLORKEY 0x2a #define DRM_I915_SET_SPRITE_COLORKEY 0x2b +#define DRM_I915_GEM_WAIT 0x2c #define DRM_IOCTL_I915_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t) #define DRM_IOCTL_I915_FLUSH DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH) @@ -243,6 +244,7 @@ typedef struct _drm_i915_sarea { #define DRM_IOCTL_I915_OVERLAY_ATTRS DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs) #define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey) #define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey) +#define DRM_IOCTL_I915_GEM_WAIT DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait) /* Allow drivers to submit batchbuffers directly to hardware, relying * on the security mechanisms provided by hardware. @@ -886,4 +888,12 @@ struct drm_intel_sprite_colorkey { __u32 flags; }; +struct drm_i915_gem_wait { + /** Handle of BO we shall wait on */ + __u32 bo_handle; + __u32 flags; + /** Number of nanoseconds to wait, Returns time remaining. */ + __u64 timeout_ns; +}; + #endif /* _I915_DRM_H_ */ -- cgit v1.2.3