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This feature was recently added to virtio-gpu, lets make
it userspace queryable. It's an error to use
BLOB_FLAG_USE_CROSS_DEVICE when this feature is not present.
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20200924003214.662-7-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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This exposes the host visible feature to userspace. Without it,
it is an error to specify BLOB_MEM_HOST3D with
BLOG_FLAG_USE_MAPPABLE.
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Lingfeng Yang <lfy@google.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20200924003214.662-6-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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This makes blob resources available to guest userspace. They are needed
for GL4.5, Vulkan and zero-copy virtio-gpu.
For Mesa, blob resources have been tested with Piglit's ARB_buffer_storage
tests and apitraces. Apitraces of GL4.5 games show we're between 70%
to 80% of host performance on Iris, based on a apitrace of a 2013 GL4.5
game:
11.204 FPS (guest)
15.947 FPS (host)
This is still better than the status quo, when said game was unplayable
with Virgl due to an inefficient GL4.3 fallback. But there's still room
for improvement if we want to match HW-assisted virtualization.
For Vulkan, blob resources have been tested with dEQP.vk.memory* and
running Vulkan applications in production with the "Cuttlefish" virtual
Android device. This has been done with Lingfeng Yang's "gfxstream"
Vulkan implementation, which virtualizes Vulkan across many Google
products.
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Lingfeng Yang <lfy@google.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20200924003214.662-5-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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When the execbuf call receives an in-fence it will get the dma_fence
related to that fence fd and wait on it before submitting the draw call.
On the out-fence side we get fence returned by the submitted draw call
and attach it to a sync_file and send the sync_file fd to userspace. On
error -1 is returned to userspace.
VIRTGPU_EXECBUF_FENCE_FD_IN & VIRTGPU_EXECBUF_FENCE_FD_OUT
are supported at the simultaneously and can be flagged
for simultaneously.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181112165157.32765-4-robert.foss@collabora.com
Suggested-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Add a new field called fence_fd that will be used by userspace to send
in-fences to the kernel and receive out-fences created by the kernel.
This uapi enables virtio to take advantage of explicit synchronization of
dma-bufs.
There are two new flags:
* VIRTGPU_EXECBUF_FENCE_FD_IN to be used when passing an in-fence fd.
* VIRTGPU_EXECBUF_FENCE_FD_OUT to be used when requesting an out-fence fd
The execbuffer IOCTL is now read-write to allow the userspace to read the
out-fence.
On error -1 should be returned in the fence_fd field.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181112165157.32765-3-robert.foss@collabora.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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This exposes to mesa that it can use the fixed ioctl for querying
later cap sets, cap set 1 is forever frozen in time.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20180221015003.22884-1-airlied@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Cc: Dave Airlie <airlied@redhat.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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Using `#include "drm.h"` instead of `#include <drm/drm.h>` allow drm
headers to be moved in another directory without changes, like for the
libdrm imports.
Signed-off-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Mikko Rapeli <mikko.rapeli@iki.fi>
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Signed-off-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Mikko Rapeli <mikko.rapeli@iki.fi>
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Add the bits needed for opengl rendering support: query
capabilities, new virtio commands, drm ioctls.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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