diff options
Diffstat (limited to 'drivers/gpu/drm')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.c | 15 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 32 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 178 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_irq.c | 12 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_regs.h | 49 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 147 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_trace.h | 20 |
7 files changed, 402 insertions, 51 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 2a85fa68ffea..f0afcec72c34 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -112,10 +112,15 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data, return 0; } - /* Any params that aren't just register reads would go here. */ - DRM_DEBUG("Unknown parameter %d\n", args->param); - return -EINVAL; + switch (args->param) { + case DRM_V3D_PARAM_SUPPORTS_TFU: + args->value = 1; + return 0; + default: + DRM_DEBUG("Unknown parameter %d\n", args->param); + return -EINVAL; + } } static int @@ -170,7 +175,8 @@ static const struct file_operations v3d_drm_fops = { /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP * protection between clients. Note that render nodes would be be * able to submit CLs that could access BOs from clients authenticated - * with the master node. + * with the master node. The TFU doesn't use the GMP, so it would + * need to stay DRM_AUTH until we do buffer size/offset validation. */ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), @@ -179,6 +185,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), }; static const struct vm_operations_struct v3d_vm_ops = { diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index cbe5be0c47eb..dcb772a19191 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -7,19 +7,18 @@ #include <drm/drm_encoder.h> #include <drm/drm_gem.h> #include <drm/gpu_scheduler.h> +#include "uapi/drm/v3d_drm.h" #define GMP_GRANULARITY (128 * 1024) -/* Enum for each of the V3D queues. We maintain various queue - * tracking as an array because at some point we'll want to support - * the TFU (texture formatting unit) as another queue. - */ +/* Enum for each of the V3D queues. */ enum v3d_queue { V3D_BIN, V3D_RENDER, + V3D_TFU, }; -#define V3D_MAX_QUEUES (V3D_RENDER + 1) +#define V3D_MAX_QUEUES (V3D_TFU + 1) struct v3d_queue_state { struct drm_gpu_scheduler sched; @@ -68,6 +67,7 @@ struct v3d_dev { struct v3d_exec_info *bin_job; struct v3d_exec_info *render_job; + struct v3d_tfu_job *tfu_job; struct v3d_queue_state queue[V3D_MAX_QUEUES]; @@ -218,6 +218,25 @@ struct v3d_exec_info { u32 qma, qms, qts; }; +struct v3d_tfu_job { + struct drm_sched_job base; + + struct drm_v3d_submit_tfu args; + + /* An optional fence userspace can pass in for the job to depend on. */ + struct dma_fence *in_fence; + + /* v3d fence to be signaled by IRQ handler when the job is complete. */ + struct dma_fence *done_fence; + + struct v3d_dev *v3d; + + struct kref refcount; + + /* This is the array of BOs that were looked up at the start of exec. */ + struct v3d_bo *bo[4]; +}; + /** * _wait_for - magic (register) wait macro * @@ -281,9 +300,12 @@ int v3d_gem_init(struct drm_device *dev); void v3d_gem_destroy(struct drm_device *dev); int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); +int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); void v3d_exec_put(struct v3d_exec_info *exec); +void v3d_tfu_job_put(struct v3d_tfu_job *exec); void v3d_reset(struct v3d_dev *v3d); void v3d_invalidate_caches(struct v3d_dev *v3d); void v3d_flush_caches(struct v3d_dev *v3d); diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 1e8947c7d954..6abe2fa43306 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -207,26 +207,27 @@ v3d_flush_caches(struct v3d_dev *v3d) } static void -v3d_attach_object_fences(struct v3d_exec_info *exec) +v3d_attach_object_fences(struct v3d_bo **bos, int bo_count, + struct dma_fence *fence) { - struct dma_fence *out_fence = exec->render_done_fence; int i; - for (i = 0; i < exec->bo_count; i++) { + for (i = 0; i < bo_count; i++) { /* XXX: Use shared fences for read-only objects. */ - reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence); + reservation_object_add_excl_fence(bos[i]->resv, fence); } } static void v3d_unlock_bo_reservations(struct drm_device *dev, - struct v3d_exec_info *exec, + struct v3d_bo **bos, + int bo_count, struct ww_acquire_ctx *acquire_ctx) { int i; - for (i = 0; i < exec->bo_count; i++) - ww_mutex_unlock(&exec->bo[i]->resv->lock); + for (i = 0; i < bo_count; i++) + ww_mutex_unlock(&bos[i]->resv->lock); ww_acquire_fini(acquire_ctx); } @@ -240,7 +241,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev, */ static int v3d_lock_bo_reservations(struct drm_device *dev, - struct v3d_exec_info *exec, + struct v3d_bo **bos, + int bo_count, struct ww_acquire_ctx *acquire_ctx) { int contended_lock = -1; @@ -250,7 +252,7 @@ v3d_lock_bo_reservations(struct drm_device *dev, retry: if (contended_lock != -1) { - struct v3d_bo *bo = exec->bo[contended_lock]; + struct v3d_bo *bo = bos[contended_lock]; ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, acquire_ctx); @@ -260,20 +262,20 @@ retry: } } - for (i = 0; i < exec->bo_count; i++) { + for (i = 0; i < bo_count; i++) { if (i == contended_lock) continue; - ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock, + ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock, acquire_ctx); if (ret) { int j; for (j = 0; j < i; j++) - ww_mutex_unlock(&exec->bo[j]->resv->lock); + ww_mutex_unlock(&bos[j]->resv->lock); if (contended_lock != -1 && contended_lock >= i) { - struct v3d_bo *bo = exec->bo[contended_lock]; + struct v3d_bo *bo = bos[contended_lock]; ww_mutex_unlock(&bo->resv->lock); } @@ -293,10 +295,11 @@ retry: /* Reserve space for our shared (read-only) fence references, * before we commit the CL to the hardware. */ - for (i = 0; i < exec->bo_count; i++) { - ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1); + for (i = 0; i < bo_count; i++) { + ret = reservation_object_reserve_shared(bos[i]->resv, 1); if (ret) { - v3d_unlock_bo_reservations(dev, exec, acquire_ctx); + v3d_unlock_bo_reservations(dev, bos, bo_count, + acquire_ctx); return ret; } } @@ -419,6 +422,33 @@ void v3d_exec_put(struct v3d_exec_info *exec) kref_put(&exec->refcount, v3d_exec_cleanup); } +static void +v3d_tfu_job_cleanup(struct kref *ref) +{ + struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, + refcount); + struct v3d_dev *v3d = job->v3d; + unsigned int i; + + dma_fence_put(job->in_fence); + dma_fence_put(job->done_fence); + + for (i = 0; i < ARRAY_SIZE(job->bo); i++) { + if (job->bo[i]) + drm_gem_object_put_unlocked(&job->bo[i]->base); + } + + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + + kfree(job); +} + +void v3d_tfu_job_put(struct v3d_tfu_job *job) +{ + kref_put(&job->refcount, v3d_tfu_job_cleanup); +} + int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) @@ -536,7 +566,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (ret) goto fail; - ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); + ret = v3d_lock_bo_reservations(dev, exec->bo, exec->bo_count, + &acquire_ctx); if (ret) goto fail; @@ -570,9 +601,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, &v3d_priv->sched_entity[V3D_RENDER]); mutex_unlock(&v3d->sched_lock); - v3d_attach_object_fences(exec); + v3d_attach_object_fences(exec->bo, exec->bo_count, + exec->render_done_fence); - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx); /* Update the return sync object for the */ sync_out = drm_syncobj_find(file_priv, args->out_sync); @@ -588,13 +620,119 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, fail_unreserve: mutex_unlock(&v3d->sched_lock); - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx); fail: v3d_exec_put(exec); return ret; } +/** + * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * Userspace provides the register setup for the TFU, which we don't + * need to validate since the TFU is behind the MMU. + */ +int +v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_tfu *args = data; + struct v3d_tfu_job *job; + struct ww_acquire_ctx acquire_ctx; + struct drm_syncobj *sync_out; + struct dma_fence *sched_done_fence; + int ret = 0; + int bo_count; + + job = kcalloc(1, sizeof(*job), GFP_KERNEL); + if (!job) + return -ENOMEM; + + ret = pm_runtime_get_sync(v3d->dev); + if (ret < 0) { + kfree(job); + return ret; + } + + kref_init(&job->refcount); + + ret = drm_syncobj_find_fence(file_priv, args->in_sync, + 0, 0, &job->in_fence); + if (ret == -EINVAL) + goto fail; + + job->args = *args; + job->v3d = v3d; + + spin_lock(&file_priv->table_lock); + for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) { + struct drm_gem_object *bo; + + if (!args->bo_handles[bo_count]) + break; + + bo = idr_find(&file_priv->object_idr, + args->bo_handles[bo_count]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + bo_count, args->bo_handles[bo_count]); + ret = -ENOENT; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_get(bo); + job->bo[bo_count] = to_v3d_bo(bo); + } + spin_unlock(&file_priv->table_lock); + + ret = v3d_lock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); + if (ret) + goto fail; + + mutex_lock(&v3d->sched_lock); + ret = drm_sched_job_init(&job->base, + &v3d_priv->sched_entity[V3D_TFU], + v3d_priv); + if (ret) + goto fail_unreserve; + + sched_done_fence = dma_fence_get(&job->base.s_fence->finished); + + kref_get(&job->refcount); /* put by scheduler job completion */ + drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]); + mutex_unlock(&v3d->sched_lock); + + v3d_attach_object_fences(job->bo, bo_count, sched_done_fence); + + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); + + /* Update the return sync object */ + sync_out = drm_syncobj_find(file_priv, args->out_sync); + if (sync_out) { + drm_syncobj_replace_fence(sync_out, 0, sched_done_fence); + drm_syncobj_put(sync_out); + } + dma_fence_put(sched_done_fence); + + v3d_tfu_job_put(job); + + return 0; + +fail_unreserve: + mutex_unlock(&v3d->sched_lock); + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx); +fail: + v3d_tfu_job_put(job); + + return ret; +} + int v3d_gem_init(struct drm_device *dev) { diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c index e07514eb11b5..dd7a7b0bd5a1 100644 --- a/drivers/gpu/drm/v3d/v3d_irq.c +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -4,8 +4,8 @@ /** * DOC: Interrupt management for the V3D engine * - * When we take a binning or rendering flush done interrupt, we need - * to signal the fence for that job so that the scheduler can queue up + * When we take a bin, render, or TFU done interrupt, we need to + * signal the fence for that job so that the scheduler can queue up * the next one and unblock any waiters. * * When we take the binner out of memory interrupt, we need to @@ -23,7 +23,8 @@ #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \ V3D_HUB_INT_MMU_PTI | \ - V3D_HUB_INT_MMU_CAP)) + V3D_HUB_INT_MMU_CAP | \ + V3D_HUB_INT_TFUC)) static void v3d_overflow_mem_work(struct work_struct *work) @@ -117,6 +118,11 @@ v3d_hub_irq(int irq, void *arg) /* Acknowledge the interrupts we're handling here. */ V3D_WRITE(V3D_HUB_INT_CLR, intsts); + if (intsts & V3D_HUB_INT_TFUC) { + dma_fence_signal(v3d->tfu_job->done_fence); + status = IRQ_HANDLED; + } + if (intsts & (V3D_HUB_INT_MMU_WRV | V3D_HUB_INT_MMU_PTI | V3D_HUB_INT_MMU_CAP)) { diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index c3a5e4e44f73..6ccdee9d47bd 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -86,6 +86,55 @@ # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) +#define V3D_TFU_CS 0x00400 +/* Stops current job, empties input fifo. */ +# define V3D_TFU_CS_TFURST BIT(31) +# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) +# define V3D_TFU_CS_CVTCT_SHIFT 16 +# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) +# define V3D_TFU_CS_NFREE_SHIFT 8 +# define V3D_TFU_CS_BUSY BIT(0) + +#define V3D_TFU_SU 0x00404 +/* Interrupt when FINTTHR input slots are free (0 = disabled) */ +# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) +# define V3D_TFU_SU_FINTTHR_SHIFT 8 +/* Skips resetting the CRC at the start of CRC generation. */ +# define V3D_TFU_SU_CRCCHAIN BIT(4) +/* skips writes, computes CRC of the image. miplevels must be 0. */ +# define V3D_TFU_SU_CRC BIT(3) +# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) +# define V3D_TFU_SU_THROTTLE_SHIFT 0 + +#define V3D_TFU_ICFG 0x00408 +/* Interrupt when the conversion is complete. */ +# define V3D_TFU_ICFG_IOC BIT(0) + +/* Input Image Address */ +#define V3D_TFU_IIA 0x0040c +/* Input Chroma Address */ +#define V3D_TFU_ICA 0x00410 +/* Input Image Stride */ +#define V3D_TFU_IIS 0x00414 +/* Input Image U-Plane Address */ +#define V3D_TFU_IUA 0x00418 +/* Output Image Address */ +#define V3D_TFU_IOA 0x0041c +/* Image Output Size */ +#define V3D_TFU_IOS 0x00420 +/* TFU YUV Coefficient 0 */ +#define V3D_TFU_COEF0 0x00424 +/* Use these regs instead of the defaults. */ +# define V3D_TFU_COEF0_USECOEF BIT(31) +/* TFU YUV Coefficient 1 */ +#define V3D_TFU_COEF1 0x00428 +/* TFU YUV Coefficient 2 */ +#define V3D_TFU_COEF2 0x0042c +/* TFU YUV Coefficient 3 */ +#define V3D_TFU_COEF3 0x00430 + +#define V3D_TFU_CRC 0x00434 + /* Per-MMU registers. */ #define V3D_MMUC_CONTROL 0x01000 diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index c66d0ce21435..f7508e907536 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -30,6 +30,12 @@ to_v3d_job(struct drm_sched_job *sched_job) return container_of(sched_job, struct v3d_job, base); } +static struct v3d_tfu_job * +to_tfu_job(struct drm_sched_job *sched_job) +{ + return container_of(sched_job, struct v3d_tfu_job, base); +} + static void v3d_job_free(struct drm_sched_job *sched_job) { @@ -40,6 +46,16 @@ v3d_job_free(struct drm_sched_job *sched_job) v3d_exec_put(job->exec); } +static void +v3d_tfu_job_free(struct drm_sched_job *sched_job) +{ + struct v3d_tfu_job *job = to_tfu_job(sched_job); + + drm_sched_job_cleanup(sched_job); + + v3d_tfu_job_put(job); +} + /** * Returns the fences that the bin or render job depends on, one by one. * v3d_job_run() won't be called until all of them have been signaled. @@ -78,6 +94,27 @@ v3d_job_dependency(struct drm_sched_job *sched_job, return fence; } +/** + * Returns the fences that the TFU job depends on, one by one. + * v3d_tfu_job_run() won't be called until all of them have been + * signaled. + */ +static struct dma_fence * +v3d_tfu_job_dependency(struct drm_sched_job *sched_job, + struct drm_sched_entity *s_entity) +{ + struct v3d_tfu_job *job = to_tfu_job(sched_job); + struct dma_fence *fence; + + fence = job->in_fence; + if (fence) { + job->in_fence = NULL; + return fence; + } + + return NULL; +} + static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); @@ -149,28 +186,47 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) return fence; } -static void -v3d_job_timedout(struct drm_sched_job *sched_job) +static struct dma_fence * +v3d_tfu_job_run(struct drm_sched_job *sched_job) { - struct v3d_job *job = to_v3d_job(sched_job); - struct v3d_exec_info *exec = job->exec; - struct v3d_dev *v3d = exec->v3d; - enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; - enum v3d_queue q; - u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); - u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); + struct v3d_tfu_job *job = to_tfu_job(sched_job); + struct v3d_dev *v3d = job->v3d; + struct drm_device *dev = &v3d->drm; + struct dma_fence *fence; - /* If the current address or return address have changed, then - * the GPU has probably made progress and we should delay the - * reset. This could fail if the GPU got in an infinite loop - * in the CL, but that is pretty unlikely outside of an i-g-t - * testcase. - */ - if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { - job->timedout_ctca = ctca; - job->timedout_ctra = ctra; - return; + fence = v3d_fence_create(v3d, V3D_TFU); + if (IS_ERR(fence)) + return NULL; + + v3d->tfu_job = job; + if (job->done_fence) + dma_fence_put(job->done_fence); + job->done_fence = dma_fence_get(fence); + + trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); + + V3D_WRITE(V3D_TFU_IIA, job->args.iia); + V3D_WRITE(V3D_TFU_IIS, job->args.iis); + V3D_WRITE(V3D_TFU_ICA, job->args.ica); + V3D_WRITE(V3D_TFU_IUA, job->args.iua); + V3D_WRITE(V3D_TFU_IOA, job->args.ioa); + V3D_WRITE(V3D_TFU_IOS, job->args.ios); + V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]); + if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) { + V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]); + V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]); + V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]); } + /* ICFG kicks off the job. */ + V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC); + + return fence; +} + +static void +v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) +{ + enum v3d_queue q; mutex_lock(&v3d->reset_lock); @@ -195,6 +251,39 @@ v3d_job_timedout(struct drm_sched_job *sched_job) mutex_unlock(&v3d->reset_lock); } +static void +v3d_job_timedout(struct drm_sched_job *sched_job) +{ + struct v3d_job *job = to_v3d_job(sched_job); + struct v3d_exec_info *exec = job->exec; + struct v3d_dev *v3d = exec->v3d; + enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; + u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); + u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); + + /* If the current address or return address have changed, then + * the GPU has probably made progress and we should delay the + * reset. This could fail if the GPU got in an infinite loop + * in the CL, but that is pretty unlikely outside of an i-g-t + * testcase. + */ + if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { + job->timedout_ctca = ctca; + job->timedout_ctra = ctra; + return; + } + + v3d_gpu_reset_for_timeout(v3d, sched_job); +} + +static void +v3d_tfu_job_timedout(struct drm_sched_job *sched_job) +{ + struct v3d_tfu_job *job = to_tfu_job(sched_job); + + v3d_gpu_reset_for_timeout(job->v3d, sched_job); +} + static const struct drm_sched_backend_ops v3d_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_job_run, @@ -202,6 +291,13 @@ static const struct drm_sched_backend_ops v3d_sched_ops = { .free_job = v3d_job_free }; +static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { + .dependency = v3d_tfu_job_dependency, + .run_job = v3d_tfu_job_run, + .timedout_job = v3d_tfu_job_timedout, + .free_job = v3d_tfu_job_free +}; + int v3d_sched_init(struct v3d_dev *v3d) { @@ -232,6 +328,19 @@ v3d_sched_init(struct v3d_dev *v3d) return ret; } + ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, + &v3d_tfu_sched_ops, + hw_jobs_limit, job_hang_limit, + msecs_to_jiffies(hang_limit_ms), + "v3d_tfu"); + if (ret) { + dev_err(v3d->dev, "Failed to create TFU scheduler: %d.", + ret); + drm_sched_fini(&v3d->queue[V3D_RENDER].sched); + drm_sched_fini(&v3d->queue[V3D_BIN].sched); + return ret; + } + return 0; } diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h index 85dd351e1e09..f54ed9cd3444 100644 --- a/drivers/gpu/drm/v3d/v3d_trace.h +++ b/drivers/gpu/drm/v3d/v3d_trace.h @@ -42,6 +42,26 @@ TRACE_EVENT(v3d_submit_cl, __entry->ctnqea) ); +TRACE_EVENT(v3d_submit_tfu, + TP_PROTO(struct drm_device *dev, + uint64_t seqno), + TP_ARGS(dev, seqno), + + TP_STRUCT__entry( + __field(u32, dev) + __field(u64, seqno) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->seqno = seqno; + ), + + TP_printk("dev=%u, seqno=%llu", + __entry->dev, + __entry->seqno) +); + TRACE_EVENT(v3d_reset_begin, TP_PROTO(struct drm_device *dev), TP_ARGS(dev), |