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package components
import (
"fmt"
)
type IntMatcher struct {
*Matcher[int]
}
func (self *IntMatcher) EqualsInt(target int) *IntMatcher {
self.appendRule(matcherRule[int]{
name: fmt.Sprintf("equals '%d'", target),
testFn: func(value int) (bool, string) {
return value == target, fmt.Sprintf("Expected '%d' to equal '%d'", value, target)
},
})
return self
}
func (self *IntMatcher) GreaterThan(target int) *IntMatcher {
self.appendRule(matcherRule[int]{
name: fmt.Sprintf("greater than '%d'", target),
testFn: func(value int) (bool, string) {
return value > target, fmt.Sprintf("Expected '%d' to greater than '%d'", value, target)
},
})
return self
}
func (self *IntMatcher) LessThan(target int) *IntMatcher {
self.appendRule(matcherRule[int]{
name: fmt.Sprintf("less than '%d'", target),
testFn: func(value int) (bool, string) {
return value < target, fmt.Sprintf("Expected '%d' to less than '%d'", value, target)
},
})
return self
}
func AnyInt() *IntMatcher {
return &IntMatcher{Matcher: &Matcher[int]{}}
}
func EqualsInt(target int) *IntMatcher {
return AnyInt().EqualsInt(target)
}
func GreaterThan(target int) *IntMatcher {
return AnyInt().GreaterThan(target)
}
func LessThan(target int) *IntMatcher {
return AnyInt().LessThan(target)
}
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