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package gui
import (
"github.com/jesseduffield/gocui"
)
// GetAttribute gets the gocui color attribute from the string
func (gui *Gui) GetAttribute(key string) gocui.Attribute {
colorMap := map[string]gocui.Attribute{
"default": gocui.ColorDefault,
"black": gocui.ColorBlack,
"red": gocui.ColorRed,
"green": gocui.ColorGreen,
"yellow": gocui.ColorYellow,
"blue": gocui.ColorBlue,
"magenta": gocui.ColorMagenta,
"cyan": gocui.ColorCyan,
"white": gocui.ColorWhite,
"bold": gocui.AttrBold,
"reverse": gocui.AttrReverse,
"underline": gocui.AttrUnderline,
}
value, present := colorMap[key]
if present {
return value
}
return gocui.ColorWhite
}
// GetColor bitwise OR's a list of attributes obtained via the given keys
func (gui *Gui) GetColor(keys []string) gocui.Attribute {
var attribute gocui.Attribute
for _, key := range keys {
attribute = attribute | gui.GetAttribute(key)
}
return attribute
}
// SetColorScheme sets the color scheme for the app based on the user config
func (gui *Gui) SetColorScheme() error {
activeBorderColor := gui.Config.GetUserConfig().GetStringSlice("gui.activeBorderColor")
inactiveBorderColor := gui.Config.GetUserConfig().GetStringSlice("gui.inactiveBorderColor")
gui.g.FgColor = gui.GetColor(inactiveBorderColor)
gui.g.SelFgColor = gui.GetColor(activeBorderColor)
return nil
}
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