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package gui
import (
"fmt"
"strings"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/jesseduffield/lazygit/pkg/utils"
)
type menuItem struct {
displayString string
displayStrings []string
onPress func() error
}
// every item in a list context needs an ID
func (i *menuItem) ID() string {
if i.displayString != "" {
return i.displayString
}
return strings.Join(i.displayStrings, "-")
}
// list panel functions
func (gui *Gui) handleMenuSelect() error {
return nil
}
// specific functions
func (gui *Gui) renderMenuOptions() error {
optionsMap := map[string]string{
gui.getKeyDisplay("universal.return"): gui.Tr.SLocalize("close"),
fmt.Sprintf("%s %s", gui.getKeyDisplay("universal.prevItem"), gui.getKeyDisplay("universal.nextItem")): gui.Tr.SLocalize("navigate"),
gui.getKeyDisplay("universal.select"): gui.Tr.SLocalize("execute"),
}
return gui.renderOptionsMap(optionsMap)
}
func (gui *Gui) handleMenuClose(g *gocui.Gui, v *gocui.View) error {
err := g.DeleteView("menu")
if err != nil {
return err
}
return gui.returnFromContext()
}
type createMenuOptions struct {
showCancel bool
}
func (gui *Gui) createMenu(title string, items []*menuItem, createMenuOptions createMenuOptions) error {
if createMenuOptions.showCancel {
// this is mutative but I'm okay with that for now
items = append(items, &menuItem{
displayStrings: []string{gui.Tr.SLocalize("cancel")},
onPress: func() error {
return nil
},
})
}
gui.State.MenuItems = items
stringArrays := make([][]string, len(items))
for i, item := range items {
if item.displayStrings == nil {
stringArrays[i] = []string{item.displayString}
} else {
stringArrays[i] = item.displayStrings
}
}
list := utils.RenderDisplayStrings(stringArrays)
x0, y0, x1, y1 := gui.getConfirmationPanelDimensions(false, list)
menuView, _ := gui.g.SetView("menu", x0, y0, x1, y1, 0)
menuView.Title = title
menuView.FgColor = theme.GocuiDefaultTextColor
menuView.ContainsList = true
menuView.Clear()
menuView.SetOnSelectItem(gui.onSelectItemWrapper(func(selectedLine int) error {
return nil
}))
fmt.Fprint(menuView, list)
gui.State.Panels.Menu.SelectedLineIdx = 0
gui.g.Update(func(g *gocui.Gui) error {
return gui.switchContext(gui.Contexts.Menu.Context)
})
return nil
}
func (gui *Gui) onMenuPress() error {
selectedLine := gui.State.Panels.Menu.SelectedLineIdx
if err := gui.State.MenuItems[selectedLine].onPress(); err != nil {
return err
}
return gui.returnFromContext()
}
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