summaryrefslogtreecommitdiffstats
path: root/pkg/gui/context.go
blob: bb69cc3ce547a22510148f6444b9c0861a30d4b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
package gui

import (
	"sort"
	"strings"

	"github.com/jesseduffield/generics/maps"
	"github.com/jesseduffield/generics/slices"
	"github.com/jesseduffield/gocui"
	"github.com/jesseduffield/lazygit/pkg/gui/context"
	"github.com/jesseduffield/lazygit/pkg/gui/types"
)

// This file is for the management of contexts. There is a context stack such that
// for example you might start off in the commits context and then open a menu, putting
// you in the menu context. When contexts are activated/deactivated certain things need
// to happen like showing/hiding views and rendering content.

func (gui *Gui) popupViewNames() []string {
	popups := slices.Filter(gui.State.Contexts.Flatten(), func(c types.Context) bool {
		return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
	})

	return slices.Map(popups, func(c types.Context) string {
		return c.GetViewName()
	})
}

// use replaceContext when you don't want to return to the original context upon
// hitting escape: you want to go that context's parent instead.
func (gui *Gui) replaceContext(c types.Context) error {
	if !c.IsFocusable() {
		return nil
	}

	gui.State.ContextManager.Lock()

	if len(gui.State.ContextManager.ContextStack) == 0 {
		gui.State.ContextManager.ContextStack = []types.Context{c}
	} else {
		// replace the last item with the given item
		gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
	}

	defer gui.State.ContextManager.Unlock()

	return gui.activateContext(c, types.OnFocusOpts{})
}

func (gui *Gui) pushContext(c types.Context, opts types.OnFocusOpts) error {
	if !c.IsFocusable() {
		return nil
	}

	contextsToDeactivate, contextToActivate := gui.pushToContextStack(c)

	for _, contextToDeactivate := range contextsToDeactivate {
		if err := gui.deactivateContext(contextToDeactivate, types.OnFocusLostOpts{NewContextKey: c.GetKey()}); err != nil {
			return err
		}
	}

	if contextToActivate == nil {
		return nil
	}

	return gui.activateContext(contextToActivate, opts)
}

// Adjusts the context stack based on the context that's being pushed and
// returns (contexts to deactivate, context to activate)
func (gui *Gui) pushToContextStack(c types.Context) ([]types.Context, types.Context) {
	contextsToDeactivate := []types.Context{}

	gui.State.ContextManager.Lock()
	defer gui.State.ContextManager.Unlock()

	if len(gui.State.ContextManager.ContextStack) > 0 &&
		c == gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1] {
		// Context being pushed is already on top of the stack: nothing to
		// deactivate or activate
		return contextsToDeactivate, nil
	}

	if len(gui.State.ContextManager.ContextStack) == 0 {
		gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
	} else if c.GetKind() == types.SIDE_CONTEXT {
		// if we are switching to a side context, remove all other contexts in the stack
		contextsToDeactivate = gui.State.ContextManager.ContextStack
		gui.State.ContextManager.ContextStack = []types.Context{c}
	} else if c.GetKind() == types.MAIN_CONTEXT {
		// if we're switching to a main context, remove all other main contexts in the stack
		for _, stackContext := range gui.State.ContextManager.ContextStack {
			if stackContext.GetKind() == types.MAIN_CONTEXT {
				contextsToDeactivate = append(contextsToDeactivate, stackContext)
			}
		}
		gui.State.ContextManager.ContextStack = []types.Context{c}
	} else {
		topContext := gui.currentContextWithoutLock()

		// if we're pushing the same context on, we do nothing.
		if topContext.GetKey() != c.GetKey() {
			// if top one is a temporary popup, we remove it. Ideally you'd be able to
			// escape back to previous temporary popups, but because we're currently reusing
			// views for this, you might not be able to get back to where you previously were.
			// The exception is when going to the search context e.g. for searching a menu.
			if (topContext.GetKind() == types.TEMPORARY_POPUP && c.GetKey() != context.SEARCH_CONTEXT_KEY) ||
				// we only ever want one main context on the stack at a time.
				(topContext.GetKind() == types.MAIN_CONTEXT && c.GetKind() == types.MAIN_CONTEXT) {

				contextsToDeactivate = append(contextsToDeactivate, topContext)
				_, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack)
			}

			gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
		}
	}

	return contextsToDeactivate, c
}

func (gui *Gui) popContext() error {
	gui.State.ContextManager.Lock()

	if len(gui.State.ContextManager.ContextStack) == 1 {
		// cannot escape from bottommost context
		gui.State.ContextManager.Unlock()
		return nil
	}

	var currentContext types.Context
	currentContext, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack)

	newContext := gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]

	gui.State.ContextManager.Unlock()

	if err := gui.deactivateContext(currentContext, types.OnFocusLostOpts{NewContextKey: newContext.GetKey()}); err != nil {
		return err
	}

	return gui.activateContext(newContext, types.OnFocusOpts{})
}

func (gui *Gui) deactivateContext(c types.Context, opts types.OnFocusLostOpts) error {
	view, _ := gui.g.View(c.GetViewName())

	if view != nil && view.IsSearching() {
		if err := gui.onSearchEscape(); err != nil {
			return err
		}
	}

	// if we are the kind of context that is sent to back upon deactivation, we should do that
	if view != nil &&
		(c.GetKind() == types.TEMPORARY_POPUP ||
			c.GetKind() == types.PERSISTENT_POPUP) {
		view.Visible = false
	}

	if err := c.HandleFocusLost(opts); err != nil {
		return err
	}

	return nil
}

// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
// if the context's view is set to another context we do nothing.
// if the context's view is the current view we trigger a focus; re-selecting the current item.
func (gui *Gui) postRefreshUpdate(c types.Context) error {
	if err := c.HandleRender(); err != nil {
		return err
	}

	if gui.currentViewName() == c.GetViewName() {
		if err := c.HandleFocus(types.OnFocusOpts{}); err != nil {
			return err
		}
	}

	return nil