package gui // A window refers to a place on the screen which can hold one or more views. // A view is a box that renders content, and within a window only one view will // appear at a time. When a view appears within a window, it occupies the whole // space. Right now most windows are 1:1 with views, except for commitFiles which // is a view that moves between windows func (gui *Gui) getViewNameForWindow(window string) string { viewName, ok := gui.State.WindowViewNameMap[window] if !ok { return window } return viewName } func (gui *Gui) getWindowForViewName(viewName string) string { if viewName == "commitFiles" { return gui.Contexts.CommitFiles.Context.GetWindowName() } return viewName } func (gui *Gui) setViewAsActiveForWindow(viewName string) { if gui.State.WindowViewNameMap == nil { gui.State.WindowViewNameMap = map[string]string{} } gui.State.WindowViewNameMap[gui.getWindowForViewName(viewName)] = viewName } func (gui *Gui) currentWindow() string { return gui.getWindowForViewName(gui.currentViewName()) } func (gui *Gui) resetWindowForView(viewName string) { window := gui.getWindowForViewName(viewName) // we assume here that the window contains as its default view a view with the same name as the window gui.State.WindowViewNameMap[window] = window }