package gui import ( "fmt" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/gui/context" "github.com/jesseduffield/lazygit/pkg/gui/types" "github.com/jesseduffield/lazygit/pkg/utils" "github.com/samber/lo" ) // A window refers to a place on the screen which can hold one or more views. // A view is a box that renders content, and within a window only one view will // appear at a time. When a view appears within a window, it occupies the whole // space. Right now most windows are 1:1 with views, except for commitFiles which // is a view that moves between windows func (gui *Gui) initialWindowViewNameMap(contextTree *context.ContextTree) *utils.ThreadSafeMap[string, string] { result := utils.NewThreadSafeMap[string, string]() for _, context := range contextTree.Flatten() { result.Set(context.GetWindowName(), context.GetViewName()) } return result } func (gui *Gui) getViewNameForWindow(window string) string { viewName, ok := gui.State.WindowViewNameMap.Get(window) if !ok { panic(fmt.Sprintf("Viewname not found for window: %s", window)) } return viewName } func (gui *Gui) getContextForWindow(window string) types.Context { viewName := gui.getViewNameForWindow(window) context, ok := gui.contextForView(viewName) if !ok { panic("TODO: fix this") } return context } // for now all we actually care about is the context's view so we're storing that func (gui *Gui) setWindowContext(c types.Context) { if c.IsTransient() { gui.resetWindowContext(c) } gui.State.WindowViewNameMap.Set(c.GetWindowName(), c.GetViewName()) } func (gui *Gui) currentWindow() string { return gui.currentContext().GetWindowName() } // assumes the context's windowName has been set to the new window if necessary func (gui *Gui) resetWindowContext(c types.Context) { for _, windowName := range gui.State.WindowViewNameMap.Keys() { viewName, ok := gui.State.WindowViewNameMap.Get(windowName) if !ok { continue } if viewName == c.GetViewName() && windowName != c.GetWindowName() { for _, context := range gui.State.Contexts.Flatten() { if context.GetKey() != c.GetKey() && context.GetWindowName() == windowName { gui.State.WindowViewNameMap.Set(windowName, context.GetViewName()) } } } } } // moves given context's view to the top of the window func (gui *Gui) moveToTopOfWindow(context types.Context) { view := context.GetView() if view == nil { return } window := context.GetWindowName() topView := gui.topViewInWindow(window) if view.Name() != topView.Name() { if err := gui.g.SetViewOnTopOf(view.Name(), topView.Name()); err != nil { gui.Log.Error(err) } } } func (gui *Gui) topViewInWindow(windowName string) *gocui.View { // now I need to find all views in that same window, via contexts. And I guess then I need to find the index of the highest view in that list. viewNamesInWindow := gui.viewNamesInWindow(windowName) // The views list is ordered highest-last, so we're grabbing the last view of the window var topView *gocui.View for _, currentView := range gui.g.Views() { if lo.Contains(viewNamesInWindow, currentView.Name()) { topView = currentView } } return topView } func (gui *Gui) viewNamesInWindow(windowName string) []string { result := []string{} for _, context := range gui.State.Contexts.Flatten() { if context.GetWindowName() == windowName { result = append(result, context.GetViewName()) } } return result }