package gui import "github.com/jesseduffield/gocui" func (gui *Gui) showUpdatePrompt(newVersion string) error { title := "New version available!" message := "Download latest version? (enter/esc)" currentView := gui.g.CurrentView() return gui.createConfirmationPanel(gui.g, currentView, true, title, message, func(g *gocui.Gui, v *gocui.View) error { gui.startUpdating(newVersion) return nil }, nil) } func (gui *Gui) onUserUpdateCheckFinish(newVersion string, err error) error { if err != nil { return gui.createErrorPanel(gui.g, err.Error()) } if newVersion == "" { return gui.createErrorPanel(gui.g, "New version not found") } return gui.showUpdatePrompt(newVersion) } func (gui *Gui) onBackgroundUpdateCheckFinish(newVersion string, err error) error { if err != nil { // ignoring the error for now so that I'm not annoying users gui.Log.Error(err.Error()) return nil } if newVersion == "" { return nil } if gui.Config.GetUserConfig().Get("update.method") == "background" { gui.startUpdating(newVersion) return nil } return gui.showUpdatePrompt(newVersion) } func (gui *Gui) startUpdating(newVersion string) { gui.State.Updating = true gui.statusManager.addWaitingStatus("updating") gui.Updater.Update(newVersion, gui.onUpdateFinish) } func (gui *Gui) onUpdateFinish(err error) error { gui.State.Updating = false gui.statusManager.removeStatus("updating") if err := gui.renderString(gui.g, "appStatus", ""); err != nil { return err } if err != nil { return gui.createErrorPanel(gui.g, "Update failed: "+err.Error()) } return nil } func (gui *Gui) createUpdateQuitConfirmation(g *gocui.Gui, v *gocui.View) error { title := "Currently Updating" message := "An update is in progress. Are you sure you want to quit?" return gui.createConfirmationPanel(gui.g, v, true, title, message, func(g *gocui.Gui, v *gocui.View) error { return gocui.ErrQuit }, nil) }