package gui func (gui *Gui) nextSideWindow() error { windows := gui.getCyclableWindows() currentWindow := gui.currentWindow() var newWindow string if currentWindow == "" || currentWindow == windows[len(windows)-1] { newWindow = windows[0] } else { for i := range windows { if currentWindow == windows[i] { newWindow = windows[i+1] break } if i == len(windows)-1 { return nil } } } if err := gui.resetOrigin(gui.Views.Main); err != nil { return err } context := gui.getContextForWindow(newWindow) return gui.c.PushContext(context) } func (gui *Gui) previousSideWindow() error { windows := gui.getCyclableWindows() currentWindow := gui.currentWindow() var newWindow string if currentWindow == "" || currentWindow == windows[0] { newWindow = windows[len(windows)-1] } else { for i := range windows { if currentWindow == windows[i] { newWindow = windows[i-1] break } if i == len(windows)-1 { return nil } } } if err := gui.resetOrigin(gui.Views.Main); err != nil { return err } context := gui.getContextForWindow(newWindow) return gui.c.PushContext(context) } func (gui *Gui) goToSideWindow(window string) func() error { return func() error { context := gui.getContextForWindow(window) return gui.c.PushContext(context) } }