package gui import ( "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/gui/types" ) func (gui *Gui) runTaskForView(view *gocui.View, task types.UpdateTask) error { switch v := task.(type) { case *types.RenderStringTask: return gui.newStringTask(view, v.Str) case *types.RenderStringWithoutScrollTask: return gui.newStringTaskWithoutScroll(view, v.Str) case *types.RenderStringWithScrollTask: return gui.newStringTaskWithScroll(view, v.Str, v.OriginX, v.OriginY) case *types.RunCommandTask: return gui.newCmdTask(view, v.Cmd, v.Prefix) case *types.RunPtyTask: return gui.newPtyTask(view, v.Cmd, v.Prefix) } return nil } func (gui *Gui) moveMainContextPairToTop(pair types.MainContextPair) { gui.moveMainContextToTop(pair.Main) if pair.Secondary != nil { gui.moveMainContextToTop(pair.Secondary) } } func (gui *Gui) moveMainContextToTop(context types.Context) { gui.setWindowContext(context) view := context.GetView() topView := gui.topViewInWindow(context.GetWindowName()) if topView == nil { gui.Log.Error("unexpected: topView is nil") return } if topView != view { // We need to copy the content to avoid a flicker effect: If we're flicking // through files in the files panel, we use a different view to render the // files vs the directories, and if you select dir A, then file B, then dir // C, you'll briefly see dir A's contents again before the view is updated. // So here we're copying the content from the top window to avoid that // flicker effect. gui.g.CopyContent(topView, view) if err := gui.g.SetViewOnTopOf(view.Name(), topView.Name()); err != nil { gui.Log.Error(err) } } } func (gui *Gui) RefreshMainView(opts *types.ViewUpdateOpts, context types.Context) error { view := context.GetView() if opts.Title != "" { view.Title = opts.Title } if err := gui.runTaskForView(view, opts.Task); err != nil { gui.c.Log.Error(err) return nil } return nil } func (gui *Gui) normalMainContextPair() types.MainContextPair { return types.NewMainContextPair( gui.State.Contexts.Normal, gui.State.Contexts.NormalSecondary, ) } func (gui *Gui) stagingMainContextPair() types.MainContextPair { return types.NewMainContextPair( gui.State.Contexts.Staging, gui.State.Contexts.StagingSecondary, ) } func (gui *Gui) patchBuildingMainContextPair() types.MainContextPair { return types.NewMainContextPair( gui.State.Contexts.CustomPatchBuilder, gui.State.Contexts.CustomPatchBuilderSecondary, ) } func (gui *Gui) mergingMainContextPair() types.MainContextPair { return types.NewMainContextPair( gui.State.Contexts.MergeConflicts, nil, ) } func (gui *Gui) allMainContextPairs() []types.MainContextPair { return []types.MainContextPair{ gui.normalMainContextPair(), gui.stagingMainContextPair(), gui.patchBuildingMainContextPair(), gui.mergingMainContextPair(), } } func (gui *Gui) refreshMainViews(opts types.RefreshMainOpts) error { // need to reset scroll positions of all other main views for _, pair := range gui.allMainContextPairs() { if pair.Main != opts.Pair.Main { _ = pair.Main.GetView().SetOrigin(0, 0) } if pair.Secondary != nil && pair.Secondary != opts.Pair.Secondary { _ = pair.Secondary.GetView().SetOrigin(0, 0) } } if opts.Main != nil { if err := gui.RefreshMainView(opts.Main, opts.Pair.Main); err != nil { return err } } if opts.Secondary != nil { if err := gui.RefreshMainView(opts.Secondary, opts.Pair.Secondary); err != nil { return err } } else if opts.Pair.Secondary != nil { opts.Pair.Secondary.GetView().Clear() } gui.moveMainContextPairToTop(opts.Pair) gui.splitMainPanel(opts.Secondary != nil) return nil } func (gui *Gui) splitMainPanel(splitMainPanel bool) { gui.State.SplitMainPanel = splitMainPanel } func (gui *Gui) isMainPanelSplit() bool { return gui.State.SplitMainPanel }