package gui import ( "fmt" "io/ioutil" "log" "os" "runtime" "sync" "os/exec" "strings" "time" "github.com/fatih/color" "github.com/golang-collections/collections/stack" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/commands" "github.com/jesseduffield/lazygit/pkg/commands/models" "github.com/jesseduffield/lazygit/pkg/commands/oscommands" "github.com/jesseduffield/lazygit/pkg/commands/patch" "github.com/jesseduffield/lazygit/pkg/config" "github.com/jesseduffield/lazygit/pkg/gui/filetree" "github.com/jesseduffield/lazygit/pkg/gui/modes/filtering" "github.com/jesseduffield/lazygit/pkg/gui/types" "github.com/jesseduffield/lazygit/pkg/i18n" "github.com/jesseduffield/lazygit/pkg/tasks" "github.com/jesseduffield/lazygit/pkg/theme" "github.com/jesseduffield/lazygit/pkg/updates" "github.com/jesseduffield/lazygit/pkg/utils" "github.com/mattn/go-runewidth" "github.com/sirupsen/logrus" ) // screen sizing determines how much space your selected window takes up (window // as in panel, not your terminal's window). Sometimes you want a bit more space // to see the contents of a panel, and this keeps track of how much maximisation // you've set type WindowMaximisation int const ( SCREEN_NORMAL WindowMaximisation = iota SCREEN_HALF SCREEN_FULL ) const StartupPopupVersion = 3 // OverlappingEdges determines if panel edges overlap var OverlappingEdges = false type ContextManager struct { ContextStack []Context sync.RWMutex } func NewContextManager(initialContext Context) ContextManager { return ContextManager{ ContextStack: []Context{initialContext}, RWMutex: sync.RWMutex{}, } } type Repo string // Gui wraps the gocui Gui object which handles rendering and events type Gui struct { g *gocui.Gui Log *logrus.Entry GitCommand *commands.GitCommand OSCommand *oscommands.OSCommand // this is the state of the GUI for the current repo State *guiState // this is a mapping of repos to gui states, so that we can restore the original // gui state when returning from a subrepo RepoStateMap map[Repo]*guiState Config config.AppConfigurer Tr *i18n.TranslationSet Updater *updates.Updater statusManager *statusManager credentials credentials waitForIntro sync.WaitGroup fileWatcher *fileWatcher viewBufferManagerMap map[string]*tasks.ViewBufferManager stopChan chan struct{} // when lazygit is opened outside a git directory we want to open to the most // recent repo with the recent repos popup showing showRecentRepos bool Mutexes guiMutexes // findSuggestions will take a string that the user has typed into a prompt // and return a slice of suggestions which match that string. findSuggestions func(string) []*types.Suggestion // when you enter into a submodule we'll append the superproject's path to this array // so that you can return to the superproject RepoPathStack []string // this tells us whether our views have been initially set up ViewsSetup bool Views Views // if we've suspended the gui (e.g. because we've switched to a subprocess) // we typically want to pause some things that are running like background // file refreshes PauseBackgroundThreads bool } type listPanelState struct { SelectedLineIdx int } func (h *listPanelState) SetSelectedLineIdx(value int) { h.SelectedLineIdx = value } func (h *listPanelState) GetSelectedLineIdx() int { return h.SelectedLineIdx } // for now the staging panel state, unlike the other panel states, is going to be // non-mutative, so that we don't accidentally end up // with mismatches of data. We might change this in the future type lBlPanelState struct { SelectedLineIdx int FirstLineIdx int LastLineIdx int Diff string PatchParser *patch.PatchParser SelectMode SelectMode SecondaryFocused bool // this is for if we show the left or right panel } type mergingPanelState struct { ConflictIndex int ConflictTop bool Conflicts []commands.Conflict ConflictsMutex sync.Mutex EditHistory *stack.Stack // UserScrolling tells us if the user has started scrolling through the file themselves // in which case we won't auto-scroll to a conflict. UserScrolling bool } type filePanelState struct { listPanelState } // TODO: consider splitting this out into the window and the branches view type branchPanelState struct { listPanelState } type remotePanelState struct { listPanelState } type remoteBranchesState struct { listPanelState } type tagsPanelState struct { listPanelState } type commitPanelState struct { listPanelState LimitCommits bool } type reflogCommitPanelState struct { listPanelState } type subCommitPanelState struct { listPanelState // e.g. name of branch whose commits we're looking at refName string } type stashPanelState struct { listPanelState } type menuPanelState struct { listPanelState OnPress func() error } type commitFilesPanelState struct { listPanelState // this is the SHA of the commit or the stash index of the stash. // Not sure if ref is actually the right word here refName string canRebase bool } type submodulePanelState struct { listPanelState } type suggestionsPanelState struct { listPanelState } type panelStates struct { Files *filePanelState Branches *branchPanelState Remotes *remotePanelState RemoteBranches *remoteBranchesState Tags *tagsPanelState Commits *commitPanelState ReflogCommits *reflogCommitPanelState SubCommits *subCommitPanelState Stash *stashPanelState Menu *menuPanelState LineByLine *lBlPanelState Merging *mergingPanelState CommitFiles *commitFilesPanelState Submodules *submodulePanelState Suggestions *suggestionsPanelState } type Views struct { Status *gocui.View Files *gocui.View Branches *gocui.View Commits *gocui.View Stash *gocui.View Main *gocui.View Secondary *gocui.View Options *gocui.View Confirmation *gocui.View Menu *gocui.View Credentials *gocui.View CommitMessage *gocui.View CommitFiles *gocui.View Information *gocui.View AppStatus *gocui.View Search *gocui.View SearchPrefix *gocui.View Limit *gocui.View Suggestions *gocui.View } type searchingState struct { view *gocui.View isSearching bool searchString string } // startup stages so we don't need to load everything at once type StartupStage int const ( INITIAL StartupStage = iota COMPLETE ) // if ref is blank we're not diffing anything type Diffing struct { Ref string Reverse bool } func (m *Diffing) Active() bool { return m.Ref != "" } type CherryPicking struct { CherryPickedCommits []*models.Commit // we only allow cherry picking from one context at a time, so you can't copy a commit from the local commits context and then also copy a commit in the reflog context ContextKey ContextKey } func (m *CherryPicking) Active() bool { return len(m.CherryPickedCommits) > 0 } type Modes struct { Filtering filtering.Filtering CherryPicking CherryPicking Diffing Diffing } type guiMutexes struct { RefreshingFilesMutex sync.Mutex RefreshingStatusMutex sync.Mutex FetchMutex sync.Mutex BranchCommitsMutex sync.Mutex LineByLinePanelMutex sync.Mutex SubprocessMutex sync.Mutex } type guiState struct { // the file panels (files and commit files) can render as a tree, so we have // managers for them which handle rendering a flat list of files in tree form FileManager *filetree.FileManager CommitFileManager *filetree.CommitFileManager Submodules []*models.SubmoduleConfig Branches []*models.Branch Commits []*models.Commit StashEntries []*models.StashEntry // Suggestions will sometimes appear when typing into a prompt Suggestions []*types.Suggestion // FilteredReflogCommits are the ones that appear in the reflog panel. // when in filtering mode we only include the ones that match the given path FilteredReflogCommits []*models.Commit // ReflogCommits are the ones used by the branches panel to obtain recency values // if we're not in filtering mode, CommitFiles and FilteredReflogCommits will be // one and the same ReflogCommits []*models.Commit SubCommits []*models.Commit Remotes []*models.Remote RemoteBranches []*models.RemoteBranch Tags []*models.Tag MenuItems []*menuItem Updating bool Panels *panelStates SplitMainPanel bool MainContext ContextKey // used to keep the main and secondary views' contexts in sync RetainOriginalDir bool IsRefreshingFiles bool Searching searchingState ScreenMode WindowMaximisation SideView *gocui.View Ptmx *os.File PrevMainWidth int PrevMainHeight int OldInformation string StartupStage StartupStage // Allows us to not load everything at once Modes Modes ContextManager ContextManager Contexts ContextTree ViewContextMap map[string]Context ViewTabContextMap map[string][]tabContext // WindowViewNameMap is a mapping of windows to the current view of that window. // Some views move between windows for example the commitFiles view and when cycling through // side windows we need to know which view to give focus to for a given window WindowViewNameMap map[string]string // tells us whether we've set up our views for the current repo. We'll need to // do this whenever we switch back and forth between repos to get the views // back in sync with the repo state ViewsSetup bool } // reuseState determines if we pull the repo state from our repo state map or // just re-initialize it. For now we're only re-using state when we're going // in and out of submodules, for the sake of having the cursor back on the submodule // when we return. // // I tried out always reverting to the repo's original state but found that in fact // it gets a bit confusing to land back in the status panel when visiting a repo // you've already switched from. There's no doubt some easy way to make the UX // optimal for all cases but I'm too lazy to think about what that is right now func (gui *Gui) resetState(filterPath string, reuseState bool) { currentDir, err := os.Getwd() if reuseState { if err == nil { if state := gui.RepoStateMap[Repo(currentDir)]; state != nil { gui.State = state gui.State.ViewsSetup = false return } } else { gui.Log.Error(err) } } showTree := gui.Config.GetUserConfig().Gui.ShowFileTree contexts := gui.contextTree() screenMode := SCREEN_NORMAL initialContext := contexts.Files if filterPath != "" { screenMode = SCREEN_HALF initialContext = contexts.BranchCommits } gui.State = &guiState{ FileManager: filetree.NewFileManager(make([]*models.File, 0), gui.Log, showTree), CommitFileManager: filetree.NewCommitFileManager(make([]*models.CommitFile, 0), gui.Log, showTree), Commits: make([]*models.Commit, 0), FilteredReflogCommits: make([]*models.Commit, 0), ReflogCommits: make([]*models.Commit, 0), StashEntries: make([]*models.StashEntry, 0), Panels: &panelStates{ // TODO: work out why some of these are -1 and some are 0. Last time I checked there was a good reason but I'm less certain now Files: &filePanelState{listPanelState{SelectedLineIdx: -1}}, Submodules: &submodulePanelState{listPanelState{SelectedLineIdx: -1}}, Branches: &branchPanelState{listPanelState{SelectedLineIdx: 0}}, Remotes: &remotePanelState{listPanelState{SelectedLineIdx: 0}}, RemoteBranches: &remoteBranchesState{listPanelState{SelectedLineIdx: -1}}, Tags: &tagsPanelState{listPanelState{SelectedLineIdx: -1}}, Commits: &commitPanelState{listPanelState: listPanelState{SelectedLineIdx: -1}, LimitCommits: true}, ReflogCommits: &reflogCommitPanelState{listPanelState{SelectedLineIdx: 0}}, SubCommits: &subCommitPanelState{listPanelState: listPanelState{SelectedLineIdx: 0}, refName: ""}, CommitFiles: &commitFilesPanelState{listPanelState: listPanelState{SelectedLineIdx: -1}, refName: ""}, Stash: &stashPanelState{listPanelState{SelectedLineIdx: -1}}, Menu: &menuPanelState{listPanelState: listPanelState{SelectedLineIdx: 0}, OnPress: nil}, Suggestions: &suggestionsPanelState{listPanelState: listPanelState{SelectedLineIdx: 0}}, Merging: &mergingPanelState{ ConflictIndex: 0, ConflictTop: true, Conflicts: []commands.Conflict{}, EditHistory: stack.New(), ConflictsMutex: sync.Mutex{}, }, }, SideView: nil, Ptmx: nil, Modes: Modes{ Filtering: filtering.NewFiltering(filterPath), CherryPicking: CherryPicking{ CherryPickedCommits: make([]*models.Commit, 0), ContextKey: "", }, Diffing: Diffing{}, }, ViewContextMap: contexts.initialViewContextMap(), ViewTabContextMap: contexts.initialViewTabContextMap(), ScreenMode: screenMode, // TODO: put contexts in the context manager ContextManager: NewContextManager(initialContext), Contexts: contexts, } gui.RepoStateMap[Repo(currentDir)] = gui.State } // for now the split view will always be on // NewGui builds a new gui handler func NewGui(log *logrus.Entry, gitCommand *commands.GitCommand, oSCommand *oscommands.OSCommand, tr *i18n.TranslationSet, config config.AppConfigurer, updater *updates.Updater, filterPath string, showRecentRepos bool) (*Gui, error) { gui := &Gui{ Log: log, GitCommand: gitCommand, OSCommand: oSCommand, Config: config, Tr: tr, Updater: updater, statusManager: &statusManager{}, viewBufferManagerMap: map[string]*tasks.ViewBufferManager{}, showRecentRepos: showRecentRepos, RepoPathStack: []string{}, RepoStateMap: map[Repo]*guiState{}, } gui.resetState(filterPath, false) gui.watchFilesForChanges() return gui, nil } // Run setup the gui with keybindings and start the mainloop func (gui *Gui) Run() error { recordEvents := recordingEvents() playMode := gocui.NORMAL if recordEvents { playMode = gocui.RECORDING } else if replaying() { playMode = gocui.REPLAYING } g, err := gocui.NewGui(gocui.OutputTrue, OverlappingEdges, playMode, headless()) if err != nil { return err } gui.g = g // TODO: always use gui.g rather than passing g around everywhere defer g.Close() if replaying() { g.RecordingConfig = gocui.RecordingConfig{ Speed: getRecordingSpeed(), Leeway: 100, } g.Recording, err = gui.loadRecording() if err != nil { return err } go utils.Safe(func() { time.Sleep(time.Second * 40) log.Fatal("40 seconds is up, lazygit recording took too long to complete") }) } g.OnSearchEscape = gui.onSearchEscape if err := gui.Config.ReloadUserConfig(); err != nil { return nil } userConfig := gui.Config.GetUserConfig() g.SearchEscapeKey = gui.getKey(userConfig.Keybinding.Universal.Return) g.NextSearchMatchKey = gui.getKey(userConfig.Keybinding.Universal.NextMatch) g.PrevSearchMatchKey = gui.getKey(userConfig.Keybinding.Universal.PrevMatch) g.ASCII = runtime.GOOS == "windows" && runewidth.IsEastAsian() if userConfig.Gui.MouseEvents { g.Mouse = true } if err := gui.setColorScheme(); err != nil { return err } gui.waitForIntro.Add(1) if gui.Config.GetUserConfig().Git.AutoFetch { go utils.Safe(gui.startBackgroundFetch) } gui.goEvery(time.Second*time.Duration(userConfig.Refresher.RefreshInterval), gui.stopChan, gui.refreshFilesAndSubmodules) g.SetManager(gocui.ManagerFunc(gui.layout), gocui.ManagerFunc(gui.getFocusLayout())) gui.Log.Info("starting main loop") err = g.MainLoop() return err } // RunAndHandleError func (gui *Gui) RunAndHandleError() error { gui.stopChan = make(chan struct{}) return utils.SafeWithError(func() error { if err := gui.Run(); err != nil { for _, manager := range gui.viewBufferManagerMap { manager.Close() } if !gui.fileWatcher.Disabled { gui.fileWatcher.Watcher.Close() } close(gui.stopChan) switch err { case gocui.ErrQuit: if !gui.State.RetainOriginalDir { if err := gui.recordCurrentDirectory(); err != nil { return err } } if err := gui.saveRecording(gui.g.Recording); err != nil { return err } return nil default: return err } } return nil }) } // returns whether command exited without error or not func (gui *Gui) runSubprocessWithSuspenseAndRefresh(subprocess *exec.Cmd) error { _, err := gui.runSubprocessWithSuspense(subprocess) if err != nil { return err } if err := gui.refreshSidePanels(refreshOptions{mode: ASYNC}); err != nil { return err } return nil } // returns whether command exited without error or not func (gui *Gui) runSubprocessWithSuspense(subprocess *exec.Cmd) (bool, error) { gui.Mutexes.SubprocessMutex.Lock() defer gui.Mutexes.SubprocessMutex.Unlock() if replaying() { // we do not yet support running subprocesses within integration tests. So if // we're replaying an integration test and we're inside this method, something // has gone wrong, so we should fail log.Fatal("opening subprocesses not yet supported in integration tests. Chances are that this test is running too fast and a subprocess is accidentally opened") } if err := gui.g.Suspend(); err != nil { return false, gui.surfaceError(err) } gui.PauseBackgroundThreads = true cmdErr := gui.runSubprocess(subprocess) if err := gui.g.Resume(); err != nil { return false, err } gui.PauseBackgroundThreads = false return cmdErr == nil, gui.surfaceError(cmdErr) } func (gui *Gui) runSubprocess(subprocess *exec.Cmd) error { subprocess.Stdout = os.Stdout subprocess.Stderr = os.Stdout subprocess.Stdin = os.Stdin fmt.Fprintf(os.Stdout, "\n%s\n\n", utils.ColoredString("+ "+strings.Join(subprocess.Args, " "), color.FgBlue)) if err := subprocess.Run(); err != nil { // not handling the error explicitly because usually we're going to see it // in the output anyway gui.Log.Error(err) } subprocess.Stdout = ioutil.Discard subprocess.Stderr = ioutil.Discard subprocess.Stdin = nil fmt.Fprintf(os.Stdout, "\n%s", utils.ColoredString(gui.Tr.PressEnterToReturn, color.FgGreen)) fmt.Scanln() // wait for enter press return nil } func (gui *Gui) loadNewRepo() error { if err := gui.updateRecentRepoList(); err != nil { return err } if err := gui.refreshSidePanels(refreshOptions{mode: ASYNC}); err != nil { return err } return nil } func (gui *Gui) showInitialPopups(tasks []func(chan struct{}) error) { gui.waitForIntro.Add(len(tasks)) done := make(chan struct{}) go utils.Safe(func() { for _, task := range tasks { task := task go utils.Safe(func() { if err := task(done); err != nil { _ = gui.surfaceError(err) } }) <-done gui.waitForIntro.Done() } }) } func (gui *Gui) showIntroPopupMessage(done chan struct{}) error { onConfirm := func() error { done <- struct{}{} gui.Config.GetAppState().StartupPopupVersion = StartupPopupVersion return gui.Config.SaveAppState() } return gui.ask(askOpts{ title: "", prompt: gui.Tr.IntroPopupMessage, handleConfirm: onConfirm, handleClose: onConfirm, }) } func (gui *Gui) goEvery(interval time.Duration, stop chan struct{}, function func() error) { go utils.Safe(func() { ticker := time.NewTicker(interval) defer ticker.Stop() for { select { case <-ticker.C: if gui.PauseBackgroundThreads { continue } _ = function() case <-stop: return } } }) } func (gui *Gui) startBackgroundFetch() { gui.waitForIntro.Wait() isNew := gui.Config.GetIsNewRepo() userConfig := gui.Config.GetUserConfig() if !isNew { time.After(time.Duration(userConfig.Refresher.FetchInterval) * time.Second) } err := gui.fetch(false) if err != nil && strings.Contains(err.Error(), "exit status 128") && isNew { _ = gui.ask(askOpts{ title: gui.Tr.NoAutomaticGitFetchTitle, prompt: gui.Tr.NoAutomaticGitFetchBody, }) } else { gui.goEvery(time.Second*time.Duration(userConfig.Refresher.FetchInterval), gui.stopChan, func() error { err := gui.fetch(false) return err }) } } // setColorScheme sets the color scheme for the app based on the user config func (gui *Gui) setColorScheme() error { userConfig := gui.Config.GetUserConfig() theme.UpdateTheme(userConfig.Gui.Theme) gui.g.FgColor = theme.InactiveBorderColor gui.g.SelFgColor = theme.ActiveBorderColor gui.g.FrameColor = theme.InactiveBorderColor gui.g.SelFrameColor = theme.ActiveBorderColor return nil }