package gui import ( // "io" // "io/ioutil" "errors" "io/ioutil" "log" "os" "os/exec" "runtime" "strings" "time" // "strings" "github.com/Sirupsen/logrus" "github.com/golang-collections/collections/stack" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/commands" ) // OverlappingEdges determines if panel edges overlap var OverlappingEdges = false // ErrSubProcess tells us we're switching to a subprocess so we need to // close the Gui until it is finished var ( ErrSubProcess = errors.New("running subprocess") ) // Gui wraps the gocui Gui object which handles rendering and events type Gui struct { g *gocui.Gui Log *logrus.Logger GitCommand *commands.GitCommand OSCommand *commands.OSCommand Version string SubProcess *exec.Cmd State guiState } type guiState struct { Files []commands.File Branches []commands.Branch Commits []commands.Commit StashEntries []commands.StashEntry PreviousView string HasMergeConflicts bool ConflictIndex int ConflictTop bool Conflicts []commands.Conflict EditHistory *stack.Stack Platform platform Version string } // NewGui builds a new gui handler func NewGui(log *logrus.Logger, gitCommand *commands.GitCommand, oSCommand *commands.OSCommand, version string) (*Gui, error) { initialState := guiState{ Files: make([]commands.File, 0), PreviousView: "files", Commits: make([]commands.Commit, 0), StashEntries: make([]commands.StashEntry, 0), ConflictIndex: 0, ConflictTop: true, Conflicts: make([]commands.Conflict, 0), EditHistory: stack.New(), Platform: getPlatform(), Version: "test version", // TODO: send version in } return &Gui{ Log: log, GitCommand: gitCommand, OSCommand: oSCommand, Version: version, State: initialState, }, nil } type platform struct { os string shell string shellArg string escapedQuote string } func getPlatform() platform { switch runtime.GOOS { case "windows": return platform{ os: "windows", shell: "cmd", shellArg: "/c", escapedQuote: "\\\"", } default: return platform{ os: runtime.GOOS, shell: "bash", shellArg: "-c", escapedQuote: "\"", } } } func (gui *Gui) scrollUpMain(g *gocui.Gui, v *gocui.View) error { mainView, _ := g.View("main") ox, oy := mainView.Origin() if oy >= 1 { return mainView.SetOrigin(ox, oy-1) } return nil } func (gui *Gui) scrollDownMain(g *gocui.Gui, v *gocui.View) error { mainView, _ := g.View("main") ox, oy := mainView.Origin() if oy < len(mainView.BufferLines()) { return mainView.SetOrigin(ox, oy+1) } return nil } func (gui *Gui) handleRefresh(g *gocui.Gui, v *gocui.View) error { return gui.refreshSidePanels(g) } func max(a, b int) int { if a > b { return a } return b } // layout is called for every screen re-render e.g. when the screen is resized func (gui *Gui) layout(g *gocui.Gui) error { g.Highlight = true g.SelFgColor = gocui.ColorWhite | gocui.AttrBold width, height := g.Size() leftSideWidth := width / 3 statusFilesBoundary := 2 filesBranchesBoundary := 2 * height / 5 // height - 20 commitsBranchesBoundary := 3 * height / 5 // height - 10 commitsStashBoundary := height - 5 // height - 5 minimumHeight := 16 minimumWidth := 10 panelSpacing := 1 if OverlappingEdges { panelSpacing = 0 } if height < minimumHeight || width < minimumWidth { v, err := g.SetView("limit", 0, 0, max(width-1, 2), max(height-1, 2), 0) if err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Not enough space to render panels" v.Wrap = true } return nil } g.DeleteView("limit") optionsTop := height - 2 // hiding options if there's not enough space if height < 30 { optionsTop = height - 1 } v, err := g.SetView("main", leftSideWidth+panelSpacing, 0, width-1, optionsTop, gocui.LEFT) if err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Diff" v.Wrap = true v.FgColor = gocui.ColorWhite } if v, err := g.SetView("status", 0, 0, leftSideWidth, statusFilesBoundary, gocui.BOTTOM|gocui.RIGHT); err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Status" v.FgColor = gocui.ColorWhite } filesView, err := g.SetView("files", 0, statusFilesBoundary+panelSpacing, leftSideWidth, filesBranchesBoundary, gocui.TOP|gocui.BOTTOM) if err != nil { if err != gocui.ErrUnknownView { return err } filesView.Highlight = true filesView.Title = "Files" v.FgColor = gocui.ColorWhite } if v, err := g.SetView("branches", 0, filesBranchesBoundary+panelSpacing, leftSideWidth, commitsBranchesBoundary, gocui.TOP|gocui.BOTTOM); err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Branches" v.FgColor = gocui.ColorWhite } if v, err := g.SetView("commits", 0, commitsBranchesBoundary+panelSpacing, leftSideWidth, commitsStashBoundary, gocui.TOP|gocui.BOTTOM); err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Commits" v.FgColor = gocui.ColorWhite } if v, err := g.SetView("stash", 0, commitsStashBoundary+panelSpacing, leftSideWidth, optionsTop, gocui.TOP|gocui.RIGHT); err != nil { if err != gocui.ErrUnknownView { return err } v.Title = "Stash" v.FgColor = gocui.ColorWhite } if v, err := g.SetView("options", -1, optionsTop, width-len(gui.Version)-2, optionsTop+2, 0); err != nil { if err != gocui.ErrUnknownView { return err } v.FgColor = gocui.ColorBlue v.Frame = false } if gui.getCommitMessageView(g) == nil { // doesn't matter where this view starts because it will be hidden if commitMessageView, err := g.SetView("commitMessage", 0, 0, width, height, 0); err != nil { if err != gocui.ErrUnknownView { return err } g.SetViewOnBottom("commitMessage") commitMessageView.Title = "Commit message" commitMessageView.FgColor = gocui.ColorWhite commitMessageView.Editable = true } } if v, err := g.SetView("version", width-len(gui.Version)-1, optionsTop, width, optionsTop+2, 0); err != nil { if err != gocui.ErrUnknownView { return err } v.BgColor = gocui.ColorDefault v.FgColor = gocui.ColorGreen v.Frame = false gui.renderString(g, "version", gui.Version) // these are only called once gui.handleFileSelect(g, filesView) gui.refreshFiles(g) gui.refreshBranches(g) gui.refreshCommits(g) gui.refreshStashEntries(g) gui.nextView(g, nil) } gui.resizePopupPanels(g) return nil } func (gui *Gui) fetch(g *gocui.Gui) error { gui.GitCommand.Fetch() gui.refreshStatus(g) return nil } func (gui *Gui) updateLoader(g *gocui.Gui) error { if confirmationView, _ := g.View("confirmation"); confirmationView != nil { content := gui.trimmedContent(confirmationView) if strings.Contains(content, "...") { staticContent := strings.Split(content, "...")[0] + "..." gui.renderString(g, "confirmation", staticContent+" "+gui.loader()) } } return nil } func (gui *Gui) goEvery(g *gocui.Gui, interval time.Duration, function func(*gocui.Gui) error) { go func() { for range time.Tick(interval) { function(g) } }() } func (gui *Gui) resizePopupPanels(g *gocui.Gui) error { v := g.CurrentView() if v.Name() == "commitMessage" || v.Name() == "confirmation" { return gui.resizePopupPanel(g, v) } return nil } // Run setup the gui with keybindings and start the mainloop func (gui *Gui) Run() error { g, err := gocui.NewGui(gocui.OutputNormal, OverlappingEdges) if err != nil { return err } defer g.Close() gui.g = g // TODO: always use gui.g rather than passing g around everywhere g.FgColor = gocui.ColorDefault gui.goEvery(g, time.Second*60, gui.fetch) gui.goEvery(g, time.Second*10, gui.refreshFiles) gui.goEvery(g, time.Millisecond*10, gui.updateLoader) g.SetManagerFunc(gui.layout) if err = gui.keybindings(g); err != nil { return err } err = g.MainLoop() return err } // RunWithSubprocesses loops, instantiating a new gocui.Gui with each iteration // if the error returned from a run is a ErrSubProcess, it runs the subprocess // otherwise it handles the error, possibly by quitting the application func (gui *Gui) RunWithSubprocesses() { for { if err := gui.Run(); err != nil { if err == gocui.ErrQuit { break } else if err == ErrSubProcess { gui.SubProcess.Stdin = os.Stdin gui.SubProcess.Stdout = os.Stdout gui.SubProcess.Stderr = os.Stderr gui.SubProcess.Run() gui.SubProcess.Stdout = ioutil.Discard gui.SubProcess.Stderr = ioutil.Discard gui.SubProcess.Stdin = nil gui.SubProcess = nil } else { log.Panicln(err) } } } } func (gui *Gui) quit(g *gocui.Gui, v *gocui.View) error { return gocui.ErrQuit }