package controllers import ( "github.com/jesseduffield/generics/slices" "github.com/jesseduffield/lazygit/pkg/gui/keybindings" "github.com/jesseduffield/lazygit/pkg/gui/types" "github.com/samber/lo" ) type OptionsMenuAction struct { c *ControllerCommon } func (self *OptionsMenuAction) Call() error { ctx := self.c.CurrentContext() // Don't show menu while displaying popup. if ctx.GetKind() == types.PERSISTENT_POPUP || ctx.GetKind() == types.TEMPORARY_POPUP { return nil } bindings := self.getBindings(ctx) menuItems := slices.Map(bindings, func(binding *types.Binding) *types.MenuItem { return &types.MenuItem{ OpensMenu: binding.OpensMenu, Label: binding.Description, OnPress: func() error { if binding.Handler == nil { return nil } return binding.Handler() }, Key: binding.Key, Tooltip: binding.Tooltip, } }) return self.c.Menu(types.CreateMenuOptions{ Title: self.c.Tr.Keybindings, Items: menuItems, HideCancel: true, }) } func (self *OptionsMenuAction) getBindings(context types.Context) []*types.Binding { var bindingsGlobal, bindingsPanel, bindingsNavigation []*types.Binding bindings, _ := self.c.GetInitialKeybindingsWithCustomCommands() for _, binding := range bindings { if keybindings.LabelFromKey(binding.Key) != "" && binding.Description != "" { if binding.ViewName == "" { bindingsGlobal = append(bindingsGlobal, binding) } else if binding.Tag == "navigation" { bindingsNavigation = append(bindingsNavigation, binding) } else if binding.ViewName == context.GetViewName() { bindingsPanel = append(bindingsPanel, binding) } } } resultBindings := []*types.Binding{} resultBindings = append(resultBindings, uniqueBindings(bindingsPanel)...) // adding a separator between the panel-specific bindings and the other bindings resultBindings = append(resultBindings, &types.Binding{}) resultBindings = append(resultBindings, uniqueBindings(bindingsGlobal)...) resultBindings = append(resultBindings, uniqueBindings(bindingsNavigation)...) return resultBindings } // We shouldn't really need to do this. We should define alternative keys for the same // handler in the keybinding struct. func uniqueBindings(bindings []*types.Binding) []*types.Binding { return lo.UniqBy(bindings, func(binding *types.Binding) string { return binding.Description }) }