package helpers import ( "fmt" "strings" "github.com/jesseduffield/lazygit/pkg/gui/style" "github.com/jesseduffield/lazygit/pkg/snake" ) type SnakeHelper struct { c *HelperCommon game *snake.Game } func NewSnakeHelper(c *HelperCommon) *SnakeHelper { return &SnakeHelper{ c: c, } } func (self *SnakeHelper) StartGame() { view := self.c.Views().Snake game := snake.NewGame(view.Width(), view.Height(), self.renderSnakeGame, self.c.LogAction) self.game = game game.Start() } func (self *SnakeHelper) ExitGame() { self.game.Exit() } func (self *SnakeHelper) SetDirection(direction snake.Direction) { self.game.SetDirection(direction) } func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) { view := self.c.Views().Snake if !alive { _ = self.c.ErrorMsg(self.c.Tr.YouDied) return } output := self.drawSnakeGame(cells) view.Clear() fmt.Fprint(view, output) self.c.Render() } func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string { writer := &strings.Builder{} for i, row := range cells { for _, cell := range row { switch cell { case snake.None: writer.WriteString(" ") case snake.Snake: writer.WriteString("█") case snake.Food: writer.WriteString(style.FgMagenta.Sprint("█")) } } if i < len(cells) { writer.WriteString("\n") } } output := writer.String() return output }