package gui import ( "sort" "strings" "github.com/jesseduffield/generics/maps" "github.com/jesseduffield/generics/slices" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/gui/context" "github.com/jesseduffield/lazygit/pkg/gui/types" ) // This file is for the management of contexts. There is a context stack such that // for example you might start off in the commits context and then open a menu, putting // you in the menu context. When contexts are activated/deactivated certain things need // to happen like showing/hiding views and rendering content. func (gui *Gui) popupViewNames() []string { popups := slices.Filter(gui.State.Contexts.Flatten(), func(c types.Context) bool { return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP }) return slices.Map(popups, func(c types.Context) string { return c.GetViewName() }) } // use replaceContext when you don't want to return to the original context upon // hitting escape: you want to go that context's parent instead. func (gui *Gui) replaceContext(c types.Context) error { if !c.IsFocusable() { return nil } gui.State.ContextManager.Lock() if len(gui.State.ContextManager.ContextStack) == 0 { gui.State.ContextManager.ContextStack = []types.Context{c} } else { // replace the last item with the given item gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c) } defer gui.State.ContextManager.Unlock() return gui.activateContext(c, types.OnFocusOpts{}) } func (gui *Gui) pushContext(c types.Context, opts types.OnFocusOpts) error { if !c.IsFocusable() { return nil } contextsToDeactivate := gui.pushToContextStack(c) for _, contextToDeactivate := range contextsToDeactivate { if err := gui.deactivateContext(contextToDeactivate, types.OnFocusLostOpts{NewContextKey: c.GetKey()}); err != nil { return err } } return gui.activateContext(c, opts) } // Adjusts the context stack based on the context that's being pushed and returns contexts to deactivate func (gui *Gui) pushToContextStack(c types.Context) []types.Context { contextsToDeactivate := []types.Context{} gui.State.ContextManager.Lock() defer gui.State.ContextManager.Unlock() if len(gui.State.ContextManager.ContextStack) == 0 { gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c) } else if c.GetKind() == types.SIDE_CONTEXT { // if we are switching to a side context, remove all other contexts in the stack contextsToDeactivate = gui.State.ContextManager.ContextStack gui.State.ContextManager.ContextStack = []types.Context{c} } else if c.GetKind() == types.MAIN_CONTEXT { // if we're switching to a main context, remove all other main contexts in the stack for _, stackContext := range gui.State.ContextManager.ContextStack { if stackContext.GetKind() == types.MAIN_CONTEXT { contextsToDeactivate = append(contextsToDeactivate, stackContext) } } gui.State.ContextManager.ContextStack = []types.Context{c} } else { topContext := gui.currentContextWithoutLock() // if we're pushing the same context on, we do nothing. if topContext.GetKey() != c.GetKey() { // if top one is a temporary popup, we remove it. Ideally you'd be able to // escape back to previous temporary popups, but because we're currently reusing // views for this, you might not be able to get back to where you previously were. // The exception is when going to the search context e.g. for searching a menu. if (topContext.GetKind() == types.TEMPORARY_POPUP && c.GetKey() != context.SEARCH_CONTEXT_KEY) || // we only ever want one main context on the stack at a time. (topContext.GetKind() == types.MAIN_CONTEXT && c.GetKind() == types.MAIN_CONTEXT) { contextsToDeactivate = append(contextsToDeactivate, topContext) _, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack) } gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c) } } return contextsToDeactivate } func (gui *Gui) popContext() error { gui.State.ContextManager.Lock() if len(gui.State.ContextManager.ContextStack) == 1 { // cannot escape from bottommost context gui.State.ContextManager.Unlock() return nil } var currentContext types.Context currentContext, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack) newContext := gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1] gui.State.ContextManager.Unlock() if err := gui.deactivateContext(currentContext, types.OnFocusLostOpts{NewContextKey: newContext.GetKey()}); err != nil { return err } return gui.activateContext(newContext, types.OnFocusOpts{}) } func (gui *Gui) deactivateContext(c types.Context, opts types.OnFocusLostOpts) error { view, _ := gui.g.View(c.GetViewName()) if view != nil && view.IsSearching() { if err := gui.onSearchEscape(); err != nil { return err } } // if we are the kind of context that is sent to back upon deactivation, we should do that if view != nil && (c.GetKind() == types.TEMPORARY_POPUP || c.GetKind() == types.PERSISTENT_POPUP) { view.Visible = false } if err := c.HandleFocusLost(opts); err != nil { return err } return nil } // postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed // if the context's view is set to another context we do nothing. // if the context's view is the current view we trigger a focus; re-selecting the current item. func (gui *Gui) postRefreshUpdate(c types.Context) error { if err := c.HandleRender(); err != nil { return err } if gui.currentViewName() == c.GetViewName() { if err := c.HandleFocus(types.OnFocusOpts{}); err != nil { return err } } return nil } func (gui *Gui) activateContext(c types.Context, opts types.OnFocusOpts) error { viewName := c.GetViewName() v, err := gui.g.View(viewName) if err != nil { return err } gui.setWindowContext(c) gui.moveToTopOfWindow(c) if _, err := gui.g.SetCurrentView(viewName); err != nil { return err } desiredTitle := c.Title() if desiredTitle != "" { v.Title = desiredTitle } v.Visible = true gui.g.Cursor = v.Editable // render the options available for the current context at the bottom of the screen optionsMap := c.GetOptionsMap() if optionsMap == nil { optionsMap = gui.globalOptionsMap() } gui.renderOptionsMap(optionsMap) if err := c.HandleFocus(opts); err != nil { return err } return nil } func (gui *Gui) optionsMapToString(optionsMap map[string]string) string { options := maps.MapToSlice(optionsMap, func(key string, description string) string { return key + ": " + description }) sort.Strings(options) return strings.Join(options, ", ") } func (gui *Gui) renderOptionsMap(optionsMap map[string]string) { _ = gui.renderString(gui.Views.Options, gui.optionsMapToString(optionsMap)) } // // currently unused // func (gui *Gui) renderContextStack() string { // result := "" // for _, context := range gui.State.ContextManager.ContextStack { // result += string(context.GetKey()) + "\n" // } // return result // } func (gui *Gui) currentContext() types.Context { gui.State.ContextManager.RLock() defer gui.State.ContextManager.RUnlock() return gui.currentContextWithoutLock() } func (gui *Gui) currentContextWithoutLock() types.Context { if len(gui.State.ContextManager.ContextStack) == 0 { return gui.defaultSideContext() } return gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1] } // the status panel is not yet a list context (and may never be), so this method is not // quite the same as currentSideContext() func (gui *Gui) currentSideListContext() types.IListContext { context := gui.currentSideContext() listContext, ok := context.(types.IListContext) if !ok { return nil } return listContext } func (gui *Gui) currentSideContext() types.Context { gui.State.ContextManager.RLock() defer gui.State.ContextManager.RUnlock() stack := gui.State.ContextManager.ContextStack // on startup the stack can be empty so we'll return an empty string in that case if len(stack) == 0 { return gui.defaultSideContext() } // find the first context in the stack with the type of types.SIDE_CONTEXT for i := range stack { context := stack[len(stack)-1-i] if context.GetKind() == types.SIDE_CONTEXT { return context } } return gui.defaultSideContext() } // static as opposed to popup func (gui *Gui) currentStaticContext() types.Context { gui.State.ContextManager.RLock() defer gui.State.ContextManager.RUnlock() return gui.currentStaticContextWithoutLock() } func (gui *Gui) currentStaticContextWithoutLock() types.Context { stack := gui.State.ContextManager.ContextStack if len(stack) == 0 { return gui.defaultSideContext() } // find the first context in the stack without a popup type for i := range stack { context := stack[len(stack)-1-i] if context.GetKind() != types.TEMPORARY_POPUP && context.GetKind() != types.PERSISTENT_POPUP { return context } } return gui.defaultSideContext() } func (gui *Gui) defaultSideContext() types.Context { if gui.State.Modes.Filtering.Active() { return gui.State.Contexts.LocalCommits } else { return gui.State.Contexts.Files } } // getFocusLayout returns a manager function for when view gain and lose focus func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error { var previousView *gocui.View return func(g *gocui.Gui) error { newView := gui.g.CurrentView() // for now we don't consider losing focus to a popup panel as actually losing focus if newView != previousView && !gui.isPopupPanel(newView.Name()) { if err := gui.onViewFocusLost(previousView); err != nil { return err } previousView = newView } return nil } } func (gui *Gui) onViewFocusLost(oldView *gocui.View) error { if oldView == nil { return nil } oldView.Highlight = false _ = oldView.SetOriginX(0) return nil } func (gui *Gui) TransientContexts() []types.Context { return slices.Filter(gui.State.Contexts.Flatten(), func(context types.Context) bool { return context.IsTransient() }) } func (gui *Gui) rerenderView(view *gocui.View) error { context, ok := gui.contextForView(view.Name()) if !ok { gui.Log.Errorf("no context found for view %s", view.Name()) return nil } return context.HandleRender() } func (gui *Gui) getSideContextSelectedItemId() string { currentSideContext := gui.currentSideListContext() if currentSideContext == nil { return "" } return currentSideContext.GetSelectedItemId() } // currently unused // func (gui *Gui) getCurrentSideView() *gocui.View { // currentSideContext := gui.currentSideContext() // if currentSideContext == nil { // return nil // } // view, _ := gui.g.View(currentSideContext.GetViewName()) // return view // } // currently unused // func (gui *Gui) renderContextStack() string { // result := "" // for _, context := range gui.State.ContextManager.ContextStack { // result += context.GetViewName() + "\n" // } // return result // }