// lots of this has been directly ported from one of the example files, will brush up later // Copyright 2014 The gocui Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gui import ( "strings" "time" "github.com/fatih/color" "github.com/jesseduffield/gocui" "github.com/jesseduffield/lazygit/pkg/theme" ) func (gui *Gui) wrappedConfirmationFunction(function func(*gocui.Gui, *gocui.View) error, returnFocusOnClose bool) func(*gocui.Gui, *gocui.View) error { return func(g *gocui.Gui, v *gocui.View) error { if function != nil { if err := function(g, v); err != nil { return err } } return gui.closeConfirmationPrompt(g, returnFocusOnClose) } } func (gui *Gui) closeConfirmationPrompt(g *gocui.Gui, returnFocusOnClose bool) error { view, err := g.View("confirmation") if err != nil { return nil // if it's already been closed we can just return } view.Editable = false if returnFocusOnClose { if err := gui.returnFocus(g, view); err != nil { panic(err) } } g.DeleteKeybinding("confirmation", gocui.KeyEnter, gocui.ModNone) g.DeleteKeybinding("confirmation", gocui.KeyEsc, gocui.ModNone) return g.DeleteView("confirmation") } func (gui *Gui) getMessageHeight(wrap bool, message string, width int) int { lines := strings.Split(message, "\n") lineCount := 0 // if we need to wrap, calculate height to fit content within view's width if wrap { for _, line := range lines { lineCount += len(line)/width + 1 } } else { lineCount = len(lines) } return lineCount } func (gui *Gui) getConfirmationPanelDimensions(g *gocui.Gui, wrap bool, prompt string) (int, int, int, int) { width, height := g.Size() panelWidth := 4 * width / 7 panelHeight := gui.getMessageHeight(wrap, prompt, panelWidth) if panelHeight > height*3/4 { panelHeight = height * 3 / 4 } return width/2 - panelWidth/2, height/2 - panelHeight/2 - panelHeight%2 - 1, width/2 + panelWidth/2, height/2 + panelHeight/2 } func (gui *Gui) prepareConfirmationPanel(currentView *gocui.View, title, prompt string, hasLoader bool) (*gocui.View, error) { x0, y0, x1, y1 := gui.getConfirmationPanelDimensions(gui.g, true, prompt) confirmationView, err := gui.g.SetView("confirmation", x0, y0, x1, y1, 0) if err != nil { if err.Error() != "unknown view" { return nil, err } confirmationView.HasLoader = hasLoader if hasLoader { gui.g.StartTicking() } confirmationView.Title = title confirmationView.Wrap = true confirmationView.FgColor = theme.GocuiDefaultTextColor } gui.g.Update(func(g *gocui.Gui) error { return gui.switchFocus(gui.g, currentView, confirmationView) }) return confirmationView, nil } func (gui *Gui) onNewPopupPanel() { viewNames := []string{"commitMessage", "credentials", "menu"} for _, viewName := range viewNames { _, _ = gui.g.SetViewOnBottom(viewName) } } func (gui *Gui) createPopupPanel(g *gocui.Gui, currentView *gocui.View, title, prompt string, hasLoader bool, returnFocusOnClose bool, editable bool, handleConfirm, handleClose func(*gocui.Gui, *gocui.View) error) error { gui.onNewPopupPanel() g.Update(func(g *gocui.Gui) error { // delete the existing confirmation panel if it exists if view, _ := g.View("confirmation"); view != nil { if err := gui.closeConfirmationPrompt(g, true); err != nil { gui.Log.Error(err) } } confirmationView, err := gui.prepareConfirmationPanel(currentView, title, prompt, hasLoader) if err != nil { return err } confirmationView.Editable = editable if editable { go func() { // TODO: remove this wait (right now if you remove it the EditGotoToEndOfLine method doesn't seem to work) time.Sleep(time.Millisecond) gui.g.Update(func(g *gocui.Gui) error { confirmationView.EditGotoToEndOfLine() return nil }) }() } gui.renderString(g, "confirmation", prompt) return gui.setKeyBindings(g, handleConfirm, handleClose, returnFocusOnClose) }) return nil } func (gui *Gui) createLoaderPanel(g *gocui.Gui, currentView *gocui.View, prompt string) error { return gui.createPopupPanel(g, currentView, "", prompt, true, true, false, nil, nil) } // it is very important that within this function we never include the original prompt in any error messages, because it may contain e.g. a user password func (gui *Gui) createConfirmationPanel(g *gocui.Gui, currentView *gocui.View, returnFocusOnClose bool, title, prompt string, handleConfirm, handleClose func(*gocui.Gui, *gocui.View) error) error { return gui.createPopupPanel(g, currentView, title, prompt, false, returnFocusOnClose, false, handleConfirm, handleClose) } func (gui *Gui) createPromptPanel(g *gocui.Gui, currentView *gocui.View, title string, initialContent string, handleConfirm func(*gocui.Gui, *gocui.View) error) error { return gui.createPopupPanel(gui.g, currentView, title, initialContent, false, true, true, handleConfirm, nil) } func (gui *Gui) setKeyBindings(g *gocui.Gui, handleConfirm, handleClose func(*gocui.Gui, *gocui.View) error, returnFocusOnClose bool) error { actions := gui.Tr.TemplateLocalize( "CloseConfirm", Teml{ "keyBindClose": "esc", "keyBindConfirm": "enter", }, ) gui.renderString(g, "options", actions) if err := g.SetKeybinding("confirmation", nil, gocui.KeyEnter, gocui.ModNone, gui.wrappedConfirmationFunction(handleConfirm, returnFocusOnClose)); err != nil { return err } return g.SetKeybinding("confirmation", nil, gocui.KeyEsc, gocui.ModNone, gui.wrappedConfirmationFunction(handleClose, returnFocusOnClose)) } // createSpecificErrorPanel allows you to create an error popup, specifying the // view to be focused when the user closes the popup, and a boolean specifying // whether we will log the error. If the message may include a user password, // this function is to be used over the more generic createErrorPanel, with // willLog set to false func (gui *Gui) createSpecificErrorPanel(message string, nextView *gocui.View, willLog bool) error { if willLog { go func() { // when reporting is switched on this log call sometimes introduces // a delay on the error panel popping up. Here I'm adding a second wait // so that the error is logged while the user is reading the error message time.Sleep(time.Second) gui.Log.Error(message) }() } colorFunction := color.New(color.FgRed).SprintFunc() coloredMessage := colorFunction(strings.TrimSpace(message)) return gui.createConfirmationPanel(gui.g, nextView, true, gui.Tr.SLocalize("Error"), coloredMessage, nil, nil) } func (gui *Gui) createErrorPanel(g *gocui.Gui, message string) error { return gui.createSpecificErrorPanel(message, g.CurrentView(), true) }