package boxlayout import "math" type Dimensions struct { X0 int X1 int Y0 int Y1 int } const ( ROW = iota COLUMN ) // to give a high-level explanation of what's going on here. We layout our windows by arranging a bunch of boxes in the available space. // If a box has children, it needs to specify how it wants to arrange those children: ROW or COLUMN. // If a box represents a window, you can put the window name in the Window field. // When determining how to divvy-up the available height (for row children) or width (for column children), we first // give the boxes with a static `size` the space that they want. Then we apportion // the remaining space based on the weights of the dynamic boxes (you can't define // both size and weight at the same time: you gotta pick one). If there are two // boxes, one with weight 1 and the other with weight 2, the first one gets 33% // of the available space and the second one gets the remaining 66% type Box struct { // Direction decides how the children boxes are laid out. ROW means the children will each form a row i.e. that they will be stacked on top of eachother. Direction int // ROW or COLUMN // function which takes the width and height assigned to the box and decides which orientation it will have ConditionalDirection func(width int, height int) int Children []*Box // function which takes the width and height assigned to the box and decides the layout of the children. ConditionalChildren func(width int, height int) []*Box // Window refers to the name of the window this box represents, if there is one Window string // static Size. If parent box's direction is ROW this refers to height, otherwise width Size int // dynamic size. Once all statically sized children have been considered, Weight decides how much of the remaining space will be taken up by the box // TODO: consider making there be one int and a type enum so we can't have size and Weight simultaneously defined Weight int } func ArrangeWindows(root *Box, x0, y0, width, height int) map[string]Dimensions { children := root.getChildren(width, height) if len(children) == 0 { // leaf node if root.Window != "" { dimensionsForWindow := Dimensions{X0: x0, Y0: y0, X1: x0 + width - 1, Y1: y0 + height - 1} return map[string]Dimensions{root.Window: dimensionsForWindow} } return map[string]Dimensions{} } direction := root.getDirection(width, height) var availableSize int if direction == COLUMN { availableSize = width } else { availableSize = height } // work out size taken up by children reservedSize := 0 totalWeight := 0 for _, child := range children { // assuming either size or weight are non-zero reservedSize += child.Size totalWeight += child.Weight } remainingSize := availableSize - reservedSize if remainingSize < 0 { remainingSize = 0 } unitSize := 0 extraSize := 0 if totalWeight > 0 { unitSize = remainingSize / totalWeight extraSize = remainingSize % totalWeight } result := map[string]Dimensions{} offset := 0 for _, child := range children { var boxSize int if child.isStatic() { boxSize = child.Size } else { // TODO: consider more evenly distributing the remainder boxSize = unitSize * child.Weight boxExtraSize := int(math.Min(float64(extraSize), float64(child.Weight))) boxSize += boxExtraSize extraSize -= boxExtraSize } var resultForChild map[string]Dimensions if direction == COLUMN { resultForChild = ArrangeWindows(child, x0+offset, y0, boxSize, height) } else { resultForChild = ArrangeWindows(child, x0, y0+offset, width, boxSize) } result = mergeDimensionMaps(result, resultForChild) offset += boxSize } return result } func (b *Box) isStatic() bool { return b.Size > 0 } func (b *Box) getDirection(width int, height int) int { if b.ConditionalDirection != nil { return b.ConditionalDirection(width, height) } return b.Direction } func (b *Box) getChildren(width int, height int) []*Box { if b.ConditionalChildren != nil { return b.ConditionalChildren(width, height) } return b.Children } func mergeDimensionMaps(a map[string]Dimensions, b map[string]Dimensions) map[string]Dimensions { result := map[string]Dimensions{} for _, dimensionMap := range []map[string]Dimensions{a, b} { for k, v := range dimensionMap { result[k] = v } } return result }