package gui import ( "sync" "time" "github.com/jesseduffield/generics/slices" "github.com/jesseduffield/lazygit/pkg/utils" ) // statusManager's job is to handle rendering of loading states and toast notifications // that you see at the bottom left of the screen. type statusManager struct { statuses []appStatus nextId int mutex sync.Mutex } type appStatus struct { message string statusType string id int } func (m *statusManager) removeStatus(id int) { m.mutex.Lock() defer m.mutex.Unlock() m.statuses = slices.Filter(m.statuses, func(status appStatus) bool { return status.id != id }) } func (m *statusManager) addWaitingStatus(message string) int { m.mutex.Lock() defer m.mutex.Unlock() m.nextId += 1 id := m.nextId newStatus := appStatus{ message: message, statusType: "waiting", id: id, } m.statuses = append([]appStatus{newStatus}, m.statuses...) return id } func (m *statusManager) addToastStatus(message string) int { m.mutex.Lock() defer m.mutex.Unlock() m.nextId++ id := m.nextId newStatus := appStatus{ message: message, statusType: "toast", id: id, } m.statuses = append([]appStatus{newStatus}, m.statuses...) go func() { time.Sleep(time.Second * 2) m.removeStatus(id) }() return id } func (m *statusManager) getStatusString() string { if len(m.statuses) == 0 { return "" } topStatus := m.statuses[0] if topStatus.statusType == "waiting" { return topStatus.message + " " + utils.Loader() } return topStatus.message } func (gui *Gui) toast(message string) { gui.statusManager.addToastStatus(message) gui.renderAppStatus() } func (gui *Gui) renderAppStatus() { go utils.Safe(func() { ticker := time.NewTicker(time.Millisecond * 50) defer ticker.Stop() for range ticker.C { appStatus := gui.statusManager.getStatusString() gui.OnUIThread(func() error { return gui.renderString(gui.Views.AppStatus, appStatus) }) if appStatus == "" { return } } }) } // withWaitingStatus wraps a function and shows a waiting status while the function is still executing func (gui *Gui) withWaitingStatus(message string, f func() error) error { go utils.Safe(func() { id := gui.statusManager.addWaitingStatus(message) defer func() { gui.statusManager.removeStatus(id) }() gui.renderAppStatus() if err := f(); err != nil { gui.OnUIThread(func() error { return gui.c.Error(err) }) } }) return nil }