package config import ( "bytes" "io/ioutil" "path/filepath" "github.com/shibukawa/configdir" "github.com/spf13/viper" yaml "gopkg.in/yaml.v2" ) // AppConfig contains the base configuration fields required for lazygit. type AppConfig struct { Debug bool `long:"debug" env:"DEBUG" default:"false"` Version string `long:"version" env:"VERSION" default:"unversioned"` Commit string `long:"commit" env:"COMMIT"` BuildDate string `long:"build-date" env:"BUILD_DATE"` Name string `long:"name" env:"NAME" default:"lazygit"` BuildSource string `long:"build-source" env:"BUILD_SOURCE" default:""` UserConfig *viper.Viper AppState *AppState } // AppConfigurer interface allows individual app config structs to inherit Fields // from AppConfig and still be used by lazygit. type AppConfigurer interface { GetDebug() bool GetVersion() string GetCommit() string GetBuildDate() string GetName() string GetBuildSource() string GetUserConfig() *viper.Viper GetAppState() *AppState WriteToUserConfig(string, string) error SaveAppState() error LoadAppState() error } // NewAppConfig makes a new app config func NewAppConfig(name, version, commit, date string, buildSource string, debuggingFlag *bool) (*AppConfig, error) { userConfig, err := LoadConfig("config", true) if err != nil { return nil, err } appConfig := &AppConfig{ Name: "lazygit", Version: version, Commit: commit, BuildDate: date, Debug: *debuggingFlag, BuildSource: buildSource, UserConfig: userConfig, AppState: &AppState{}, } if err := appConfig.LoadAppState(); err != nil { return nil, err } return appConfig, nil } // GetDebug returns debug flag func (c *AppConfig) GetDebug() bool { return c.Debug } // GetVersion returns debug flag func (c *AppConfig) GetVersion() string { return c.Version } // GetCommit returns debug flag func (c *AppConfig) GetCommit() string { return c.Commit } // GetBuildDate returns debug flag func (c *AppConfig) GetBuildDate() string { return c.BuildDate } // GetName returns debug flag func (c *AppConfig) GetName() string { return c.Name } // GetBuildSource returns the source of the build. For builds from goreleaser // this will be binaryBuild func (c *AppConfig) GetBuildSource() string { return c.BuildSource } // GetUserConfig returns the user config func (c *AppConfig) GetUserConfig() *viper.Viper { return c.UserConfig } // GetAppState returns the app state func (c *AppConfig) GetAppState() *AppState { return c.AppState } func newViper(filename string) (*viper.Viper, error) { v := viper.New() v.SetConfigType("yaml") v.SetConfigName(filename) return v, nil } // LoadConfig gets the user's config func LoadConfig(filename string, withDefaults bool) (*viper.Viper, error) { v, err := newViper(filename) if err != nil { return nil, err } if withDefaults { if err = LoadDefaults(v, GetDefaultConfig()); err != nil { return nil, err } if err = LoadDefaults(v, GetPlatformDefaultConfig()); err != nil { return nil, err } } if err = LoadAndMergeFile(v, filename+".yml"); err != nil { return nil, err } return v, nil } // LoadDefaults loads in the defaults defined in this file func LoadDefaults(v *viper.Viper, defaults []byte) error { return v.MergeConfig(bytes.NewBuffer(defaults)) } func prepareConfigFile(filename string) (string, error) { // chucking my name there is not for vanity purposes, the xdg spec (and that // function) requires a vendor name. May as well line up with github configDirs := configdir.New("jesseduffield", "lazygit") folder := configDirs.QueryFolderContainsFile(filename) if folder == nil { // create the file as empty folders := configDirs.QueryFolders(configdir.Global) if err := folders[0].WriteFile(filename, []byte{}); err != nil { return "", err } folder = configDirs.QueryFolderContainsFile(filename) } return filepath.Join(folder.Path, filename), nil } // LoadAndMergeFile Loads the config/state file, creating // the file as an empty one if it does not exist func LoadAndMergeFile(v *viper.Viper, filename string) error { configPath, err := prepareConfigFile(filename) if err != nil { return err } v.AddConfigPath(filepath.Dir(configPath)) return v.MergeInConfig() } // WriteToUserConfig adds a key/value pair to the user's config and saves it func (c *AppConfig) WriteToUserConfig(key, value string) error { // reloading the user config directly (without defaults) so that we're not // writing any defaults back to the user's config v, err := LoadConfig("config", false) if err != nil { return err } v.Set(key, value) return v.WriteConfig() } // SaveAppState marhsalls the AppState struct and writes it to the disk func (c *AppConfig) SaveAppState() error { marshalledAppState, err := yaml.Marshal(c.AppState) if err != nil { return err } filepath, err := prepareConfigFile("state.yml") if err != nil { return err } return ioutil.WriteFile(filepath, marshalledAppState, 0644) } // LoadAppState loads recorded AppState from file func (c *AppConfig) LoadAppState() error { filepath, err := prepareConfigFile("state.yml") if err != nil { return err } appStateBytes, err := ioutil.ReadFile(filepath) if err != nil { return err } if len(appStateBytes) == 0 { return yaml.Unmarshal(getDefaultAppState(), c.AppState) } return yaml.Unmarshal(appStateBytes, c.AppState) } // GetDefaultConfig returns the application default configuration func GetDefaultConfig() []byte { return []byte( `gui: ## stuff relating to the UI scrollHeight: 2 scrollPastBottom: true theme: activeBorderColor: - white - bold inactiveBorderColor: - white optionsTextColor: - blue commitLength: show: true update: method: prompt # can be: prompt | background | never days: 14 # how often a update is checked for reporting: 'undetermined' # one of: 'on' | 'off' | 'undetermined' confirmOnQuit: false `) } // AppState stores data between runs of the app like when the last update check // was performed and which other repos have been checked out type AppState struct { LastUpdateCheck int64 RecentRepos []string } func getDefaultAppState() []byte { return []byte(` lastUpdateCheck: 0 recentRepos: [] `) } // // commenting this out until we use it again // func homeDirectory() string { // usr, err := user.Current() // if err != nil { // log.Fatal(err) // } // return usr.HomeDir // }