//go:build windows // +build windows package oscommands import ( "bytes" "io" "os/exec" "sync" ) type Buffer struct { b bytes.Buffer m sync.Mutex } func (b *Buffer) Read(p []byte) (n int, err error) { b.m.Lock() defer b.m.Unlock() return b.b.Read(p) } func (b *Buffer) Write(p []byte) (n int, err error) { b.m.Lock() defer b.m.Unlock() return b.b.Write(p) } // RunCommandWithOutputLiveWrapper runs a command live but because of windows compatibility this command can't be ran there // TODO: Remove this hack and replace it with a proper way to run commands live on windows. We still have an issue where if a password is requested, the request for a password is written straight to stdout because we can't control the stdout of a subprocess of a subprocess. Keep an eye on https://github.com/creack/pty/pull/109 func RunCommandWithOutputLiveWrapper( c *OSCommand, cmdObj ICmdObj, writer io.Writer, output func(string) string, ) error { return RunCommandWithOutputLiveAux( c, cmdObj, writer, output, func(cmd *exec.Cmd) (*cmdHandler, error) { stdoutReader, stdoutWriter := io.Pipe() cmd.Stdout = stdoutWriter buf := &Buffer{} cmd.Stdin = buf if err := cmd.Start(); err != nil { return nil, err } // because we don't yet have windows support for a pty, we instead just // pass our standard stream handlers and because there's no pty to close // we pass a no-op function for that. return &cmdHandler{ stdoutPipe: stdoutReader, stdinPipe: buf, close: func() error { return nil }, }, nil }, ) }