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-rw-r--r--vendor/github.com/jesseduffield/gocui/gui.go11
1 files changed, 1 insertions, 10 deletions
diff --git a/vendor/github.com/jesseduffield/gocui/gui.go b/vendor/github.com/jesseduffield/gocui/gui.go
index eccae45a3..7bd764346 100644
--- a/vendor/github.com/jesseduffield/gocui/gui.go
+++ b/vendor/github.com/jesseduffield/gocui/gui.go
@@ -147,10 +147,6 @@ type Gui struct {
// match any known sequence, ESC means KeyEsc.
InputEsc bool
- // If ASCII is true then use ASCII instead of unicode to draw the
- // interface. Using ASCII is more portable.
- ASCII bool
-
// SupportOverlaps is true when we allow for view edges to overlap with other
// view edges
SupportOverlaps bool
@@ -754,9 +750,7 @@ func (g *Gui) clear(fg, bg Attribute) (int, int) {
// drawFrameEdges draws the horizontal and vertical edges of a view.
func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
runeH, runeV := '─', '│'
- if g.ASCII {
- runeH, runeV = '-', '|'
- } else if len(v.FrameRunes) >= 2 {
+ if len(v.FrameRunes) >= 2 {
runeH, runeV = v.FrameRunes[0], v.FrameRunes[1]
}
@@ -882,9 +876,6 @@ func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
runeBL = corner(v, TOP|RIGHT)
runeBR = corner(v, TOP|LEFT)
}
- if g.ASCII {
- runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
- }
corners := []struct {
x, y int