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Diffstat (limited to 'vendor/github.com/gookit/color/color_16.go')
-rw-r--r-- | vendor/github.com/gookit/color/color_16.go | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/vendor/github.com/gookit/color/color_16.go b/vendor/github.com/gookit/color/color_16.go new file mode 100644 index 000000000..28e1048e0 --- /dev/null +++ b/vendor/github.com/gookit/color/color_16.go @@ -0,0 +1,440 @@ +package color + +import ( + "fmt" + "strconv" +) + +// Color Color16, 16 color value type +// 3(2^3=8) OR 4(2^4=16) bite color. +type Color uint8 +type Basic = Color // alias of Color + +// Opts basic color options. code: 0 - 9 +type Opts []Color + +// Add option value +func (o *Opts) Add(ops ...Color) { + for _, op := range ops { + if uint8(op) < 10 { + *o = append(*o, op) + } + } +} + +// IsValid options +func (o Opts) IsValid() bool { + return len(o) > 0 +} + +// IsEmpty options +func (o Opts) IsEmpty() bool { + return len(o) == 0 +} + +// String options to string. eg: "1;3" +func (o Opts) String() string { + return Colors2code(o...) +} + +/************************************************************* + * Basic 16 color definition + *************************************************************/ + +// Base value for foreground/background color +const ( + FgBase uint8 = 30 + BgBase uint8 = 40 + // hi color base code + HiFgBase uint8 = 90 + HiBgBase uint8 = 100 +) + +// Foreground colors. basic foreground colors 30 - 37 +const ( + FgBlack Color = iota + 30 + FgRed + FgGreen + FgYellow + FgBlue + FgMagenta // 品红 + FgCyan // 青色 + FgWhite + // FgDefault revert default FG + FgDefault Color = 39 +) + +// Extra foreground color 90 - 97(非标准) +const ( + FgDarkGray Color = iota + 90 // 亮黑(灰) + FgLightRed + FgLightGreen + FgLightYellow + FgLightBlue + FgLightMagenta + FgLightCyan + FgLightWhite + // FgGray is alias of FgDarkGray + FgGray Color = 90 // 亮黑(灰) +) + +// Background colors. basic background colors 40 - 47 +const ( + BgBlack Color = iota + 40 + BgRed + BgGreen + BgYellow // BgBrown like yellow + BgBlue + BgMagenta + BgCyan + BgWhite + // BgDefault revert default BG + BgDefault Color = 49 +) + +// Extra background color 100 - 107(非标准) +const ( + BgDarkGray Color = iota + 100 + BgLightRed + BgLightGreen + BgLightYellow + BgLightBlue + BgLightMagenta + BgLightCyan + BgLightWhite + // BgGray is alias of BgDarkGray + BgGray Color = 100 +) + +// Option settings +const ( + OpReset Color = iota // 0 重置所有设置 + OpBold // 1 加粗 + OpFuzzy // 2 模糊(不是所有的终端仿真器都支持) + OpItalic // 3 斜体(不是所有的终端仿真器都支持) + OpUnderscore // 4 下划线 + OpBlink // 5 闪烁 + OpFastBlink // 5 快速闪烁(未广泛支持) + OpReverse // 7 颠倒的 交换背景色与前景色 + OpConcealed // 8 隐匿的 + OpStrikethrough // 9 删除的,删除线(未广泛支持) +) + +// There are basic and light foreground color aliases +const ( + Red = FgRed + Cyan = FgCyan + Gray = FgDarkGray // is light Black + Blue = FgBlue + Black = FgBlack + Green = FgGreen + White = FgWhite + Yellow = FgYellow + Magenta = FgMagenta + + // special + + Bold = OpBold + Normal = FgDefault + + // extra light + + LightRed = FgLightRed + LightCyan = FgLightCyan + LightBlue = FgLightBlue + LightGreen = FgLightGreen + LightWhite = FgLightWhite + LightYellow = FgLightYellow + LightMagenta = FgLightMagenta + + HiRed = FgLightRed + HiCyan = FgLightCyan + HiBlue = FgLightBlue + HiGreen = FgLightGreen + HiWhite = FgLightWhite + HiYellow = FgLightYellow + HiMagenta = FgLightMagenta + + BgHiRed = BgLightRed + BgHiCyan = BgLightCyan + BgHiBlue = BgLightBlue + BgHiGreen = BgLightGreen + BgHiWhite = BgLightWhite + BgHiYellow = BgLightYellow + BgHiMagenta = BgLightMagenta +) + +// Bit4 an method for create Color +func Bit4(code uint8) Color { + return Color(code) +} + +/************************************************************* + * Color render methods + *************************************************************/ + +// Name get color code name. +func (c Color) Name() string { + name, ok := basic2nameMap[uint8(c)] + if ok { + return name + } + return "unknown" +} + +// Text render a text message +func (c Color) Text(message string) string { + return RenderString(c.String(), message) +} + +// Render messages by color setting +// Usage: +// green := color.FgGreen.Render +// fmt.Println(green("message")) +func (c Color) Render(a ...interface{}) string { + return RenderCode(c.String(), a...) +} + +// Renderln messages by color setting. +// like Println, will add spaces for each argument +// Usage: +// green := color.FgGreen.Renderln +// fmt.Println(green("message")) +func (c Color) Renderln(a ...interface{}) string { + return RenderWithSpaces(c.String(), a...) +} + +// Sprint render messages by color setting. is alias of the Render() +func (c Color) Sprint(a ...interface{}) string { + return RenderCode(c.String(), a...) +} + +// Sprintf format and render message. +// Usage: +// green := color.Green.Sprintf +// colored := green("message") +func (c Color) Sprintf(format string, args ...interface{}) string { + return RenderString(c.String(), fmt.Sprintf(format, args...)) +} + +// Print messages. +// Usage: +// color.Green.Print("message") +// OR: +// green := color.FgGreen.Print +// green("message") +func (c Color) Print(args ...interface{}) { + doPrintV2(c.Code(), fmt.Sprint(args...)) +} + +// Printf format and print messages. +// Usage: +// color.Cyan.Printf("string %s", "arg0") +func (c Color) Printf(format string, a ...interface{}) { + doPrintV2(c.Code(), fmt.Sprintf(format, a...)) +} + +// Println messages with new line +func (c Color) Println(a ...interface{}) { + doPrintlnV2(c.String(), a) +} + +// Light current color. eg: 36(FgCyan) -> 96(FgLightCyan). +// Usage: +// lightCyan := Cyan.Light() +// lightCyan.Print("message") +func (c Color) Light() Color { + val := int(c) + if val >= 30 && val <= 47 { + return Color(uint8(c) + 60) + } + + // don't change + return c +} + +// Darken current color. eg. 96(FgLightCyan) -> 36(FgCyan) +// Usage: +// cyan := LightCyan.Darken() +// cyan.Print("message") +func (c Color) Darken() Color { + val := int(c) + if val >= 90 && val <= 107 { + return Color(uint8(c) - 60) + } + + // don't change + return c +} + +// C256 convert 16 color to 256-color code. +func (c Color) C256() Color256 { + val := uint8(c) + if val < 10 { // is option code + return emptyC256 // empty + } + + var isBg uint8 + if val >= BgBase && val <= 47 { // is bg + isBg = AsBg + val = val - 10 // to fg code + } else if val >= HiBgBase && val <= 107 { // is hi bg + isBg = AsBg + val = val - 10 // to fg code + } + + if c256, ok := basicTo256Map[val]; ok { + return Color256{c256, isBg} + } + + // use raw value direct convert + return Color256{val} +} + +// RGB convert 16 color to 256-color code. +func (c Color) RGB() RGBColor { + val := uint8(c) + if val < 10 { // is option code + return emptyRGBColor + } + + return HEX(Basic2hex(val)) +} + +// Code convert to code string. eg "35" +func (c Color) Code() string { + // return fmt.Sprintf("%d", c) + return strconv.Itoa(int(c)) +} + +// String convert to code string. eg "35" +func (c Color) String() string { + // return fmt.Sprintf("%d", c) + return strconv.Itoa(int(c)) +} + +// IsValid color value +func (c Color) IsValid() bool { + return c < 107 +} + +/************************************************************* + * basic color maps + *************************************************************/ + +// FgColors foreground colors map +var FgColors = map[string]Color{ + "black": FgBlack, + "red": FgRed, + "green": FgGreen, + "yellow": FgYellow, + "blue": FgBlue, + "magenta": FgMagenta, + "cyan": FgCyan, + "white": FgWhite, + "default": FgDefault, +} + +// BgColors background colors map +var BgColors = map[string]Color{ + "black": BgBlack, + "red": BgRed, + "green": BgGreen, + "yellow": BgYellow, + "blue": BgBlue, + "magenta": BgMagenta, + "cyan": BgCyan, + "white": BgWhite, + "default": BgDefault, +} + +// ExFgColors extra foreground colors map +var ExFgColors = map[string]Color{ + "darkGray": FgDarkGray, + "lightRed": FgLightRed, + "lightGreen": FgLightGreen, + "lightYellow": FgLightYellow, + "lightBlue": FgLightBlue, + "lightMagenta": FgLightMagenta, + "lightCyan": FgLightCyan, + "lightWhite": FgLightWhite, +} + +// ExBgColors extra background colors map +var ExBgColors = map[string]Color{ + "darkGray": BgDarkGray, + "lightRed": BgLightRed, + "lightGreen": BgLightGreen, + "lightYellow": BgLightYellow, + "lightBlue": BgLightBlue, + "lightMagenta": BgLightMagenta, + "lightCyan": BgLightCyan, + "lightWhite": BgLightWhite, +} + +// Options color options map +// Deprecated +// NOTICE: please use AllOptions instead. +var Options = AllOptions + +// AllOptions color options map +var AllOptions = map[string]Color{ + "reset": OpReset, + "bold": OpBold, + "fuzzy": OpFuzzy, + "italic": OpItalic, + "underscore": OpUnderscore, + "blink": OpBlink, + "reverse": OpReverse, + "concealed": OpConcealed, +} + +var ( + // TODO basic name alias + // basicNameAlias = map[string]string{} + + // basic color name to code + name2basicMap = initName2basicMap() + // basic2nameMap basic color code to name + basic2nameMap = map[uint8]string{ + 30: "black", + 31: "red", + 32: "green", + 33: "yellow", + 34: "blue", + 35: "magenta", + 36: "cyan", + 37: "white", + // hi color code + 90: "lightBlack", + 91: "lightRed", + 92: "lightGreen", + 93: "lightYellow", + 94: "lightBlue", + 95: "lightMagenta", + 96: "lightCyan", + 97: "lightWhite", + // options + 0: "reset", + 1: "bold", + 2: "fuzzy", + 3: "italic", + 4: "underscore", + 5: "blink", + 7: "reverse", + 8: "concealed", + } +) + +// Basic2nameMap data +func Basic2nameMap() map[uint8]string { + return basic2nameMap +} + +func initName2basicMap() map[string]uint8 { + n2b := make(map[string]uint8, len(basic2nameMap)) + for u, s := range basic2nameMap { + n2b[s] = u + } + return n2b +} |