diff options
Diffstat (limited to 'vendor/github.com/adrg/xdg/xdg.go')
-rw-r--r-- | vendor/github.com/adrg/xdg/xdg.go | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/vendor/github.com/adrg/xdg/xdg.go b/vendor/github.com/adrg/xdg/xdg.go new file mode 100644 index 000000000..3d33ca6e5 --- /dev/null +++ b/vendor/github.com/adrg/xdg/xdg.go @@ -0,0 +1,218 @@ +package xdg + +import ( + "os" + "path/filepath" + + "github.com/adrg/xdg/internal/pathutil" +) + +var ( + // Home contains the path of the user's home directory. + Home string + + // DataHome defines the base directory relative to which user-specific + // data files should be stored. This directory is defined by the + // $XDG_DATA_HOME environment variable. If the variable is not set, + // a default equal to $HOME/.local/share should be used. + DataHome string + + // DataDirs defines the preference-ordered set of base directories to + // search for data files in addition to the DataHome base directory. + // This set of directories is defined by the $XDG_DATA_DIRS environment + // variable. If the variable is not set, the default directories + // to be used are /usr/local/share and /usr/share, in that order. The + // DataHome directory is considered more important than any of the + // directories defined by DataDirs. Therefore, user data files should be + // written relative to the DataHome directory, if possible. + DataDirs []string + + // ConfigHome defines the base directory relative to which user-specific + // configuration files should be written. This directory is defined by + // the $XDG_CONFIG_HOME environment variable. If the variable is not + // not set, a default equal to $HOME/.config should be used. + ConfigHome string + + // ConfigDirs defines the preference-ordered set of base directories to + // search for configuration files in addition to the ConfigHome base + // directory. This set of directories is defined by the $XDG_CONFIG_DIRS + // environment variable. If the variable is not set, a default equal + // to /etc/xdg should be used. The ConfigHome directory is considered + // more important than any of the directories defined by ConfigDirs. + // Therefore, user config files should be written relative to the + // ConfigHome directory, if possible. + ConfigDirs []string + + // StateHome defines the base directory relative to which user-specific + // state files should be stored. This directory is defined by the + // $XDG_STATE_HOME environment variable. If the variable is not set, + // a default equal to ~/.local/state should be used. + StateHome string + + // CacheHome defines the base directory relative to which user-specific + // non-essential (cached) data should be written. This directory is + // defined by the $XDG_CACHE_HOME environment variable. If the variable + // is not set, a default equal to $HOME/.cache should be used. + CacheHome string + + // RuntimeDir defines the base directory relative to which user-specific + // non-essential runtime files and other file objects (such as sockets, + // named pipes, etc.) should be stored. This directory is defined by the + // $XDG_RUNTIME_DIR environment variable. If the variable is not set, + // applications should fall back to a replacement directory with similar + // capabilities. Applications should use this directory for communication + // and synchronization purposes and should not place larger files in it, + // since it might reside in runtime memory and cannot necessarily be + // swapped out to disk. + RuntimeDir string + + // UserDirs defines the locations of well known user directories. + UserDirs UserDirectories + + // FontDirs defines the common locations where font files are stored. + FontDirs []string + + // ApplicationDirs defines the common locations of applications. + ApplicationDirs []string + + // baseDirs defines the locations of base directories. + baseDirs baseDirectories +) + +func init() { + Reload() +} + +// Reload refreshes base and user directories by reading the environment. +// Defaults are applied for XDG variables which are empty or not present +// in the environment. +func Reload() { + // Initialize home directory. + Home = homeDir() + + // Initialize base and user directories. + initDirs(Home) + + // Set standard directories. + DataHome = baseDirs.dataHome + DataDirs = baseDirs.data + ConfigHome = baseDirs.configHome + ConfigDirs = baseDirs.config + StateHome = baseDirs.stateHome + CacheHome = baseDirs.cacheHome + RuntimeDir = baseDirs.runtime + + // Set non-standard directories. + FontDirs = baseDirs.fonts + ApplicationDirs = baseDirs.applications +} + +// DataFile returns a suitable location for the specified data file. +// The relPath parameter must contain the name of the data file, and +// optionally, a set of parent directories (e.g. appname/app.data). +// If the specified directories do not exist, they will be created relative +// to the base data directory. On failure, an error containing the +// attempted paths is returned. +func DataFile(relPath string) (string, error) { + return baseDirs.dataFile(relPath) +} + +// ConfigFile returns a suitable location for the specified config file. +// The relPath parameter must contain the name of the config file, and +// optionally, a set of parent directories (e.g. appname/app.yaml). +// If the specified directories do not exist, they will be created relative +// to the base config directory. On failure, an error containing the +// attempted paths is returned. +func ConfigFile(relPath string) (string, error) { + return baseDirs.configFile(relPath) +} + +// StateFile returns a suitable location for the specified state file. State +// files are usually volatile data files, not suitable to be stored relative +// to the $XDG_DATA_HOME directory. +// The relPath parameter must contain the name of the state file, and +// optionally, a set of parent directories (e.g. appname/app.state). +// If the specified directories do not exist, they will be created relative +// to the base state directory. On failure, an error containing the +// attempted paths is returned. +func StateFile(relPath string) (string, error) { + return baseDirs.stateFile(relPath) +} + +// CacheFile returns a suitable location for the specified cache file. +// The relPath parameter must contain the name of the cache file, and +// optionally, a set of parent directories (e.g. appname/app.cache). +// If the specified directories do not exist, they will be created relative +// to the base cache directory. On failure, an error containing the +// attempted paths is returned. +func CacheFile(relPath string) (string, error) { + return baseDirs.cacheFile(relPath) +} + +// RuntimeFile returns a suitable location for the specified runtime file. +// The relPath parameter must contain the name of the runtime file, and +// optionally, a set of parent directories (e.g. appname/app.pid). +// If the specified directories do not exist, they will be created relative +// to the base runtime directory. On failure, an error containing the +// attempted paths is returned. +func RuntimeFile(relPath string) (string, error) { + return baseDirs.runtimeFile(relPath) +} + +// SearchDataFile searches for specified file in the data search paths. +// The relPath parameter must contain the name of the data file, and +// optionally, a set of parent directories (e.g. appname/app.data). If the +// file cannot be found, an error specifying the searched paths is returned. +func SearchDataFile(relPath string) (string, error) { + return baseDirs.searchDataFile(relPath) +} + +// SearchConfigFile searches for the specified file in config search paths. +// The relPath parameter must contain the name of the config file, and +// optionally, a set of parent directories (e.g. appname/app.yaml). If the +// file cannot be found, an error specifying the searched paths is returned. +func SearchConfigFile(relPath string) (string, error) { + return baseDirs.searchConfigFile(relPath) +} + +// SearchStateFile searches for the specified file in the state search path. +// The relPath parameter must contain the name of the state file, and +// optionally, a set of parent directories (e.g. appname/app.state). If the +// file cannot be found, an error specifying the searched path is returned. +func SearchStateFile(relPath string) (string, error) { + return baseDirs.searchStateFile(relPath) +} + +// SearchCacheFile searches for the specified file in the cache search path. +// The relPath parameter must contain the name of the cache file, and +// optionally, a set of parent directories (e.g. appname/app.cache). If the +// file cannot be found, an error specifying the searched path is returned. +func SearchCacheFile(relPath string) (string, error) { + return baseDirs.searchCacheFile(relPath) +} + +// SearchRuntimeFile searches for the specified file in the runtime search path. +// The relPath parameter must contain the name of the runtime file, and +// optionally, a set of parent directories (e.g. appname/app.pid). If the +// file cannot be found, an error specifying the searched path is returned. +func SearchRuntimeFile(relPath string) (string, error) { + return baseDirs.searchRuntimeFile(relPath) +} + +func xdgPath(name, defaultPath string) string { + dir := pathutil.ExpandHome(os.Getenv(name), Home) + if dir != "" && filepath.IsAbs(dir) { + return dir + } + + return defaultPath +} + +func xdgPaths(name string, defaultPaths ...string) []string { + dirs := pathutil.Unique(filepath.SplitList(os.Getenv(name)), Home) + if len(dirs) != 0 { + return dirs + } + + return pathutil.Unique(defaultPaths, Home) +} |