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-rw-r--r--pkg/gui/merge_panel.go76
1 files changed, 71 insertions, 5 deletions
diff --git a/pkg/gui/merge_panel.go b/pkg/gui/merge_panel.go
index 7700f193c..dbd5b3be7 100644
--- a/pkg/gui/merge_panel.go
+++ b/pkg/gui/merge_panel.go
@@ -138,6 +138,13 @@ func (gui *Gui) renderConflicts(hasFocus bool) error {
// TODO: find a way to not have to do this OnUIThread thing. Why doesn't it work
// without it given that we're calling the 'no scroll' variant below?
gui.OnUIThread(func() error {
+ gui.State.Panels.Merging.Lock()
+ defer gui.State.Panels.Merging.Unlock()
+
+ if !state.Active() {
+ return nil
+ }
+
gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
return nil
})
@@ -156,6 +163,12 @@ func (gui *Gui) renderConflictsWithFocus() error {
return gui.renderConflicts(true)
}
+func (gui *Gui) renderConflictsWithLock(hasFocus bool) error {
+ return gui.withMergeConflictLock(func() error {
+ return gui.renderConflicts(hasFocus)
+ })
+}
+
func (gui *Gui) centerYPos(view *gocui.View, y int) {
ox, _ := view.Origin()
_, height := view.Size()
@@ -205,15 +218,27 @@ func (gui *Gui) setMergeState(path string) (bool, error) {
return !gui.State.Panels.Merging.NoConflicts(), nil
}
-func (gui *Gui) escapeMerge() error {
+func (gui *Gui) setMergeStateWithLock(path string) (bool, error) {
+ gui.State.Panels.Merging.Lock()
+ defer gui.State.Panels.Merging.Unlock()
+
+ return gui.setMergeState(path)
+}
+
+func (gui *Gui) resetMergeStateWithLock() {
+ gui.State.Panels.Merging.Lock()
+ defer gui.State.Panels.Merging.Unlock()
+
gui.resetMergeState()
+}
- // it's possible this method won't be called from the merging view so we need to
- // ensure we only 'return' focus if we already have it
+func (gui *Gui) escapeMerge() error {
+ gui.resetMergeState()
- if gui.currentContext().GetKey() == MAIN_MERGING_CONTEXT_KEY {
+ // doing this in separate UI thread so that we're not still holding the lock by the time refresh the file
+ gui.OnUIThread(func() error {
return gui.pushContext(gui.State.Contexts.Files)
- }
+ })
return nil
}
@@ -236,3 +261,44 @@ func (gui *Gui) withMergeConflictLock(f func() error) error {
func (gui *Gui) takeOverMergeConflictScrolling() {
gui.State.Panels.Merging.UserVerticalScrolling = false
}
+
+func (gui *Gui) setConflictsAndRender(path string, hasFocus bool) (bool, error) {
+ hasConflicts, err := gui.setMergeState(path)
+ if err != nil {
+ return false, err
+ }
+
+ // if we don't have conflicts we'll fall through and show the diff
+ if hasConflicts {
+ return true, gui.renderConflicts(hasFocus)
+ }
+
+ return false, nil
+}
+
+func (gui *Gui) setConflictsAndRenderWithLock(path string, hasFocus bool) (bool, error) {
+ gui.State.Panels.Merging.Lock()
+ defer gui.State.Panels.Merging.Unlock()
+
+ return gui.setConflictsAndRender(path, hasFocus)
+}
+
+func (gui *Gui) refreshMergeState() error {
+ gui.State.Panels.Merging.Lock()
+ defer gui.State.Panels.Merging.Unlock()
+
+ if gui.currentContext().GetKey() != MAIN_MERGING_CONTEXT_KEY {
+ return nil
+ }
+
+ hasConflicts, err := gui.setConflictsAndRender(gui.State.Panels.Merging.GetPath(), true)
+ if err != nil {
+ return gui.surfaceError(err)
+ }
+
+ if !hasConflicts {
+ return gui.escapeMerge()
+ }
+
+ return nil
+}