#ifndef EXEC_STACK_H #define EXEC_STACK_H #include #include #include #include #include "jv_alloc.h" /* * The stack is a directed forest of variably sized blocks. Each block has a * "next" block which is at a higher memory address, or 0 if the block has no * "next" block. More than one block may have no "next" block. A block may be * the "next" block of more than one other block. Pushed blocks are added at * the low-address end of the stack. * * Stack pointers are negative integers that are offsets relative to "mem_end", * the end of the allocated region. The stack "bound" is the stack pointer of * the last block that would be able to fit in the currently allocated region. * The stack "limit" is the stack pointer of the last block currently in the * stack. The stack pointer of the "next" block is stored directly below each * block. * * <- mem_end = 0x100 * 0xF8 +------------+ * 0xF0 | | * 0xE8 +------------+ <- stack_ptr1 = -0x18 * 0xE0 next = 0 * 0xD8 +------------+ * 0xD0 | | * 0xC8 | | * 0xC0 +------------+ <- stack_ptr2 = limit = -0x40 * 0xB8 next = -0x18 * 0xB0 * 0xA8 <- bound = -0x58 * 0xA0 */ struct determine_alignment { char x; union { int i; double d; uint64_t u64; size_t sz; void* ptr; } u; }; enum {ALIGNMENT = offsetof(struct determine_alignment, u)}; static size_t align_round_up(size_t sz) { return ((sz + (ALIGNMENT - 1)) / ALIGNMENT) * ALIGNMENT; } typedef int stack_ptr; struct stack { char* mem_end; // one-past-the-end of allocated region stack_ptr bound; stack_ptr limit; // 0 - stack is empty }; static void stack_init(struct stack* s) { s->mem_end = 0; s->bound = ALIGNMENT; s->limit = 0; } static void stack_reset(struct stack* s) { assert(s->limit == 0 && "stack freed while not empty"); char* mem_start = s->mem_end - ( -s->bound + ALIGNMENT); free(mem_start); stack_init(s); } static int stack_pop_will_free(struct stack* s, stack_ptr p) { return p == s->limit; } static void* stack_block(struct stack* s, stack_ptr p) { return (void*)(s->mem_end + p); } static stack_ptr* stack_block_next(struct stack* s, stack_ptr p) { return &((stack_ptr*)stack_block(s, p))[-1]; } static void stack_reallocate(struct stack* s, size_t sz) { int old_mem_length = -(s->bound) + ALIGNMENT; char* old_mem_start = s->mem_end - old_mem_length; int new_mem_length = align_round_up((old_mem_length + sz + 256) * 2); char* new_mem_start = jv_mem_realloc(old_mem_start, new_mem_length); memmove(new_mem_start + (new_mem_length - old_mem_length), new_mem_start, old_mem_length); s->mem_end = new_mem_start + new_mem_length; s->bound = -(new_mem_length - ALIGNMENT); } static stack_ptr stack_push_block(struct stack* s, stack_ptr p, size_t sz) { int alloc_sz = align_round_up(sz) + ALIGNMENT; stack_ptr r = s->limit - alloc_sz; if (r < s->bound) { stack_reallocate(s, alloc_sz); } s->limit = r; *stack_block_next(s, r) = p; return r; } static stack_ptr stack_pop_block(struct stack* s, stack_ptr p, size_t sz) { stack_ptr r = *stack_block_next(s, p); if (p == s->limit) { int alloc_sz = align_round_up(sz) + ALIGNMENT; s->limit += alloc_sz; } return r; } #endif