#ifndef COMPILE_H #define COMPILE_H #include #include "jv.h" #include "bytecode.h" #include "locfile.h" struct inst; typedef struct inst inst; typedef struct block { inst* first; inst* last; } block; block gen_location(location, struct locfile*, block); block gen_noop(); int block_is_noop(block b); block gen_op_simple(opcode op); block gen_const(jv constant); block gen_const_global(jv constant, const char *name); int block_is_const(block b); jv_kind block_const_kind(block b); jv block_const(block b); block gen_op_target(opcode op, block target); block gen_op_unbound(opcode op, const char* name); block gen_op_bound(opcode op, block binder); block gen_op_var_fresh(opcode op, const char* name); block gen_module(block metadata); jv block_module_meta(block b); block gen_import(const char* name, block metadata, const char *as, int is_data); block gen_function(const char* name, block formals, block body); block gen_param_regular(const char* name); block gen_param(const char* name); block gen_lambda(block body); block gen_call(const char* name, block body); block gen_subexp(block a); block gen_both(block a, block b); block gen_const_object(block expr); block gen_collect(block expr); block gen_reduce(const char* varname, block source, block init, block body); block gen_foreach(const char* varname, block source, block init, block update, block extract); block gen_definedor(block a, block b); block gen_condbranch(block iftrue, block iffalse); block gen_and(block a, block b); block gen_or(block a, block b); block gen_var_binding(block var, const char* name, block body); block gen_cond(block cond, block iftrue, block iffalse); block gen_try_handler(block handler); block gen_try(block exp, block handler); block gen_label(const char *label, block exp); block gen_cbinding(const struct cfunction* functions, int nfunctions, block b); void block_append(block* b, block b2); block block_join(block a, block b); int block_has_only_binders_and_imports(block, int bindflags); int block_has_only_binders(block, int bindflags); int block_has_main(block); int block_is_funcdef(block b); int block_is_single(block b); block block_bind(block binder, block body, int bindflags); block block_bind_library(block binder, block body, int bindflags, const char* libname); block block_bind_referenced(block binder, block body, int bindflags); block block_drop_unreferenced(block body); jv block_take_imports(block* body); int block_compile(block, struct bytecode**); void block_free(block); // Here's some horrible preprocessor gunk so that code // sequences can be contructed as BLOCK(block1, block2, block3) #define BLOCK_1(b1) (b1) #define BLOCK_2(b1,b2) (block_join((b1),(b2))) #define BLOCK_3(b1,b2,b3) (block_join(BLOCK_2(b1,b2),(b3))) #define BLOCK_4(b1,b2,b3,b4) (block_join(BLOCK_3(b1,b2,b3),(b4))) #define BLOCK_5(b1,b2,b3,b4,b5) (block_join(BLOCK_4(b1,b2,b3,b4),(b5))) #define BLOCK_6(b1,b2,b3,b4,b5,b6) (block_join(BLOCK_5(b1,b2,b3,b4,b5),(b6))) #define BLOCK_7(b1,b2,b3,b4,b5,b6,b7) (block_join(BLOCK_6(b1,b2,b3,b4,b5,b6),(b7))) #define BLOCK_8(b1,b2,b3,b4,b5,b6,b7,b8) (block_join(BLOCK_7(b1,b2,b3,b4,b5,b6,b7),(b8))) #define BLOCK_IDX(_1,_2,_3,_4,_5,_6,_7,_8,NAME,...) NAME #define BLOCK(...) \ BLOCK_IDX(__VA_ARGS__, BLOCK_8, BLOCK_7, BLOCK_6, BLOCK_5, BLOCK_4, BLOCK_3, BLOCK_2, BLOCK_1)(__VA_ARGS__) #endif