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package draw
type Pixels interface {
GetBuffer() *Buffer
Clear()
Set(y, x int)
Size() Box
}
type Canvas struct{ Pixels }
func (c *Canvas) RuneSize() Box {
pixelBox := c.Size()
runeBox := c.GetBuffer().Box
return Box{
Width: pixelBox.Width / runeBox.Width,
Height: pixelBox.Height / runeBox.Height,
}
}
func (c *Canvas) DrawLine(y0, x0, y1, x1 int) {
line(y0, x0, y1, x1, c.Set)
}
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