use std::io; use std::sync::mpsc; use std::thread; use signal_hook::consts::signal; use signal_hook::iterator::exfiltrator::SignalOnly; use signal_hook::iterator::SignalsInfo; use termion::event::Event; use termion::input::TermRead; use crate::io::IoWorkerProgress; #[derive(Debug)] pub enum AppEvent { Termion(Event), IoWorkerProgress(IoWorkerProgress), IoWorkerResult(io::Result), Signal(i32), // Filesystem(notify::Result), } #[derive(Debug, Clone, Copy)] pub struct Config {} impl Default for Config { fn default() -> Config { Config {} } } /// A small event handler that wrap termion input and tick events. Each event /// type is handled in its own thread and returned to a common `Receiver` pub struct Events { pub event_tx: mpsc::Sender, event_rx: mpsc::Receiver, pub input_tx: mpsc::SyncSender<()>, } impl Events { pub fn new() -> Self { Events::with_config() } pub fn with_config() -> Self { let (input_tx, input_rx) = mpsc::sync_channel(1); let (event_tx, event_rx) = mpsc::channel(); // signal thread let event_tx2 = event_tx.clone(); let _ = thread::spawn(move || { let sigs = vec![signal::SIGWINCH]; let mut signals = SignalsInfo::::new(&sigs).unwrap(); for signal in &mut signals { if let Err(e) = event_tx2.send(AppEvent::Signal(signal)) { eprintln!("Signal thread send err: {:#?}", e); return; } } }); // input thread let event_tx2 = event_tx.clone(); let _ = thread::spawn(move || { let stdin = io::stdin(); let mut events = stdin.events(); match events.next() { Some(event) => match event { Ok(event) => { if let Err(e) = event_tx2.send(AppEvent::Termion(event)) { eprintln!("Input thread send err: {:#?}", e); return; } } Err(_) => return, }, None => return, } while input_rx.recv().is_ok() { if let Some(Ok(event)) = events.next() { if let Err(e) = event_tx2.send(AppEvent::Termion(event)) { eprintln!("Input thread send err: {:#?}", e); return; } } } }); Events { event_tx, event_rx, input_tx, } } pub fn next(&self) -> Result { let event = self.event_rx.recv()?; Ok(event) } pub fn flush(&self) { let _ = self.input_tx.send(()); } }