1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
|
// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package config
import (
"fmt"
"sort"
"strings"
"github.com/gohugoio/hugo/common/types"
"github.com/gobwas/glob"
"github.com/gohugoio/hugo/common/herrors"
"github.com/mitchellh/mapstructure"
"github.com/spf13/cast"
)
type BaseConfig struct {
WorkingDir string
CacheDir string
ThemesDir string
PublishDir string
}
type CommonDirs struct {
// The directory where Hugo will look for themes.
ThemesDir string
// Where to put the generated files.
PublishDir string
// The directory to put the generated resources files. This directory should in most situations be considered temporary
// and not be committed to version control. But there may be cached content in here that you want to keep,
// e.g. resources/_gen/images for performance reasons or CSS built from SASS when your CI server doesn't have the full setup.
ResourceDir string
// The project root directory.
WorkingDir string
// The root directory for all cache files.
CacheDir string
// The content source directory.
// Deprecated: Use module mounts.
ContentDir string
// Deprecated: Use module mounts.
// The data source directory.
DataDir string
// Deprecated: Use module mounts.
// The layout source directory.
LayoutDir string
// Deprecated: Use module mounts.
// The i18n source directory.
I18nDir string
// Deprecated: Use module mounts.
// The archetypes source directory.
ArcheTypeDir string
// Deprecated: Use module mounts.
// The assets source directory.
AssetDir string
}
type LoadConfigResult struct {
Cfg Provider
ConfigFiles []string
BaseConfig BaseConfig
}
var DefaultBuild = BuildConfig{
UseResourceCacheWhen: "fallback",
WriteStats: false,
}
// BuildConfig holds some build related configuration.
type BuildConfig struct {
UseResourceCacheWhen string // never, fallback, always. Default is fallback
// When enabled, will collect and write a hugo_stats.json with some build
// related aggregated data (e.g. CSS class names).
WriteStats bool
// Can be used to toggle off writing of the intellinsense /assets/jsconfig.js
// file.
NoJSConfigInAssets bool
}
func (b BuildConfig) UseResourceCache(err error) bool {
if b.UseResourceCacheWhen == "never" {
return false
}
if b.UseResourceCacheWhen == "fallback" {
return err == herrors.ErrFeatureNotAvailable
}
return true
}
func DecodeBuildConfig(cfg Provider) BuildConfig {
m := cfg.GetStringMap("build")
b := DefaultBuild
if m == nil {
return b
}
err := mapstructure.WeakDecode(m, &b)
if err != nil {
return DefaultBuild
}
b.UseResourceCacheWhen = strings.ToLower(b.UseResourceCacheWhen)
when := b.UseResourceCacheWhen
if when != "never" && when != "always" && when != "fallback" {
b.UseResourceCacheWhen = "fallback"
}
return b
}
// SitemapConfig configures the sitemap to be generated.
type SitemapConfig struct {
// The page change frequency.
ChangeFreq string
// The priority of the page.
Priority float64
// The sitemap filename.
Filename string
}
func DecodeSitemap(prototype SitemapConfig, input map[string]any) (SitemapConfig, error) {
err := mapstructure.WeakDecode(input, &prototype)
return prototype, err
}
// Config for the dev server.
type Server struct {
Headers []Headers
Redirects []Redirect
compiledHeaders []glob.Glob
compiledRedirects []glob.Glob
}
func (s *Server) CompileConfig() error {
if s.compiledHeaders != nil {
return nil
}
for _, h := range s.Headers {
s.compiledHeaders = append(s.compiledHeaders, glob.MustCompile(h.For))
}
for _, r := range s.Redirects {
s.compiledRedirects = append(s.compiledRedirects, glob.MustCompile(r.From))
}
return nil
}
func (s *Server) MatchHeaders(pattern string) []types.KeyValueStr {
if s.compiledHeaders == nil {
return nil
}
var matches []types.KeyValueStr
for i, g := range s.compiledHeaders {
if g.Match(pattern) {
h := s.Headers[i]
for k, v := range h.Values {
matches = append(matches, types.KeyValueStr{Key: k, Value: cast.ToString(v)})
}
}
}
sort.Slice(matches, func(i, j int) bool {
return matches[i].Key < matches[j].Key
})
return matches
}
func (s *Server) MatchRedirect(pattern string) Redirect {
if s.compiledRedirects == nil {
return Redirect{}
}
pattern = strings.TrimSuffix(pattern, "index.html")
for i, g := range s.compiledRedirects {
redir := s.Redirects[i]
// No redirect to self.
if redir.To == pattern {
return Redirect{}
}
if g.Match(pattern) {
return redir
}
}
return Redirect{}
}
type Headers struct {
For string
Values map[string]any
}
type Redirect struct {
From string
To string
// HTTP status code to use for the redirect.
// A status code of 200 will trigger a URL rewrite.
Status int
// Forcode redirect, even if original request path exists.
Force bool
}
func (r Redirect) IsZero() bool {
return r.From == ""
}
func DecodeServer(cfg Provider) (Server, error) {
s := &Server{}
_ = mapstructure.WeakDecode(cfg.GetStringMap("server"), s)
for i, redir := range s.Redirects {
// Get it in line with the Hugo server for OK responses.
// We currently treat the 404 as a special case, they are always "ugly", so keep them as is.
if redir.Status != 404 {
redir.To = strings.TrimSuffix(redir.To, "index.html")
if !strings.HasPrefix(redir.To, "https") && !strings.HasSuffix(redir.To, "/") {
// There are some tricky infinite loop situations when dealing
// when the target does not have a trailing slash.
// This can certainly be handled better, but not time for that now.
return Server{}, fmt.Errorf("unsupported redirect to value %q in server config; currently this must be either a remote destination or a local folder, e.g. \"/blog/\" or \"/blog/index.html\"", redir.To)
}
}
s.Redirects[i] = redir
}
if len(s.Redirects) == 0 {
// Set up a default redirect for 404s.
s.Redirects = []Redirect{
{
From: "**",
To: "/404.html",
Status: 404,
},
}
}
return *s, nil
}
|