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2018-10-16commands: Show server error info in browserBjørn Erik Pedersen
The main item in this commit is showing of errors with a file context when running `hugo server`. This can be turned off: `hugo server --disableBrowserError` (can also be set in `config.toml`). But to get there, the error handling in Hugo needed a revision. There are some items left TODO for commits soon to follow, most notable errors in content and config files. Fixes #5284 Fixes #5290 See #5325 See #5324
2018-09-07common: Fix golint errorsCameron Moore
common/errors/errors.go:21:1: comment on exported var FeatureNotAvailableErr should be of the form "FeatureNotAvailableErr ..." common/errors/errors.go:23:5: error var FeatureNotAvailableErr should have name of the form ErrFoo common/maps/scratch.go:76:1: comment on exported method Scratch.Delete should be of the form "Delete ..." common/maps/scratch.go:133:1: exported function NewScratch should have comment or be unexported common/types/types.go:44:1: exported function NewKeyValuesStrings should have comment or be unexported
2018-07-18resource/postcss: Try node_modules/postcss-cli/bin/postcss firstBjørn Erik Pedersen
Fixes #4952
2018-07-06Add Hugo Piper with SCSS support and much moreBjørn Erik Pedersen
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858