Age | Commit message (Collapse) | Author |
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general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
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Using x/tools/cmd/deadcode
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This reverts commit 66904097e02fc3e846ec87a9db023df92cf613ba.
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by others
The motivation behind the original implementation was probably to show disabled modules when running `hugo mod graph`.
Fixes #11376
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A common pattern for Tailwind 3 is to mount that file to get it on the server watch list.
A common pattern is also to add hugo_stats.json to .gitignore.
This has meant that the first time you start the server (no hugo_stats.json), it just doesn't work as expected.
Fixes #11264
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To allow publishDir to be set in config file.
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Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes #10896
Closes #10620
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Both will of course work, but hugo.toml will win if both are set.
We should have done this a long time ago, of course, but the reason I'm picking this up now is that my VS Code setup by default picks up some
JSON config schema from some random other software which also names its config files config.toml.
Fixes #8979
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Fixes #10556
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Fixes #10534
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We cannot (also, it doesn't add any value) use that when the `clock` is set,
* To measure time (before that global is set)
* To compare file timestamps re cache eviction
Fixes #9868
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Close #8787
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* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes #9852
Fixes #9857
Fixes #9863
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Updates #9687
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Fixes #9076
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Go 1.17 now lazy-loads dependencies when `go.mod` is version `go17`. This does not work for us for new projects started with `hugo mod init`.
Before this commit, starting a project with Go 1.17 with `hugo mod init` and then start adding dependencies with transitive dependenies to `config.toml` would treat the transitive dependencies as new, and you would potentially get a too recent version of those.
Note that this does not effect existing projects, where all dependencies are already recorded in `go.mod`.
Fixes #8930
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Fixes #8845
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Fixes #8708
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Fixes #8654
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The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes #8633
Fixes #8618
Fixes #8630
Updates #8591
Closes #6680
Closes #5192
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Fixes #8235
Fixes #8242
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Fixes #8240
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See https://github.com/mvdan/gofumpt
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Fixes #7904
Fixes #7908
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This change is mostly motivated to get a more stable CI build (we're building the Hugo site there, with Instagram and Twitter shortcodes sometimes failing).
Fixes #7866
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This commit also introduces a convention where these common JS config files, including `package.hugo.json`, gets mounted into:
```
assets/_jsconfig
´``
These files mapped to their real filename will be added to the environment when running PostCSS, Babel etc., so you can do `process.env.HUGO_FILE_TAILWIND_CONFIG_JS` to resolve the real filename.
But do note that `assets` is a composite/union filesystem, so if your config file is not meant to be overridden, name them something specific.
This commit also adds adds `workDir/node_modules` to `NODE_PATH` and `HUGO_WORKDIR` to the env when running the JS tools above.
Fixes #7644
Fixes #7656
Fixes #7675
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Fixes #7646
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Fixes #7642
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Fixes #6622
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Closes #6519
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Also include the time to collect modules etc. in the "Total in ..." time reported for the `hugo` command.
Fixes #6519
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Fixes #6506
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Now we only try to load modules via Go if there is one or more modules imported in project config.
Fixes #6299
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See #6115
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Fixes #6162
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This prints the effective file mounts in a project.
Fixes #6144
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Also simplify the mount validation logic. There are plenty of ways a user can create mount configs that behaves oddly.
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Fixes #6143
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This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
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