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path: root/hugofs/hashing_fs.go
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2019-03-23Make Page an interfaceBjørn Erik Pedersen
The main motivation of this commit is to add a `page.Page` interface to replace the very file-oriented `hugolib.Page` struct. This is all a preparation step for issue #5074, "pages from other data sources". But this also fixes a set of annoying limitations, especially related to custom output formats, and shortcodes. Most notable changes: * The inner content of shortcodes using the `{{%` as the outer-most delimiter will now be sent to the content renderer, e.g. Blackfriday. This means that any markdown will partake in the global ToC and footnote context etc. * The Custom Output formats are now "fully virtualized". This removes many of the current limitations. * The taxonomy list type now has a reference to the `Page` object. This improves the taxonomy template `.Title` situation and make common template constructs much simpler. See #5074 Fixes #5763 Fixes #5758 Fixes #5090 Fixes #5204 Fixes #4695 Fixes #5607 Fixes #5707 Fixes #5719 Fixes #3113 Fixes #5706 Fixes #5767 Fixes #5723 Fixes #5769 Fixes #5770 Fixes #5771 Fixes #5759 Fixes #5776 Fixes #5777 Fixes #5778
2018-07-06Add Hugo Piper with SCSS support and much moreBjørn Erik Pedersen
Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858